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source: code/trunk/src/ceguilua/ceguilua-0.6.1/ceguilua/required.h @ 2710

Last change on this file since 2710 was 2710, checked in by rgrieder, 15 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 4.5 KB
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1/***********************************************************************
2        filename: required.h
3        created:  16/3/2005
4        author:   Tomas Lindquist Olsen
5
6        purpose:  Header that includes the necessary stuff needed for the Lua bindings
7*************************************************************************/
8/***************************************************************************
9 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
10 *
11 *   Permission is hereby granted, free of charge, to any person obtaining
12 *   a copy of this software and associated documentation files (the
13 *   "Software"), to deal in the Software without restriction, including
14 *   without limitation the rights to use, copy, modify, merge, publish,
15 *   distribute, sublicense, and/or sell copies of the Software, and to
16 *   permit persons to whom the Software is furnished to do so, subject to
17 *   the following conditions:
18 *
19 *   The above copyright notice and this permission notice shall be
20 *   included in all copies or substantial portions of the Software.
21 *
22 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 *   OTHER DEALINGS IN THE SOFTWARE.
29 ***************************************************************************/
30#include "CEGUI.h"
31#include "CEGUILua.h"
32#include "CEGUILuaFunctor.h"
33#include <fstream>
34
35#define __operator_increment    operator++
36#define __operator_decrement    operator--
37#define __operator_dereference  operator*
38
39#define LuaFunctorSubscribeEvent CEGUI::LuaFunctor::SubscribeEvent
40
41//This is used to keep compilers happy
42#define CEGUIDeadException(e) &
43
44#if defined(_MSC_VER) && !defined(snprintf)
45#   define snprintf   _snprintf
46#endif
47
48typedef CEGUI::String string;
49
50namespace CEGUI
51{
52
53typedef Event::Connection EventConnection;
54
55/*************************************************************************
56        Functions for getting Thumb range pairs as two return values
57*************************************************************************/
58void ceguiLua_Thumb_getHorzRange(Thumb* wnd, float* min, float* max);
59void ceguiLua_Thumb_getVertRange(Thumb* wnd, float* min, float* max);
60
61
62/*************************************************************************
63        Functions for creating list box items
64*************************************************************************/
65ListboxTextItem* ceguiLua_createListboxTextItem(const String& text, uint item_id, void* item_data, bool disabled, bool auto_delete);
66
67
68/************************************************************************
69    Stuff needed to make the iterators work
70*************************************************************************/
71typedef PropertySet::Iterator PropertyIterator;
72typedef EventSet::Iterator EventIterator;
73typedef WindowManager::WindowIterator WindowIterator;
74typedef WindowFactoryManager::WindowFactoryIterator WindowFactoryIterator;
75typedef WindowFactoryManager::FalagardMappingIterator FalagardMappingIterator;
76typedef WindowFactoryManager::FalagardWindowMapping FalagardWindowMapping;
77typedef ImagesetManager::ImagesetIterator ImagesetIterator;
78typedef Imageset::ImageIterator ImageIterator;
79typedef SchemeManager::SchemeIterator SchemeIterator;
80typedef FontManager::FontIterator FontIterator;
81
82template <typename T>
83inline PropertyIterator ceguiLua_getPropertyIterator(const T* self)
84{
85    return static_cast<const PropertySet*>(self)->getIterator();
86}
87
88template <typename T>
89inline EventIterator ceguiLua_getEventIterator(const T* self)
90{
91    return static_cast<const EventSet*>(self)->getIterator();
92}
93
94
95/************************************************************************
96    OutStream
97*************************************************************************/
98typedef std::ofstream FileStream;
99void ceguiLua_FileStream_open(FileStream*, const char* filename);
100
101
102/************************************************************************
103    CEGUI::System::getSystemKeys alternative
104*************************************************************************/
105bool ceguiLua_System_isSystemKeyDown(const System* sys, SystemKey k);
106
107}
108
109// the binding file generates alot of
110// warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
111#if defined(_MSC_VER)
112#   pragma warning(disable : 4800)
113#endif
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