| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Definition of the BaseObject class. | 
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| 32 |  | 
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| 33 | The BaseObject is the parent of all classes representing an instance in the game. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _BaseObject_H__ | 
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| 37 | #define _BaseObject_H__ | 
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| 38 |  | 
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| 39 | #define SetMainState(classname, statename, setfunction, getfunction) \ | 
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| 40 | if (this->getMainStateName() == statename) \ | 
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| 41 | { \ | 
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| 42 | this->functorSetMainState_ = createFunctor(&classname::setfunction)->setObject(this); \ | 
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| 43 | this->functorGetMainState_ = createFunctor(&classname::getfunction)->setObject(this); \ | 
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| 44 | } | 
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| 45 |  | 
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| 46 |  | 
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| 47 | #include "CorePrereqs.h" | 
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| 48 |  | 
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| 49 | #include <map> | 
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| 50 | #include <list> | 
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| 51 |  | 
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| 52 | #include "util/mbool.h" | 
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| 53 | #include "OrxonoxClass.h" | 
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| 54 | #include "Super.h" | 
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| 55 |  | 
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| 56 | namespace orxonox | 
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| 57 | { | 
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| 58 | class Scene; | 
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| 59 | class Gametype; | 
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| 60 |  | 
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| 61 | //! The BaseObject is the parent of all classes representing an instance in the game. | 
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| 62 | class _CoreExport BaseObject : virtual public OrxonoxClass | 
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| 63 | { | 
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| 64 | template <class T> friend class XMLPortClassParamContainer; | 
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| 65 |  | 
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| 66 | public: | 
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| 67 | BaseObject(BaseObject* creator); | 
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| 68 | virtual ~BaseObject(); | 
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| 69 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 70 |  | 
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| 71 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ | 
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| 72 | inline bool isInitialized() const { return this->bInitialized_; } | 
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| 73 |  | 
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| 74 | /** @brief Sets the name of the object. @param name The name */ | 
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| 75 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } | 
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| 76 | /** @brief Returns the name of the object. */ | 
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| 77 | inline const std::string& getName() const { return this->name_; } | 
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| 78 | /** @brief Returns the old name of the object. */ | 
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| 79 | inline const std::string& getOldName() const { return this->oldName_; } | 
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| 80 | /** @brief This function gets called if the name of the object changes. */ | 
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| 81 | virtual void changedName() {} | 
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| 82 |  | 
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| 83 | /** @brief Sets the state of the objects activity. @param bActive True = active */ | 
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| 84 | inline void setActive(bool bActive) | 
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| 85 | { | 
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| 86 | if (this->bActive_ != bActive) | 
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| 87 | { | 
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| 88 | this->bActive_ = bActive; | 
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| 89 | this->changedActivity(); | 
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| 90 | } | 
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| 91 | } | 
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| 92 | /** @brief Returns the state of the objects activity. @return The state of the activity */ | 
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| 93 | inline const mbool& isActive() const { return this->bActive_; } | 
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| 94 | /** @brief This function gets called if the activity of the object changes. */ | 
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| 95 | virtual void changedActivity() {} | 
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| 96 |  | 
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| 97 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ | 
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| 98 | inline void setVisible(bool bVisible) | 
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| 99 | { | 
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| 100 | if (this->bVisible_ != bVisible) | 
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| 101 | { | 
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| 102 | this->bVisible_ = bVisible; | 
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| 103 | this->changedVisibility(); | 
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| 104 | } | 
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| 105 | } | 
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| 106 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ | 
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| 107 | inline const mbool& isVisible() const { return this->bVisible_; } | 
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| 108 | /** @brief This function gets called if the visibility of the object changes. */ | 
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| 109 | virtual void changedVisibility() {} | 
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| 110 |  | 
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| 111 | void setMainState(bool state); | 
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| 112 | bool getMainState() const; | 
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| 113 |  | 
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| 114 | void setMainStateName(const std::string& name); | 
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| 115 | inline const std::string& getMainStateName() const { return this->mainStateName_; } | 
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| 116 | virtual void changedMainState(); | 
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| 117 |  | 
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| 118 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ | 
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| 119 | inline void setFile(const XMLFile* file) { this->file_ = file; } | 
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| 120 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ | 
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| 121 | inline const XMLFile* getFile() const { return this->file_; } | 
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| 122 | const std::string& getFilename() const; | 
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| 123 |  | 
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| 124 | void addTemplate(const std::string& name); | 
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| 125 | void addTemplate(Template* temp); | 
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| 126 | /** @brief Returns the set of all aplied templates. */ | 
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| 127 | inline const std::set<Template*>& getTemplates() const | 
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| 128 | { return this->templates_; } | 
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| 129 |  | 
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| 130 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } | 
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| 131 | inline Namespace* getNamespace() const { return this->namespace_; } | 
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| 132 |  | 
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| 133 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } | 
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| 134 | inline BaseObject* getCreator() const { return this->creator_; } | 
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| 135 |  | 
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| 136 | inline void setScene(Scene* scene) { this->scene_ = scene; } | 
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| 137 | inline Scene* getScene() const { return this->scene_; } | 
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| 138 |  | 
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| 139 | inline void setGametype(Gametype* gametype) | 
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| 140 | { | 
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| 141 | if (gametype != this->gametype_) | 
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| 142 | { | 
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| 143 | this->oldGametype_ = this->gametype_; | 
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| 144 | this->gametype_ = gametype; | 
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| 145 | this->changedGametype(); | 
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| 146 | } | 
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| 147 | } | 
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| 148 | inline Gametype* getGametype() const { return this->gametype_; } | 
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| 149 | inline Gametype* getOldGametype() const { return this->oldGametype_; } | 
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| 150 | virtual void changedGametype() {} | 
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| 151 |  | 
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| 152 | void fireEvent(); | 
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| 153 | void fireEvent(bool activate); | 
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| 154 | void fireEvent(bool activate, BaseObject* originator); | 
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| 155 | void fireEvent(Event& event); | 
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| 156 |  | 
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| 157 | virtual void processEvent(Event& event); | 
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| 158 |  | 
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| 159 | inline void registerEventListener(BaseObject* object, const std::string& sectionname) | 
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| 160 | { this->eventListeners_[object] = sectionname; } | 
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| 161 | inline void unregisterEventListener(BaseObject* object) | 
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| 162 | { this->eventListeners_.erase(object); } | 
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| 163 |  | 
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| 164 | void addEvent(BaseObject* event, const std::string& sectionname); | 
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| 165 | void removeEvent(BaseObject* event); | 
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| 166 | BaseObject* getEvent(unsigned int index) const; | 
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| 167 |  | 
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| 168 | void addEventContainer(const std::string& sectionname, EventContainer* container); | 
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| 169 | EventContainer* getEventContainer(const std::string& sectionname) const; | 
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| 170 |  | 
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| 171 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ | 
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| 172 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } | 
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| 173 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ | 
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| 174 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } | 
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| 175 |  | 
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| 176 | protected: | 
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| 177 | std::string name_;                                 //!< The name of the object | 
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| 178 | std::string oldName_;                              //!< The old name of the object | 
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| 179 | mbool       bActive_;                              //!< True = the object is active | 
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| 180 | mbool       bVisible_;                             //!< True = the object is visible | 
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| 181 | std::string mainStateName_; | 
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| 182 | Functor*    functorSetMainState_; | 
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| 183 | Functor*    functorGetMainState_; | 
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| 184 |  | 
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| 185 | private: | 
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| 186 | void setXMLName(const std::string& name); | 
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| 187 | Template* getTemplate(unsigned int index) const; | 
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| 188 |  | 
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| 189 | bool                   bInitialized_;              //!< True if the object was initialized (passed the object registration) | 
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| 190 | const XMLFile*         file_;                      //!< The XMLFile that loaded this object | 
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| 191 | Element*               lastLoadedXMLElement_;      //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map | 
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| 192 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes | 
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| 193 | std::string            loaderIndentation_;         //!< Indentation of the debug output in the Loader | 
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| 194 | Namespace*             namespace_; | 
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| 195 | BaseObject*            creator_; | 
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| 196 | Scene*                 scene_; | 
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| 197 | Gametype*              gametype_; | 
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| 198 | Gametype*              oldGametype_; | 
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| 199 | std::set<Template*>    templates_; | 
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| 200 | std::map<BaseObject*,  std::string> eventListeners_; | 
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| 201 | std::list<BaseObject*> events_; | 
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| 202 | std::map<std::string, EventContainer*> eventContainers_; | 
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| 203 | }; | 
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| 204 |  | 
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| 205 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); | 
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| 206 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); | 
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| 207 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); | 
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| 208 | SUPER_FUNCTION(4, BaseObject, processEvent, false); | 
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| 209 | SUPER_FUNCTION(6, BaseObject, changedMainState, false); | 
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| 210 | SUPER_FUNCTION(9, BaseObject, changedName, false); | 
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| 211 | SUPER_FUNCTION(10, BaseObject, changedGametype, false); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | #endif /* _BaseObject_H__ */ | 
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