| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "btMultiSphereShape.h" | 
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 | 17 | #include "BulletCollision/CollisionShapes/btCollisionMargin.h" | 
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 | 18 | #include "LinearMath/btQuaternion.h" | 
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 | 19 |  | 
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 | 20 | btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres) | 
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 | 21 | :btConvexInternalShape (), m_inertiaHalfExtents(inertiaHalfExtents) | 
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 | 22 | { | 
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 | 23 |         m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE; | 
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 | 24 |         btScalar startMargin = btScalar(1e30); | 
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 | 25 |  | 
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 | 26 |         m_numSpheres = numSpheres; | 
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 | 27 |         for (int i=0;i<m_numSpheres;i++) | 
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 | 28 |         { | 
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 | 29 |                 m_localPositions[i] = positions[i]; | 
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 | 30 |                 m_radi[i] = radi[i]; | 
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 | 31 |                 if (radi[i] < startMargin) | 
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 | 32 |                         startMargin = radi[i]; | 
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 | 33 |         } | 
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 | 34 |         setMargin(startMargin); | 
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 | 35 |  | 
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 | 36 | } | 
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 | 37 |  | 
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 | 38 |  | 
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 | 39 |  | 
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 | 40 |   | 
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 | 41 |  btVector3      btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const | 
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 | 42 | { | 
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 | 43 |         int i; | 
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 | 44 |         btVector3 supVec(0,0,0); | 
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 | 45 |  | 
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 | 46 |         btScalar maxDot(btScalar(-1e30)); | 
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 | 47 |  | 
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 | 48 |  | 
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 | 49 |         btVector3 vec = vec0; | 
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 | 50 |         btScalar lenSqr = vec.length2(); | 
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 | 51 |         if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON)) | 
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 | 52 |         { | 
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 | 53 |                 vec.setValue(1,0,0); | 
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 | 54 |         } else | 
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 | 55 |         { | 
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 | 56 |                 btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); | 
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 | 57 |                 vec *= rlen; | 
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 | 58 |         } | 
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 | 59 |  | 
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 | 60 |         btVector3 vtx; | 
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 | 61 |         btScalar newDot; | 
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 | 62 |  | 
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 | 63 |         const btVector3* pos = &m_localPositions[0]; | 
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 | 64 |         const btScalar* rad = &m_radi[0]; | 
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 | 65 |  | 
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 | 66 |         for (i=0;i<m_numSpheres;i++) | 
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 | 67 |         { | 
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 | 68 |                 vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin(); | 
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 | 69 |                 pos++; | 
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 | 70 |                 rad++; | 
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 | 71 |                 newDot = vec.dot(vtx); | 
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 | 72 |                 if (newDot > maxDot) | 
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 | 73 |                 { | 
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 | 74 |                         maxDot = newDot; | 
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 | 75 |                         supVec = vtx; | 
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 | 76 |                 } | 
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 | 77 |         } | 
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 | 78 |  | 
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 | 79 |         return supVec; | 
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 | 80 |  | 
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 | 81 | } | 
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 | 82 |  | 
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 | 83 |  void   btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const | 
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 | 84 | { | 
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 | 85 |  | 
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 | 86 |         for (int j=0;j<numVectors;j++) | 
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 | 87 |         { | 
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 | 88 |                 btScalar maxDot(btScalar(-1e30)); | 
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 | 89 |  | 
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 | 90 |                 const btVector3& vec = vectors[j]; | 
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 | 91 |  | 
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 | 92 |                 btVector3 vtx; | 
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 | 93 |                 btScalar newDot; | 
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 | 94 |  | 
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 | 95 |                 const btVector3* pos = &m_localPositions[0]; | 
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 | 96 |                 const btScalar* rad = &m_radi[0]; | 
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 | 97 |  | 
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 | 98 |                 for (int i=0;i<m_numSpheres;i++) | 
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 | 99 |                 { | 
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 | 100 |                         vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin(); | 
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 | 101 |                         pos++; | 
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 | 102 |                         rad++; | 
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 | 103 |                         newDot = vec.dot(vtx); | 
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 | 104 |                         if (newDot > maxDot) | 
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 | 105 |                         { | 
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 | 106 |                                 maxDot = newDot; | 
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 | 107 |                                 supportVerticesOut[j] = vtx; | 
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 | 108 |                         } | 
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 | 109 |                 } | 
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 | 110 |         } | 
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 | 111 | } | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 |  | 
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 | 116 |  | 
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 | 117 |  | 
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 | 118 |  | 
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 | 119 |  | 
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 | 120 | void    btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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 | 121 | { | 
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 | 122 |         //as an approximation, take the inertia of the box that bounds the spheres | 
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 | 123 |  | 
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 | 124 |         btTransform ident; | 
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 | 125 |         ident.setIdentity(); | 
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 | 126 | //      btVector3 aabbMin,aabbMax; | 
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 | 127 |  | 
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 | 128 | //      getAabb(ident,aabbMin,aabbMax); | 
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 | 129 |  | 
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 | 130 |         btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* btScalar(0.5); | 
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 | 131 |  | 
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 | 132 |         btScalar margin = CONVEX_DISTANCE_MARGIN; | 
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 | 133 |  | 
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 | 134 |         btScalar lx=btScalar(2.)*(halfExtents[0]+margin); | 
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 | 135 |         btScalar ly=btScalar(2.)*(halfExtents[1]+margin); | 
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 | 136 |         btScalar lz=btScalar(2.)*(halfExtents[2]+margin); | 
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 | 137 |         const btScalar x2 = lx*lx; | 
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 | 138 |         const btScalar y2 = ly*ly; | 
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 | 139 |         const btScalar z2 = lz*lz; | 
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 | 140 |         const btScalar scaledmass = mass * btScalar(.08333333); | 
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 | 141 |  | 
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 | 142 |         inertia[0] = scaledmass * (y2+z2); | 
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 | 143 |         inertia[1] = scaledmass * (x2+z2); | 
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 | 144 |         inertia[2] = scaledmass * (x2+y2); | 
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 | 145 |  | 
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 | 146 | } | 
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 | 147 |  | 
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 | 148 |  | 
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 | 149 |  | 
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