| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *      Benjamin Knecht | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 | Implementation of the GUIManager class. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "GUIManager.h" | 
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| 37 |  | 
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| 38 | #include <memory> | 
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| 39 | extern "C" { | 
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| 40 | #include <lua.h> | 
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| 41 | } | 
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| 42 | #include <CEGUIDefaultLogger.h> | 
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| 43 | #include <CEGUIExceptions.h> | 
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| 44 | #include <CEGUIInputEvent.h> | 
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| 45 | #include <CEGUIResourceProvider.h> | 
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| 46 | #include <CEGUISystem.h> | 
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| 47 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
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| 48 |  | 
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| 49 | #include "SpecialConfig.h" // Configures the macro below | 
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| 50 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
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| 51 | #   include <ceguilua/CEGUILua.h> | 
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| 52 | #else | 
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| 53 | #   include <CEGUILua.h> | 
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| 54 | #endif | 
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| 55 |  | 
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| 56 | #include "util/Debug.h" | 
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| 57 | #include "util/Exception.h" | 
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| 58 | #include "util/OrxAssert.h" | 
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| 59 | #include "Core.h" | 
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| 60 | #include "Clock.h" | 
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| 61 | #include "LuaBind.h" | 
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| 62 |  | 
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| 63 | namespace orxonox | 
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| 64 | { | 
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| 65 | class CEGUILogger : public CEGUI::DefaultLogger | 
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| 66 | { | 
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| 67 | public: | 
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| 68 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) | 
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| 69 | { | 
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| 70 | int orxonoxLevel = CEGUI::Standard; | 
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| 71 | switch (level) | 
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| 72 | { | 
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| 73 | case CEGUI::Errors:      orxonoxLevel = 1; break; | 
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| 74 | case CEGUI::Warnings:    orxonoxLevel = 2; break; | 
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| 75 | case CEGUI::Standard:    orxonoxLevel = 4; break; | 
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| 76 | case CEGUI::Informative: orxonoxLevel = 5; break; | 
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| 77 | case CEGUI::Insane:      orxonoxLevel = 6; break; | 
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| 78 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); | 
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| 79 | } | 
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| 80 | OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) | 
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| 81 | << "CEGUI: " << message << std::endl; | 
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| 82 |  | 
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| 83 | CEGUI::DefaultLogger::logEvent(message, level); | 
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| 84 | } | 
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| 85 | }; | 
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| 86 |  | 
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| 87 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); | 
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| 88 |  | 
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| 89 | GUIManager* GUIManager::singletonPtr_s = 0; | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | @brief | 
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| 93 | Constructs the GUIManager by starting up CEGUI | 
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| 94 |  | 
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| 95 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
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| 96 | The log is set up and connected to the CEGUILogger. | 
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| 97 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
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| 98 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
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| 99 | @param renderWindow | 
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| 100 | Ogre's render window. Without this, the GUI cannot be displayed. | 
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| 101 | @return true if success, otherwise false | 
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| 102 | */ | 
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| 103 | GUIManager::GUIManager(Ogre::RenderWindow* renderWindow) | 
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| 104 | : renderWindow_(renderWindow) | 
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| 105 | , resourceProvider_(0) | 
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| 106 | { | 
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| 107 | using namespace CEGUI; | 
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| 108 |  | 
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| 109 | COUT(3) << "Initialising CEGUI." << std::endl; | 
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| 110 |  | 
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| 111 | try | 
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| 112 | { | 
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| 113 | // Note: No SceneManager specified yet | 
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| 114 | guiRenderer_.reset(new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); | 
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| 115 | resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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| 116 | resourceProvider_->setDefaultResourceGroup("GUI"); | 
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| 117 |  | 
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| 118 | // setup scripting | 
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| 119 | scriptModule_.reset(new LuaScriptModule()); | 
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| 120 | luaState_ = scriptModule_->getLuaState(); | 
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| 121 |  | 
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| 122 | // Create our own logger to specify the filepath | 
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| 123 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); | 
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| 124 | ceguiLogger->setLogFilename(Core::getLogPathString() + "cegui.log"); | 
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| 125 | // set the log level according to ours (translate by subtracting 1) | 
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| 126 | ceguiLogger->setLoggingLevel( | 
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| 127 | static_cast<LoggingLevel>(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
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| 128 | this->ceguiLogger_ = ceguiLogger.release(); | 
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| 129 |  | 
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| 130 | // create the CEGUI system singleton | 
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| 131 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); | 
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| 132 |  | 
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| 133 | // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
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| 134 | LuaBind::getInstance().openToluaInterfaces(this->luaState_); | 
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| 135 |  | 
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| 136 | // initialise the basic lua code | 
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| 137 | this->loadLuaCode(); | 
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| 138 | } | 
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| 139 | catch (CEGUI::Exception& ex) | 
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| 140 | { | 
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| 141 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
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| 142 | throw GeneralException(ex.getMessage().c_str()); | 
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| 143 | #else | 
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| 144 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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| 145 | ex.getFileName().c_str(), ex.getName().c_str()); | 
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| 146 | #endif | 
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| 147 | } | 
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| 148 | } | 
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| 149 |  | 
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| 150 | /** | 
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| 151 | @brief | 
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| 152 | Destructor of the GUIManager | 
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| 153 |  | 
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| 154 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. | 
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| 155 | */ | 
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| 156 | GUIManager::~GUIManager() | 
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| 157 | { | 
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| 158 | // destroy our own tolua interfaces | 
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| 159 | LuaBind::getInstance().closeToluaInterfaces(this->luaState_); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 | @brief | 
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| 164 | Calls main Lua script | 
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| 165 | @todo | 
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| 166 | This function calls the main Lua script for our GUI. | 
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| 167 |  | 
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| 168 | Additionally we set the datapath variable in Lua. This is needed so Lua can access the data used for the GUI. | 
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| 169 | */ | 
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| 170 | void GUIManager::loadLuaCode() | 
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| 171 | { | 
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| 172 | // set datapath for GUI data | 
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| 173 | lua_pushfstring(this->scriptModule_->getLuaState(), Core::getMediaPathString().c_str()); | 
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| 174 | lua_setglobal(this->scriptModule_->getLuaState(), "datapath"); | 
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| 175 | // call main Lua script | 
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| 176 | this->scriptModule_->executeScriptFile("loadGUI_3.lua", "GUI"); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | /** | 
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| 180 | @brief | 
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| 181 | used to tick the GUI | 
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| 182 | @param time | 
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| 183 | clock which provides time value for the GUI System | 
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| 184 |  | 
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| 185 | Ticking the GUI means updating it with a certain regularity. | 
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| 186 | The elapsed time since the last call is given in the time value provided by the clock. | 
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| 187 | This time value is then used to provide a fluent animation of the GUI. | 
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| 188 | */ | 
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| 189 | void GUIManager::update(const Clock& time) | 
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| 190 | { | 
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| 191 | assert(guiSystem_); | 
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| 192 | guiSystem_->injectTimePulse(time.getDeltaTime()); | 
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| 193 | } | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | @brief | 
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| 197 | Tells the GUIManager which SceneManager to use | 
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| 198 | @param camera | 
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| 199 | The current camera on which the GUI should be displayed on. | 
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| 200 |  | 
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| 201 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
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| 202 | This means the GUI is not bound to a camera but rather to the SceneManager. | 
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| 203 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. | 
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| 204 | */ | 
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| 205 | void GUIManager::setCamera(Ogre::Camera* camera) | 
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| 206 | { | 
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| 207 | if (camera == NULL) | 
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| 208 | this->guiRenderer_->setTargetSceneManager(0); | 
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| 209 | else | 
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| 210 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
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| 211 | } | 
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| 212 |  | 
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| 213 | /** | 
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| 214 | @brief | 
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| 215 | Executes Lua code | 
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| 216 | @param str | 
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| 217 | reference to string object holding the Lua code which is to be executed | 
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| 218 |  | 
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| 219 | This function gives total access to the GUI. You can execute ANY Lua code here. | 
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| 220 | */ | 
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| 221 | void GUIManager::executeCode(const std::string& str) | 
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| 222 | { | 
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| 223 | try | 
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| 224 | { | 
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| 225 | this->scriptModule_->executeString(str); | 
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| 226 | } | 
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| 227 | catch (const CEGUI::Exception& ex) | 
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| 228 | { | 
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| 229 | COUT(2) << "CEGUI Error: \"" << ex.getMessage() << "\" while executing code \"" << str << "\"" << std::endl; | 
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| 230 | } | 
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| 231 | catch (...) | 
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| 232 | { | 
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| 233 | COUT(2) << "Couldn't execute GUI related Lua code due to unknown reasons." << std::endl; | 
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| 234 | } | 
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| 235 | } | 
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| 236 |  | 
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| 237 | /** | 
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| 238 | @brief | 
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| 239 | Displays specified GUI on screen | 
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| 240 | @param name | 
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| 241 | The name of the GUI | 
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| 242 |  | 
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| 243 | The function executes the Lua function with the same name in case the GUIManager is ready. | 
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| 244 | For more details check out loadGUI_2.lua where the function presides. | 
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| 245 | */ | 
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| 246 | void GUIManager::showGUI(const std::string& name) | 
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| 247 | { | 
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| 248 | this->executeCode(std::string("showGUI(\"") + name + "\")"); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void GUIManager::keyPressed(const KeyEvent& evt) | 
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| 252 | { | 
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| 253 | guiSystem_->injectKeyDown(evt.getKeyCode()); | 
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| 254 | guiSystem_->injectChar(evt.getText()); | 
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| 255 | } | 
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| 256 | void GUIManager::keyReleased(const KeyEvent& evt) | 
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| 257 | { | 
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| 258 | guiSystem_->injectKeyUp(evt.getKeyCode()); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | /** | 
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| 262 | @brief | 
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| 263 | Function receiving a mouse button pressed event. | 
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| 264 | @param id | 
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| 265 | ID of the mouse button which got pressed | 
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| 266 |  | 
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| 267 | This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 268 | It is for CEGUI to process the event. | 
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| 269 | */ | 
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| 270 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) | 
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| 271 | { | 
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| 272 | try | 
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| 273 | { | 
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| 274 | guiSystem_->injectMouseButtonDown(convertButton(id)); | 
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| 275 | } | 
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| 276 | catch (CEGUI::ScriptException& ex) | 
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| 277 | { | 
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| 278 | // We simply ignore the exception and proceed | 
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| 279 | COUT(1) << ex.getMessage() << std::endl; | 
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| 280 | } | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /** | 
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| 284 | @brief | 
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| 285 | Function receiving a mouse button released event. | 
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| 286 | @param id | 
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| 287 | ID of the mouse button which got released | 
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| 288 |  | 
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| 289 | This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 290 | It is for CEGUI to process the event. | 
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| 291 | */ | 
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| 292 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) | 
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| 293 | { | 
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| 294 | try | 
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| 295 | { | 
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| 296 | guiSystem_->injectMouseButtonUp(convertButton(id)); | 
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| 297 | } | 
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| 298 | catch (CEGUI::ScriptException& ex) | 
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| 299 | { | 
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| 300 | // We simply ignore the exception and proceed | 
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| 301 | COUT(1) << ex.getMessage() << std::endl; | 
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| 302 | } | 
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| 303 | } | 
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| 304 |  | 
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| 305 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) | 
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| 306 | { | 
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| 307 | guiSystem_->injectMouseMove(static_cast<float>(rel.x), static_cast<float>(rel.y)); | 
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| 308 | } | 
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| 309 | void GUIManager::mouseScrolled(int abs, int rel) | 
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| 310 | { | 
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| 311 | guiSystem_->injectMouseWheelChange(static_cast<float>(rel)); | 
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| 312 | } | 
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| 313 |  | 
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| 314 | /** | 
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| 315 | @brief | 
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| 316 | converts mouse event code to CEGUI event code | 
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| 317 | @param button | 
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| 318 | code of the mouse button as we use it in Orxonox | 
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| 319 | @return | 
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| 320 | code of the mouse button as it is used by CEGUI | 
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| 321 |  | 
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| 322 | Simple convertion from mouse event code in Orxonox to the one used in CEGUI. | 
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| 323 | */ | 
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| 324 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) | 
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| 325 | { | 
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| 326 | switch (button) | 
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| 327 | { | 
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| 328 | case MouseButtonCode::Left: | 
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| 329 | return CEGUI::LeftButton; | 
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| 330 |  | 
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| 331 | case MouseButtonCode::Right: | 
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| 332 | return CEGUI::RightButton; | 
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| 333 |  | 
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| 334 | case MouseButtonCode::Middle: | 
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| 335 | return CEGUI::MiddleButton; | 
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| 336 |  | 
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| 337 | case MouseButtonCode::Button3: | 
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| 338 | return CEGUI::X1Button; | 
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| 339 |  | 
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| 340 | case MouseButtonCode::Button4: | 
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| 341 | return CEGUI::X2Button; | 
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| 342 |  | 
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| 343 | default: | 
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| 344 | return CEGUI::NoButton; | 
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| 345 | } | 
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| 346 | } | 
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| 347 | } | 
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