| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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 | 17 | #define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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 | 18 |  | 
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 | 19 | #include "btStridingMeshInterface.h" | 
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 | 20 | #include "LinearMath/btAlignedObjectArray.h" | 
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 | 21 | #include "LinearMath/btScalar.h" | 
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 | 22 |  | 
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 | 23 |  | 
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 | 24 | ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. | 
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 | 25 | ///Instead of the number of indices, we pass the number of triangles. | 
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 | 26 | ATTRIBUTE_ALIGNED16( struct)    btIndexedMesh | 
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 | 27 | { | 
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 | 28 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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 | 29 |  | 
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 | 30 |         int                     m_numTriangles; | 
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 | 31 |         const unsigned char *           m_triangleIndexBase; | 
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 | 32 |         int                     m_triangleIndexStride; | 
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 | 33 |         int                     m_numVertices; | 
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 | 34 |         const unsigned char *           m_vertexBase; | 
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 | 35 |         int                     m_vertexStride; | 
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 | 36 |         // The index type is set when adding an indexed mesh to the | 
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 | 37 |         // btTriangleIndexVertexArray, do not set it manually | 
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 | 38 |         PHY_ScalarType          m_indexType; | 
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 | 39 |         int                     pad; | 
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 | 40 | } | 
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 | 41 | ; | 
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 | 42 |  | 
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 | 43 |  | 
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 | 44 | typedef btAlignedObjectArray<btIndexedMesh>     IndexedMeshArray; | 
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 | 45 |  | 
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 | 46 | ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. | 
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 | 47 | ///Additional meshes can be added using addIndexedMesh | 
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 | 48 | ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. | 
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 | 49 | ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. | 
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 | 50 | ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface | 
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 | 51 | { | 
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 | 52 | protected: | 
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 | 53 |         IndexedMeshArray        m_indexedMeshes; | 
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 | 54 |         int m_pad[2]; | 
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 | 55 |         int m_hasAabb; // using int instead of bool to maintain alignment | 
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 | 56 |         btVector3 m_aabbMin; | 
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 | 57 |         btVector3 m_aabbMax; | 
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 | 58 |  | 
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 | 59 | public: | 
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 | 60 |  | 
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 | 61 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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 | 62 |  | 
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 | 63 |         btTriangleIndexVertexArray() : m_hasAabb(0) | 
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 | 64 |         { | 
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 | 65 |         } | 
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 | 66 |  | 
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 | 67 |         virtual ~btTriangleIndexVertexArray(); | 
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 | 68 |  | 
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 | 69 |         //just to be backwards compatible | 
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 | 70 |         btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); | 
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 | 71 |          | 
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 | 72 |         void    addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) | 
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 | 73 |         { | 
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 | 74 |                 m_indexedMeshes.push_back(mesh); | 
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 | 75 |                 m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; | 
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 | 76 |         } | 
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 | 77 |          | 
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 | 78 |          | 
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 | 79 |         virtual void    getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); | 
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 | 80 |  | 
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 | 81 |         virtual void    getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; | 
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 | 82 |  | 
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 | 83 |         /// unLockVertexBase finishes the access to a subpart of the triangle mesh | 
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 | 84 |         /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished | 
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 | 85 |         virtual void    unLockVertexBase(int subpart) {(void)subpart;} | 
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 | 86 |  | 
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 | 87 |         virtual void    unLockReadOnlyVertexBase(int subpart) const {(void)subpart;} | 
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 | 88 |  | 
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 | 89 |         /// getNumSubParts returns the number of seperate subparts | 
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 | 90 |         /// each subpart has a continuous array of vertices and indices | 
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 | 91 |         virtual int             getNumSubParts() const {  | 
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 | 92 |                 return (int)m_indexedMeshes.size(); | 
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 | 93 |         } | 
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 | 94 |  | 
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 | 95 |         IndexedMeshArray&       getIndexedMeshArray() | 
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 | 96 |         { | 
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 | 97 |                 return m_indexedMeshes; | 
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 | 98 |         } | 
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 | 99 |  | 
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 | 100 |         const IndexedMeshArray& getIndexedMeshArray() const | 
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 | 101 |         { | 
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 | 102 |                 return m_indexedMeshes; | 
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 | 103 |         } | 
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 | 104 |  | 
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 | 105 |         virtual void    preallocateVertices(int numverts){(void) numverts;} | 
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 | 106 |         virtual void    preallocateIndices(int numindices){(void) numindices;} | 
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 | 107 |  | 
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 | 108 |         virtual bool    hasPremadeAabb() const; | 
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 | 109 |         virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ); | 
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 | 110 |         virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const; | 
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 | 111 |  | 
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 | 112 | } | 
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 | 113 | ; | 
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 | 114 |  | 
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 | 115 | #endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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