| 1 | /*********************************************************************** |
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| 2 | CoordConverter utility class |
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| 3 | ***********************************************************************/ |
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| 4 | class CoordConverter |
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| 5 | { |
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| 6 | static float windowToScreenX(const Window& window, const UDim& x); |
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| 7 | static float windowToScreenX(const Window& window, const float x); |
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| 8 | |
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| 9 | static float windowToScreenY(const Window& window, const UDim& y); |
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| 10 | static float windowToScreenY(const Window& window, const float y); |
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| 11 | |
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| 12 | static Vector2 windowToScreen(const Window& window, const UVector2& vec); |
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| 13 | static Vector2 windowToScreen(const Window& window, const Vector2& vec); |
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| 14 | |
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| 15 | static Rect windowToScreen(const Window& window, const URect& rect); |
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| 16 | static Rect windowToScreen(const Window& window, const Rect& rect); |
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| 17 | |
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| 18 | static float screenToWindowX(const Window& window, const UDim& x); |
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| 19 | static float screenToWindowX(const Window& window, const float x); |
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| 20 | |
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| 21 | static float screenToWindowY(const Window& window, const UDim& y); |
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| 22 | static float screenToWindowY(const Window& window, const float y); |
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| 23 | |
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| 24 | static Vector2 screenToWindow(const Window& window, const UVector2& vec); |
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| 25 | static Vector2 screenToWindow(const Window& window, const Vector2& vec); |
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| 26 | |
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| 27 | static Rect screenToWindow(const Window& window, const URect& rect); |
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| 28 | static Rect screenToWindow(const Window& window, const Rect& rect); |
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| 29 | |
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| 30 | }; |
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