| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef BT_DISCRETE_DYNAMICS_WORLD_H | 
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 | 17 | #define BT_DISCRETE_DYNAMICS_WORLD_H | 
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 | 18 |  | 
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 | 19 | #include "btDynamicsWorld.h" | 
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 | 20 |  | 
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 | 21 | class btDispatcher; | 
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 | 22 | class btOverlappingPairCache; | 
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 | 23 | class btConstraintSolver; | 
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 | 24 | class btSimulationIslandManager; | 
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 | 25 | class btTypedConstraint; | 
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| [2882] | 26 | class btActionInterface; | 
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| [1963] | 27 |  | 
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 | 28 | class btIDebugDraw; | 
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 | 29 | #include "LinearMath/btAlignedObjectArray.h" | 
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 | 30 |  | 
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 | 31 |  | 
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 | 32 | ///btDiscreteDynamicsWorld provides discrete rigid body simulation | 
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 | 33 | ///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController | 
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 | 34 | class btDiscreteDynamicsWorld : public btDynamicsWorld | 
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 | 35 | { | 
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 | 36 | protected: | 
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 | 37 |  | 
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 | 38 |         btConstraintSolver*     m_constraintSolver; | 
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 | 39 |  | 
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 | 40 |         btSimulationIslandManager*      m_islandManager; | 
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 | 41 |  | 
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 | 42 |         btAlignedObjectArray<btTypedConstraint*> m_constraints; | 
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 | 43 |  | 
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 | 44 |         btVector3       m_gravity; | 
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 | 45 |  | 
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 | 46 |         //for variable timesteps | 
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 | 47 |         btScalar        m_localTime; | 
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 | 48 |         //for variable timesteps | 
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 | 49 |  | 
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 | 50 |         bool    m_ownsIslandManager; | 
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 | 51 |         bool    m_ownsConstraintSolver; | 
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 | 52 |  | 
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| [2882] | 53 |         btAlignedObjectArray<btActionInterface*>        m_actions; | 
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| [1963] | 54 |          | 
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 | 55 |         int     m_profileTimings; | 
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 | 56 |  | 
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 | 57 |         virtual void    predictUnconstraintMotion(btScalar timeStep); | 
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 | 58 |          | 
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 | 59 |         virtual void    integrateTransforms(btScalar timeStep); | 
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 | 60 |                  | 
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| [2430] | 61 |         virtual void    calculateSimulationIslands(); | 
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| [1963] | 62 |  | 
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| [2430] | 63 |         virtual void    solveConstraints(btContactSolverInfo& solverInfo); | 
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| [1963] | 64 |          | 
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 | 65 |         void    updateActivationState(btScalar timeStep); | 
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 | 66 |  | 
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| [2882] | 67 |         void    updateActions(btScalar timeStep); | 
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| [1963] | 68 |  | 
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 | 69 |         void    startProfiling(btScalar timeStep); | 
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 | 70 |  | 
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 | 71 |         virtual void    internalSingleStepSimulation( btScalar timeStep); | 
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 | 72 |  | 
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 | 73 |  | 
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| [2430] | 74 |         virtual void    saveKinematicState(btScalar timeStep); | 
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| [1963] | 75 |  | 
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 | 76 |         void    debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color); | 
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 | 77 |  | 
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| [2430] | 78 |  | 
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| [1963] | 79 | public: | 
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 | 80 |  | 
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 | 81 |  | 
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 | 82 |         ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those | 
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 | 83 |         btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); | 
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 | 84 |  | 
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 | 85 |         virtual ~btDiscreteDynamicsWorld(); | 
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 | 86 |  | 
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 | 87 |         ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's | 
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 | 88 |         virtual int     stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); | 
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 | 89 |  | 
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 | 90 |  | 
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| [2430] | 91 |         virtual void    synchronizeMotionStates(); | 
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| [1963] | 92 |  | 
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| [2430] | 93 |         ///this can be useful to synchronize a single rigid body -> graphics object | 
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 | 94 |         void    synchronizeSingleMotionState(btRigidBody* body); | 
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| [1963] | 95 |  | 
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| [2430] | 96 |         virtual void    addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); | 
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| [1963] | 97 |  | 
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| [2430] | 98 |         virtual void    removeConstraint(btTypedConstraint* constraint); | 
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| [1963] | 99 |  | 
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| [2882] | 100 |         virtual void    addAction(btActionInterface*); | 
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| [2430] | 101 |  | 
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| [2882] | 102 |         virtual void    removeAction(btActionInterface*); | 
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| [2430] | 103 |          | 
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| [1963] | 104 |         btSimulationIslandManager*      getSimulationIslandManager() | 
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 | 105 |         { | 
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 | 106 |                 return m_islandManager; | 
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 | 107 |         } | 
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 | 108 |  | 
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 | 109 |         const btSimulationIslandManager*        getSimulationIslandManager() const  | 
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 | 110 |         { | 
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 | 111 |                 return m_islandManager; | 
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 | 112 |         } | 
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 | 113 |  | 
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 | 114 |         btCollisionWorld*       getCollisionWorld() | 
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 | 115 |         { | 
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 | 116 |                 return this; | 
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 | 117 |         } | 
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 | 118 |  | 
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 | 119 |         virtual void    setGravity(const btVector3& gravity); | 
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| [2882] | 120 |  | 
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| [1963] | 121 |         virtual btVector3 getGravity () const; | 
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 | 122 |  | 
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 | 123 |         virtual void    addRigidBody(btRigidBody* body); | 
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 | 124 |  | 
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 | 125 |         virtual void    addRigidBody(btRigidBody* body, short group, short mask); | 
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 | 126 |  | 
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 | 127 |         virtual void    removeRigidBody(btRigidBody* body); | 
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 | 128 |  | 
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 | 129 |         void    debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); | 
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 | 130 |  | 
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| [2882] | 131 |         void    debugDrawConstraint(btTypedConstraint* constraint); | 
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 | 132 |  | 
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| [1963] | 133 |         virtual void    debugDrawWorld(); | 
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 | 134 |  | 
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 | 135 |         virtual void    setConstraintSolver(btConstraintSolver* solver); | 
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 | 136 |  | 
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 | 137 |         virtual btConstraintSolver* getConstraintSolver(); | 
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 | 138 |          | 
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 | 139 |         virtual int             getNumConstraints() const; | 
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 | 140 |  | 
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 | 141 |         virtual btTypedConstraint* getConstraint(int index)     ; | 
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 | 142 |  | 
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 | 143 |         virtual const btTypedConstraint* getConstraint(int index) const; | 
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 | 144 |  | 
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 | 145 |          | 
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 | 146 |         virtual btDynamicsWorldType     getWorldType() const | 
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 | 147 |         { | 
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 | 148 |                 return BT_DISCRETE_DYNAMICS_WORLD; | 
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 | 149 |         } | 
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 | 150 |          | 
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 | 151 |         ///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. | 
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 | 152 |         virtual void    clearForces(); | 
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 | 153 |  | 
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 | 154 |         ///apply gravity, call this once per timestep | 
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 | 155 |         virtual void    applyGravity(); | 
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 | 156 |  | 
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 | 157 |         virtual void    setNumTasks(int numTasks) | 
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 | 158 |         { | 
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| [2430] | 159 |         (void) numTasks; | 
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| [1963] | 160 |         } | 
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 | 161 |  | 
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| [2882] | 162 |         ///obsolete, use updateActions instead | 
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 | 163 |         virtual void updateVehicles(btScalar timeStep) | 
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 | 164 |         { | 
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 | 165 |                 updateActions(timeStep); | 
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 | 166 |         } | 
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 | 167 |  | 
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 | 168 |         ///obsolete, use addAction instead | 
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 | 169 |         virtual void    addVehicle(btActionInterface* vehicle); | 
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 | 170 |         ///obsolete, use removeAction instead | 
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 | 171 |         virtual void    removeVehicle(btActionInterface* vehicle); | 
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 | 172 |         ///obsolete, use addAction instead | 
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 | 173 |         virtual void    addCharacter(btActionInterface* character); | 
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 | 174 |         ///obsolete, use removeAction instead | 
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 | 175 |         virtual void    removeCharacter(btActionInterface* character); | 
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 | 176 |  | 
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| [1963] | 177 | }; | 
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 | 178 |  | 
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 | 179 | #endif //BT_DISCRETE_DYNAMICS_WORLD_H | 
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