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source: code/trunk/src/audio/AudioManager.h @ 790

Last change on this file since 790 was 790, checked in by nicolasc, 16 years ago

merged FICN back into trunk
awaiting release.

File size: 1.4 KB
RevLine 
[673]1#ifndef _AudioManager_H__
2#define _AudioManager_H__
[349]3
[409]4#include "AudioIncludes.h"
[349]5
[729]6#include "AudioPrereqs.h"
7
[349]8#include "AudioBuffer.h"
9#include "AudioSource.h"
[419]10#include "AudioStream.h"
[349]11
12namespace audio
13{
[729]14        class _AudioExport AudioManager
[349]15        {
16        public:
[419]17
[349]18                // Init audio
19                AudioManager();
[419]20
[349]21                // Kill audio and set buffers, sources and memory free
22                ~AudioManager();
[419]23
[349]24                // Set listener position
25                void setPos(std::vector<float> newPosition);
[419]26
[349]27                // Set listener speed
28                void setSpeed(std::vector<float> newSpeed);
[419]29
[349]30                // Set listener orientation (first is direction
31                // the listener looks at, the second is the direction
32                // upwards the listener)
33                void setOri(std::vector<float> at, std::vector<float> up);
[419]34
[377]35                // Parses given xml string
36                void loadParams();
[419]37
38                // Update
39                void update();
40
[715]41                void ambientAdd(std::string file);
[430]42                void ambientStart();
43                void ambientStop();
44
[349]45        private:
[377]46
[430]47                // Background sound
48    std::vector<AudioStream> bgSounds;
49                int currentBgSound;
50
51
52
[715]53                std::string ambientPath;
[377]54       
[349]55                // Vector containing all audio files
56                std::vector<AudioBuffer> buffers;
57                // Vector containing all audio sources which referer to one buffer
58                std::vector<AudioSource> sources;
59                // The ambient background sound         
60                AudioSource ambient;
61               
62                std::vector<float> listenerPosition;
63                std::vector<float> listenerSpeed;
64                std::vector<float> listenerAt;
65                std::vector<float> listenerup;         
66        };     
67}
68
[673]69#endif /* _AudioManager_H__ */
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