| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef MULTI_SPHERE_MINKOWSKI_H | 
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| 17 | #define MULTI_SPHERE_MINKOWSKI_H | 
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| 18 |  | 
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| 19 | #include "btConvexInternalShape.h" | 
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| 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types | 
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| 21 |  | 
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| 22 | #define MAX_NUM_SPHERES 5 | 
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| 23 |  | 
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| 24 | ///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes. | 
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| 25 | ///It is possible to animate the spheres for deformation. | 
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| 26 | class btMultiSphereShape : public btConvexInternalShape | 
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| 27 |  | 
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| 28 | { | 
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| 29 |  | 
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| 30 | btVector3 m_localPositions[MAX_NUM_SPHERES]; | 
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| 31 | btScalar  m_radi[MAX_NUM_SPHERES]; | 
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| 32 | btVector3       m_inertiaHalfExtents; | 
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| 33 |  | 
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| 34 | int m_numSpheres; | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 | public: | 
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| 40 | btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres); | 
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| 41 |  | 
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| 42 | ///CollisionShape Interface | 
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| 43 | virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const; | 
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| 44 |  | 
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| 45 | /// btConvexShape Interface | 
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| 46 | virtual btVector3       localGetSupportingVertexWithoutMargin(const btVector3& vec)const; | 
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| 47 |  | 
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| 48 | virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; | 
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| 49 |  | 
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| 50 | int     getSphereCount() const | 
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| 51 | { | 
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| 52 | return m_numSpheres; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | const btVector3&        getSpherePosition(int index) const | 
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| 56 | { | 
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| 57 | return m_localPositions[index]; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | btScalar        getSphereRadius(int index) const | 
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| 61 | { | 
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| 62 | return m_radi[index]; | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | virtual const char*     getName()const | 
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| 67 | { | 
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| 68 | return "MultiSphere"; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | }; | 
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| 72 |  | 
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| 73 |  | 
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| 74 | #endif //MULTI_SPHERE_MINKOWSKI_H | 
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