| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | ///This file was created by Alex Silverman | 
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| 17 |  | 
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| 18 | #ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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| 19 | #define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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| 20 |  | 
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| 21 | #include "btTriangleIndexVertexArray.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | ATTRIBUTE_ALIGNED16( struct)    btMaterialProperties | 
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| 25 | { | 
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| 26 | ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution | 
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| 27 | int m_numMaterials; | 
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| 28 | const unsigned char * m_materialBase; | 
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| 29 | int m_materialStride; | 
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| 30 | PHY_ScalarType m_materialType; | 
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| 31 | ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're | 
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| 32 | ///                           padding the structure, it can be reproduced at no real cost | 
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| 33 | ///m_triangleMaterials =====> 1 integer value makes up one entry | 
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| 34 | ///                           eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5 | 
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| 35 | int m_numTriangles; | 
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| 36 | const unsigned char * m_triangleMaterialsBase; | 
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| 37 | int m_triangleMaterialStride; | 
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| 38 | ///m_triangleType <========== Automatically set in addMaterialProperties | 
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| 39 | PHY_ScalarType m_triangleType; | 
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| 40 | }; | 
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| 41 |  | 
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| 42 | typedef btAlignedObjectArray<btMaterialProperties>      MaterialArray; | 
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| 43 |  | 
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| 44 | ///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray | 
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| 45 | ///The addition of a material array allows for the utilization of the partID and | 
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| 46 | ///triangleIndex that are returned in the ContactAddedCallback.  As with | 
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| 47 | ///TriangleIndexVertexArray, no duplicate is made of the material data, so it | 
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| 48 | ///is the users responsibility to maintain the array during the lifetime of the | 
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| 49 | ///TriangleIndexVertexMaterialArray. | 
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| 50 | ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray | 
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| 51 | { | 
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| 52 | protected: | 
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| 53 | MaterialArray       m_materials; | 
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| 54 |  | 
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| 55 | public: | 
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| 56 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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| 57 |  | 
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| 58 | btTriangleIndexVertexMaterialArray() | 
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| 59 | { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, | 
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| 63 | int numVertices,btScalar* vertexBase,int vertexStride, | 
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| 64 | int numMaterials, unsigned char* materialBase, int materialStride, | 
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| 65 | int* triangleMaterialsBase, int materialIndexStride); | 
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| 66 |  | 
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| 67 | virtual ~btTriangleIndexVertexMaterialArray() {} | 
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| 68 |  | 
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| 69 | void        addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER) | 
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| 70 | { | 
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| 71 | m_materials.push_back(mat); | 
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| 72 | m_materials[m_materials.size()-1].m_triangleType = triangleType; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, | 
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| 76 | unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0); | 
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| 77 |  | 
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| 78 | virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, | 
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| 79 | const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0); | 
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| 80 |  | 
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| 81 | } | 
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| 82 | ; | 
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| 83 |  | 
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| 84 | #endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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