| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #ifndef BT_DISCRETE_DYNAMICS_WORLD_H | 
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|  | 17 | #define BT_DISCRETE_DYNAMICS_WORLD_H | 
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|  | 18 |  | 
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|  | 19 | #include "btDynamicsWorld.h" | 
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|  | 20 |  | 
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|  | 21 | class btDispatcher; | 
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|  | 22 | class btOverlappingPairCache; | 
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|  | 23 | class btConstraintSolver; | 
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|  | 24 | class btSimulationIslandManager; | 
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|  | 25 | class btTypedConstraint; | 
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| [2882] | 26 | class btActionInterface; | 
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| [1963] | 27 |  | 
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|  | 28 | class btIDebugDraw; | 
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|  | 29 | #include "LinearMath/btAlignedObjectArray.h" | 
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|  | 30 |  | 
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|  | 31 |  | 
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|  | 32 | ///btDiscreteDynamicsWorld provides discrete rigid body simulation | 
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|  | 33 | ///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController | 
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|  | 34 | class btDiscreteDynamicsWorld : public btDynamicsWorld | 
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|  | 35 | { | 
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|  | 36 | protected: | 
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|  | 37 |  | 
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|  | 38 | btConstraintSolver*     m_constraintSolver; | 
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|  | 39 |  | 
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|  | 40 | btSimulationIslandManager*      m_islandManager; | 
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|  | 41 |  | 
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|  | 42 | btAlignedObjectArray<btTypedConstraint*> m_constraints; | 
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|  | 43 |  | 
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|  | 44 | btVector3       m_gravity; | 
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|  | 45 |  | 
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|  | 46 | //for variable timesteps | 
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|  | 47 | btScalar        m_localTime; | 
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|  | 48 | //for variable timesteps | 
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|  | 49 |  | 
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|  | 50 | bool    m_ownsIslandManager; | 
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|  | 51 | bool    m_ownsConstraintSolver; | 
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|  | 52 |  | 
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| [2882] | 53 | btAlignedObjectArray<btActionInterface*>        m_actions; | 
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| [1963] | 54 |  | 
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|  | 55 | int     m_profileTimings; | 
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|  | 56 |  | 
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|  | 57 | virtual void    predictUnconstraintMotion(btScalar timeStep); | 
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|  | 58 |  | 
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|  | 59 | virtual void    integrateTransforms(btScalar timeStep); | 
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|  | 60 |  | 
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| [2430] | 61 | virtual void    calculateSimulationIslands(); | 
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| [1963] | 62 |  | 
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| [2430] | 63 | virtual void    solveConstraints(btContactSolverInfo& solverInfo); | 
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| [1963] | 64 |  | 
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|  | 65 | void    updateActivationState(btScalar timeStep); | 
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|  | 66 |  | 
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| [2882] | 67 | void    updateActions(btScalar timeStep); | 
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| [1963] | 68 |  | 
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|  | 69 | void    startProfiling(btScalar timeStep); | 
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|  | 70 |  | 
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|  | 71 | virtual void    internalSingleStepSimulation( btScalar timeStep); | 
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|  | 72 |  | 
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|  | 73 |  | 
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| [2430] | 74 | virtual void    saveKinematicState(btScalar timeStep); | 
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| [1963] | 75 |  | 
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|  | 76 | void    debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color); | 
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|  | 77 |  | 
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| [2430] | 78 |  | 
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| [1963] | 79 | public: | 
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|  | 80 |  | 
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|  | 81 |  | 
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|  | 82 | ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those | 
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|  | 83 | btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); | 
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|  | 84 |  | 
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|  | 85 | virtual ~btDiscreteDynamicsWorld(); | 
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|  | 86 |  | 
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|  | 87 | ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's | 
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|  | 88 | virtual int     stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); | 
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|  | 89 |  | 
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|  | 90 |  | 
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| [2430] | 91 | virtual void    synchronizeMotionStates(); | 
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| [1963] | 92 |  | 
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| [2430] | 93 | ///this can be useful to synchronize a single rigid body -> graphics object | 
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|  | 94 | void    synchronizeSingleMotionState(btRigidBody* body); | 
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| [1963] | 95 |  | 
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| [2430] | 96 | virtual void    addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); | 
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| [1963] | 97 |  | 
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| [2430] | 98 | virtual void    removeConstraint(btTypedConstraint* constraint); | 
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| [1963] | 99 |  | 
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| [2882] | 100 | virtual void    addAction(btActionInterface*); | 
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| [2430] | 101 |  | 
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| [2882] | 102 | virtual void    removeAction(btActionInterface*); | 
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| [2430] | 103 |  | 
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| [1963] | 104 | btSimulationIslandManager*      getSimulationIslandManager() | 
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|  | 105 | { | 
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|  | 106 | return m_islandManager; | 
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|  | 107 | } | 
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|  | 108 |  | 
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|  | 109 | const btSimulationIslandManager*        getSimulationIslandManager() const | 
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|  | 110 | { | 
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|  | 111 | return m_islandManager; | 
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|  | 112 | } | 
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|  | 113 |  | 
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|  | 114 | btCollisionWorld*       getCollisionWorld() | 
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|  | 115 | { | 
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|  | 116 | return this; | 
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|  | 117 | } | 
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|  | 118 |  | 
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|  | 119 | virtual void    setGravity(const btVector3& gravity); | 
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| [2882] | 120 |  | 
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| [1963] | 121 | virtual btVector3 getGravity () const; | 
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|  | 122 |  | 
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|  | 123 | virtual void    addRigidBody(btRigidBody* body); | 
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|  | 124 |  | 
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|  | 125 | virtual void    addRigidBody(btRigidBody* body, short group, short mask); | 
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|  | 126 |  | 
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|  | 127 | virtual void    removeRigidBody(btRigidBody* body); | 
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|  | 128 |  | 
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|  | 129 | void    debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); | 
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|  | 130 |  | 
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| [2882] | 131 | void    debugDrawConstraint(btTypedConstraint* constraint); | 
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|  | 132 |  | 
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| [1963] | 133 | virtual void    debugDrawWorld(); | 
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|  | 134 |  | 
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|  | 135 | virtual void    setConstraintSolver(btConstraintSolver* solver); | 
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|  | 136 |  | 
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|  | 137 | virtual btConstraintSolver* getConstraintSolver(); | 
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|  | 138 |  | 
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|  | 139 | virtual int             getNumConstraints() const; | 
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|  | 140 |  | 
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|  | 141 | virtual btTypedConstraint* getConstraint(int index)     ; | 
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|  | 142 |  | 
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|  | 143 | virtual const btTypedConstraint* getConstraint(int index) const; | 
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|  | 144 |  | 
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|  | 145 |  | 
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|  | 146 | virtual btDynamicsWorldType     getWorldType() const | 
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|  | 147 | { | 
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|  | 148 | return BT_DISCRETE_DYNAMICS_WORLD; | 
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|  | 149 | } | 
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|  | 150 |  | 
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|  | 151 | ///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. | 
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|  | 152 | virtual void    clearForces(); | 
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|  | 153 |  | 
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|  | 154 | ///apply gravity, call this once per timestep | 
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|  | 155 | virtual void    applyGravity(); | 
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|  | 156 |  | 
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|  | 157 | virtual void    setNumTasks(int numTasks) | 
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|  | 158 | { | 
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| [2430] | 159 | (void) numTasks; | 
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| [1963] | 160 | } | 
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|  | 161 |  | 
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| [2882] | 162 | ///obsolete, use updateActions instead | 
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|  | 163 | virtual void updateVehicles(btScalar timeStep) | 
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|  | 164 | { | 
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|  | 165 | updateActions(timeStep); | 
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|  | 166 | } | 
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|  | 167 |  | 
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|  | 168 | ///obsolete, use addAction instead | 
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|  | 169 | virtual void    addVehicle(btActionInterface* vehicle); | 
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|  | 170 | ///obsolete, use removeAction instead | 
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|  | 171 | virtual void    removeVehicle(btActionInterface* vehicle); | 
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|  | 172 | ///obsolete, use addAction instead | 
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|  | 173 | virtual void    addCharacter(btActionInterface* character); | 
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|  | 174 | ///obsolete, use removeAction instead | 
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|  | 175 | virtual void    removeCharacter(btActionInterface* character); | 
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|  | 176 |  | 
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| [1963] | 177 | }; | 
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|  | 178 |  | 
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|  | 179 | #endif //BT_DISCRETE_DYNAMICS_WORLD_H | 
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