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source: code/trunk/src/ceguilua/ceguilua-0.6.2/ceguilua/required.h @ 2710

Last change on this file since 2710 was 2710, checked in by rgrieder, 15 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 4.9 KB
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1/***********************************************************************
2        filename: required.h
3        created:  16/3/2005
4        author:   Tomas Lindquist Olsen
5
6        purpose:  Header that includes the necessary stuff needed for the Lua bindings
7*************************************************************************/
8/***************************************************************************
9 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
10 *
11 *   Permission is hereby granted, free of charge, to any person obtaining
12 *   a copy of this software and associated documentation files (the
13 *   "Software"), to deal in the Software without restriction, including
14 *   without limitation the rights to use, copy, modify, merge, publish,
15 *   distribute, sublicense, and/or sell copies of the Software, and to
16 *   permit persons to whom the Software is furnished to do so, subject to
17 *   the following conditions:
18 *
19 *   The above copyright notice and this permission notice shall be
20 *   included in all copies or substantial portions of the Software.
21 *
22 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 *   OTHER DEALINGS IN THE SOFTWARE.
29 ***************************************************************************/
30#include "CEGUI.h"
31#include "CEGUILua.h"
32#include "CEGUILuaFunctor.h"
33#include <fstream>
34
35#define __operator_increment    operator++
36#define __operator_decrement    operator--
37#define __operator_dereference  operator*
38
39#define LuaFunctorSubscribeEvent CEGUI::LuaFunctor::SubscribeEvent
40
41//This is used to keep compilers happy
42#define CEGUIDeadException(e) &
43
44#if defined(_MSC_VER) && !defined(snprintf)
45#   define snprintf   _snprintf
46#endif
47
48typedef CEGUI::String string;
49
50namespace CEGUI
51{
52
53/*************************************************************************
54    Helper class to enable us to represent an Event::Connection object
55    (which is actually a RefCounted<BoundSlot> object)
56*************************************************************************/
57class EventConnection
58{
59    RefCounted<BoundSlot> d_slot;
60
61public:
62    EventConnection(RefCounted<BoundSlot> slot);
63    bool connected() const;
64    void disconnect();
65};
66
67/*************************************************************************
68        Functions for getting Thumb range pairs as two return values
69*************************************************************************/
70void ceguiLua_Thumb_getHorzRange(Thumb* wnd, float* min, float* max);
71void ceguiLua_Thumb_getVertRange(Thumb* wnd, float* min, float* max);
72
73
74/*************************************************************************
75        Functions for creating list box items
76*************************************************************************/
77ListboxTextItem* ceguiLua_createListboxTextItem(const String& text, uint item_id, void* item_data, bool disabled, bool auto_delete);
78
79
80/************************************************************************
81    Stuff needed to make the iterators work
82*************************************************************************/
83typedef PropertySet::Iterator PropertyIterator;
84typedef EventSet::Iterator EventIterator;
85typedef WindowManager::WindowIterator WindowIterator;
86typedef WindowFactoryManager::WindowFactoryIterator WindowFactoryIterator;
87typedef WindowFactoryManager::FalagardMappingIterator FalagardMappingIterator;
88typedef WindowFactoryManager::FalagardWindowMapping FalagardWindowMapping;
89typedef ImagesetManager::ImagesetIterator ImagesetIterator;
90typedef Imageset::ImageIterator ImageIterator;
91typedef SchemeManager::SchemeIterator SchemeIterator;
92typedef FontManager::FontIterator FontIterator;
93
94template <typename T>
95inline PropertyIterator ceguiLua_getPropertyIterator(const T* self)
96{
97    return static_cast<const PropertySet*>(self)->getIterator();
98}
99
100template <typename T>
101inline EventIterator ceguiLua_getEventIterator(const T* self)
102{
103    return static_cast<const EventSet*>(self)->getIterator();
104}
105
106
107/************************************************************************
108    OutStream
109*************************************************************************/
110typedef std::ofstream FileStream;
111void ceguiLua_FileStream_open(FileStream*, const char* filename);
112
113
114/************************************************************************
115    CEGUI::System::getSystemKeys alternative
116*************************************************************************/
117bool ceguiLua_System_isSystemKeyDown(const System* sys, SystemKey k);
118
119}
120
121// the binding file generates alot of
122// warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
123#if defined(_MSC_VER)
124#   pragma warning(disable : 4800)
125#endif
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