| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Fabian 'x3n' Landau | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file | 
|---|
| 31 |     @brief Implementation of the Factory class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "Factory.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "util/Debug.h" | 
|---|
| 37 | #include "Identifier.h" | 
|---|
| 38 | #include "BaseObject.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox | 
|---|
| 41 | { | 
|---|
| 42 |     /** | 
|---|
| 43 |         @brief Returns the Identifier with a given name. | 
|---|
| 44 |         @param name The name of the wanted Identifier | 
|---|
| 45 |         @return The Identifier | 
|---|
| 46 |     */ | 
|---|
| 47 |     Identifier* Factory::getIdentifier(const std::string& name) | 
|---|
| 48 |     { | 
|---|
| 49 |         std::map<std::string, Identifier*>::const_iterator it = getFactoryPointer()->identifierStringMap_.find(name); | 
|---|
| 50 |         if (it != getFactoryPointer()->identifierStringMap_.end()) | 
|---|
| 51 |             return it->second; | 
|---|
| 52 |         else | 
|---|
| 53 |             return 0; | 
|---|
| 54 |     } | 
|---|
| 55 |  | 
|---|
| 56 |     /** | 
|---|
| 57 |         @brief Returns the Identifier with a given network ID. | 
|---|
| 58 |         @param id The network ID of the wanted Identifier | 
|---|
| 59 |         @return The Identifier | 
|---|
| 60 |     */ | 
|---|
| 61 |     Identifier* Factory::getIdentifier(const uint32_t id) | 
|---|
| 62 |     { | 
|---|
| 63 |         std::map<uint32_t, Identifier*>::const_iterator it = getFactoryPointer()->identifierNetworkIDMap_.find(id); | 
|---|
| 64 |         if (it != getFactoryPointer()->identifierNetworkIDMap_.end()) | 
|---|
| 65 |             return it->second; | 
|---|
| 66 |         else | 
|---|
| 67 |             return 0; | 
|---|
| 68 |     } | 
|---|
| 69 |  | 
|---|
| 70 |     /** | 
|---|
| 71 |         @brief Adds a new Identifier to both maps. | 
|---|
| 72 |         @param name The name of the identifier | 
|---|
| 73 |         @param identifier The identifier to add | 
|---|
| 74 |     */ | 
|---|
| 75 |     void Factory::add(const std::string& name, Identifier* identifier) | 
|---|
| 76 |     { | 
|---|
| 77 |         getFactoryPointer()->identifierStringMap_[name] = identifier; | 
|---|
| 78 |         getFactoryPointer()->identifierNetworkIDMap_[identifier->getNetworkID()] = identifier; | 
|---|
| 79 |     } | 
|---|
| 80 |  | 
|---|
| 81 |     /** | 
|---|
| 82 |         @brief Removes the entry with the old network ID and adds a new one. | 
|---|
| 83 |         @param identifier The identifier to change | 
|---|
| 84 |         @param oldID The old networkID | 
|---|
| 85 |         @param newID The new networkID | 
|---|
| 86 |     */ | 
|---|
| 87 |     void Factory::changeNetworkID(Identifier* identifier, const uint32_t oldID, const uint32_t newID) | 
|---|
| 88 |     { | 
|---|
| 89 | //        getFactoryPointer()->identifierNetworkIDMap_.erase(oldID); | 
|---|
| 90 |         getFactoryPointer()->identifierNetworkIDMap_[newID] = identifier; | 
|---|
| 91 |     } | 
|---|
| 92 |  | 
|---|
| 93 |     /** | 
|---|
| 94 |         @brief Cleans the NetworkID map (needed on clients for correct initialization) | 
|---|
| 95 |     */ | 
|---|
| 96 |     void Factory::cleanNetworkIDs() | 
|---|
| 97 |     { | 
|---|
| 98 |         getFactoryPointer()->identifierNetworkIDMap_.clear(); | 
|---|
| 99 |     } | 
|---|
| 100 |  | 
|---|
| 101 |     /** | 
|---|
| 102 |         @brief Creates the class-hierarchy by creating and destroying one object of each type. | 
|---|
| 103 |     */ | 
|---|
| 104 |     void Factory::createClassHierarchy() | 
|---|
| 105 |     { | 
|---|
| 106 |         COUT(3) << "*** Factory: Create class-hierarchy" << std::endl; | 
|---|
| 107 |         std::map<std::string, Identifier*>::iterator it; | 
|---|
| 108 |         it = getFactoryPointer()->identifierStringMap_.begin(); | 
|---|
| 109 |         (*getFactoryPointer()->identifierStringMap_.begin()).second->startCreatingHierarchy(); | 
|---|
| 110 |         for (it = getFactoryPointer()->identifierStringMap_.begin(); it != getFactoryPointer()->identifierStringMap_.end(); ++it) | 
|---|
| 111 |         { | 
|---|
| 112 |             // To create the new branch of the class-hierarchy, we create a new object and delete it afterwards. | 
|---|
| 113 |             BaseObject* temp = (*it).second->fabricate(0); | 
|---|
| 114 |             delete temp; | 
|---|
| 115 |         } | 
|---|
| 116 |         (*getFactoryPointer()->identifierStringMap_.begin()).second->stopCreatingHierarchy(); | 
|---|
| 117 |         COUT(3) << "*** Factory: Finished class-hierarchy creation" << std::endl; | 
|---|
| 118 |     } | 
|---|
| 119 |  | 
|---|
| 120 |     /** | 
|---|
| 121 |         @brief Ensures the Factory gets created in the right moment. | 
|---|
| 122 |         @return The Factory. | 
|---|
| 123 |     */ | 
|---|
| 124 |     Factory* Factory::getFactoryPointer() | 
|---|
| 125 |     { | 
|---|
| 126 |       static Factory theOneAndOnlyFactoryInstance = Factory(); | 
|---|
| 127 |       return &theOneAndOnlyFactoryInstance; | 
|---|
| 128 |     } | 
|---|
| 129 | } | 
|---|