| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "btTriangleMeshShape.h" | 
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 | 17 | #include "LinearMath/btVector3.h" | 
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 | 18 | #include "LinearMath/btQuaternion.h" | 
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 | 19 | #include "btStridingMeshInterface.h" | 
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 | 20 | #include "LinearMath/btAabbUtil2.h" | 
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 | 21 | #include "BulletCollision/CollisionShapes/btCollisionMargin.h" | 
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 | 22 |  | 
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 | 23 |  | 
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 | 24 | btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface) | 
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 | 25 | : btConcaveShape (), m_meshInterface(meshInterface) | 
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 | 26 | { | 
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 | 27 |         m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; | 
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 | 28 |         if(meshInterface->hasPremadeAabb()) | 
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 | 29 |         { | 
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 | 30 |                 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax); | 
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 | 31 |         } | 
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 | 32 |         else | 
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 | 33 |         { | 
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 | 34 |                 recalcLocalAabb(); | 
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 | 35 |         } | 
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 | 36 | } | 
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 | 37 |  | 
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 | 38 |  | 
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 | 39 | btTriangleMeshShape::~btTriangleMeshShape() | 
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 | 40 | { | 
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 | 41 |                  | 
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 | 42 | } | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 |  | 
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 | 46 |  | 
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 | 47 | void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const | 
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 | 48 | { | 
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 | 49 |  | 
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 | 50 |         btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); | 
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 | 51 |         localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); | 
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 | 52 |         btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); | 
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 | 53 |          | 
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 | 54 |         btMatrix3x3 abs_b = trans.getBasis().absolute();   | 
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 | 55 |  | 
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| [2430] | 56 |         btVector3 center = trans(localCenter); | 
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| [1963] | 57 |  | 
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 | 58 |         btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), | 
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 | 59 |                    abs_b[1].dot(localHalfExtents), | 
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 | 60 |                   abs_b[2].dot(localHalfExtents)); | 
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 | 61 |         aabbMin = center - extent; | 
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 | 62 |         aabbMax = center + extent; | 
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 | 63 |  | 
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 | 64 |  | 
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 | 65 | } | 
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 | 66 |  | 
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 | 67 | void    btTriangleMeshShape::recalcLocalAabb() | 
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 | 68 | { | 
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 | 69 |         for (int i=0;i<3;i++) | 
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 | 70 |         { | 
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 | 71 |                 btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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 | 72 |                 vec[i] = btScalar(1.); | 
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 | 73 |                 btVector3 tmp = localGetSupportingVertex(vec); | 
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 | 74 |                 m_localAabbMax[i] = tmp[i]+m_collisionMargin; | 
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 | 75 |                 vec[i] = btScalar(-1.); | 
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 | 76 |                 tmp = localGetSupportingVertex(vec); | 
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 | 77 |                 m_localAabbMin[i] = tmp[i]-m_collisionMargin; | 
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 | 78 |         } | 
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 | 79 | } | 
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 | 80 |  | 
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 | 81 |  | 
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 | 82 |  | 
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 | 83 | class SupportVertexCallback : public btTriangleCallback | 
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 | 84 | { | 
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 | 85 |  | 
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 | 86 |         btVector3 m_supportVertexLocal; | 
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 | 87 | public: | 
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 | 88 |  | 
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 | 89 |         btTransform     m_worldTrans; | 
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 | 90 |         btScalar m_maxDot; | 
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 | 91 |         btVector3 m_supportVecLocal; | 
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 | 92 |  | 
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 | 93 |         SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans) | 
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 | 94 |                 : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-1e30)) | 
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 | 95 |                  | 
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 | 96 |         { | 
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 | 97 |                 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis(); | 
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 | 98 |         } | 
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 | 99 |  | 
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 | 100 |         virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex) | 
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 | 101 |         { | 
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 | 102 |                 (void)partId; | 
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 | 103 |                 (void)triangleIndex; | 
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 | 104 |                 for (int i=0;i<3;i++) | 
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 | 105 |                 { | 
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 | 106 |                         btScalar dot = m_supportVecLocal.dot(triangle[i]); | 
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 | 107 |                         if (dot > m_maxDot) | 
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 | 108 |                         { | 
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 | 109 |                                 m_maxDot = dot; | 
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 | 110 |                                 m_supportVertexLocal = triangle[i]; | 
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 | 111 |                         } | 
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 | 112 |                 } | 
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 | 113 |         } | 
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 | 114 |  | 
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 | 115 |         btVector3 GetSupportVertexWorldSpace() | 
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 | 116 |         { | 
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 | 117 |                 return m_worldTrans(m_supportVertexLocal); | 
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 | 118 |         } | 
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 | 119 |  | 
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 | 120 |         btVector3       GetSupportVertexLocal() | 
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 | 121 |         { | 
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 | 122 |                 return m_supportVertexLocal; | 
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 | 123 |         } | 
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 | 124 |  | 
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 | 125 | }; | 
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 | 126 |  | 
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 | 127 |          | 
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 | 128 | void btTriangleMeshShape::setLocalScaling(const btVector3& scaling) | 
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 | 129 | { | 
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 | 130 |         m_meshInterface->setScaling(scaling); | 
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 | 131 |         recalcLocalAabb(); | 
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 | 132 | } | 
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 | 133 |  | 
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 | 134 | const btVector3& btTriangleMeshShape::getLocalScaling() const | 
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 | 135 | { | 
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 | 136 |         return m_meshInterface->getScaling(); | 
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 | 137 | } | 
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 | 138 |  | 
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 | 139 |  | 
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 | 140 |  | 
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 | 141 |  | 
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 | 142 |  | 
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 | 143 |  | 
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 | 144 | //#define DEBUG_TRIANGLE_MESH | 
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 | 145 |  | 
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 | 146 |  | 
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 | 147 |  | 
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 | 148 | void    btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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 | 149 | { | 
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 | 150 |                 struct FilteredCallback : public btInternalTriangleIndexCallback | 
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 | 151 |         { | 
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 | 152 |                 btTriangleCallback* m_callback; | 
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 | 153 |                 btVector3 m_aabbMin; | 
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 | 154 |                 btVector3 m_aabbMax; | 
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 | 155 |  | 
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 | 156 |                 FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) | 
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 | 157 |                         :m_callback(callback), | 
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 | 158 |                         m_aabbMin(aabbMin), | 
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 | 159 |                         m_aabbMax(aabbMax) | 
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 | 160 |                 { | 
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 | 161 |                 } | 
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 | 162 |  | 
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 | 163 |                 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) | 
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 | 164 |                 { | 
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 | 165 |                         if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax)) | 
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 | 166 |                         { | 
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 | 167 |                                 //check aabb in triangle-space, before doing this | 
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 | 168 |                                 m_callback->processTriangle(triangle,partId,triangleIndex); | 
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 | 169 |                         } | 
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 | 170 |                          | 
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 | 171 |                 } | 
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 | 172 |  | 
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 | 173 |         }; | 
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 | 174 |  | 
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 | 175 |         FilteredCallback filterCallback(callback,aabbMin,aabbMax); | 
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 | 176 |  | 
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 | 177 |         m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax); | 
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 | 178 | } | 
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 | 179 |  | 
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 | 180 |  | 
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 | 181 |  | 
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 | 182 |  | 
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 | 183 |  | 
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 | 184 | void    btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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 | 185 | { | 
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 | 186 |         (void)mass; | 
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 | 187 |         //moving concave objects not supported | 
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 | 188 |         btAssert(0); | 
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 | 189 |         inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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 | 190 | } | 
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 | 191 |  | 
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 | 192 |  | 
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 | 193 | btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const | 
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 | 194 | { | 
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 | 195 |         btVector3 supportVertex; | 
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 | 196 |  | 
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 | 197 |         btTransform ident; | 
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 | 198 |         ident.setIdentity(); | 
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 | 199 |  | 
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 | 200 |         SupportVertexCallback supportCallback(vec,ident); | 
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 | 201 |  | 
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 | 202 |         btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); | 
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 | 203 |          | 
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 | 204 |         processAllTriangles(&supportCallback,-aabbMax,aabbMax); | 
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 | 205 |                  | 
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 | 206 |         supportVertex = supportCallback.GetSupportVertexLocal(); | 
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 | 207 |  | 
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 | 208 |         return supportVertex; | 
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 | 209 | } | 
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