| [1039] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1505] | 3 | *                    > www.orxonox.net < | 
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| [1039] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [1056] | 23 | *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch> | 
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| [1039] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [673] | 29 | #ifndef _AudioManager_H__ | 
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|  | 30 | #define _AudioManager_H__ | 
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| [349] | 31 |  | 
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| [1039] | 32 | #include "AudioPrereqs.h" | 
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| [349] | 33 |  | 
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| [1039] | 34 | #include <vector> | 
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|  | 35 | #include <string> | 
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|  | 36 |  | 
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| [2171] | 37 | namespace orxonox | 
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| [349] | 38 | { | 
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| [1784] | 39 | class _AudioExport AudioManager | 
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|  | 40 | { | 
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|  | 41 | public: | 
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|  | 42 | // Init audio | 
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|  | 43 | AudioManager(); | 
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| [419] | 44 |  | 
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| [1784] | 45 | // Kill audio and set buffers, sources and memory free | 
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|  | 46 | ~AudioManager(); | 
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| [419] | 47 |  | 
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| [1784] | 48 | // Set listener position | 
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|  | 49 | void setPos(std::vector<float> newPosition); | 
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| [419] | 50 |  | 
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| [1784] | 51 | // Set listener speed | 
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|  | 52 | void setSpeed(std::vector<float> newSpeed); | 
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| [419] | 53 |  | 
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| [1784] | 54 | // Set listener orientation (first is direction | 
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|  | 55 | // the listener looks at, the second is the direction | 
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|  | 56 | // upwards the listener) | 
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|  | 57 | void setOri(std::vector<float> at, std::vector<float> up); | 
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| [419] | 58 |  | 
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| [1784] | 59 | // Update | 
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|  | 60 | void tick(float dt); | 
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| [419] | 61 |  | 
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| [1784] | 62 | void ambientAdd(std::string file); | 
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|  | 63 | void ambientStart(); | 
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|  | 64 | void ambientStop(); | 
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| [419] | 65 |  | 
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| [1784] | 66 | private: | 
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|  | 67 | // Background sound | 
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|  | 68 | std::vector<AudioStream*> bgSounds; | 
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|  | 69 | int currentBgSound; | 
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| [430] | 70 |  | 
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| [377] | 71 |  | 
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| [1784] | 72 | std::string ambientPath; | 
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| [430] | 73 |  | 
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| [1784] | 74 | // Vector containing all audio files | 
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|  | 75 | std::vector<AudioBuffer*> buffers; | 
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|  | 76 | // Vector containing all audio sources which referer to one buffer | 
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|  | 77 | std::vector<AudioSource*> sources; | 
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|  | 78 | // The ambient background sound | 
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|  | 79 | AudioSource* ambient; | 
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| [430] | 80 |  | 
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| [1784] | 81 | std::vector<float> listenerPosition; | 
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|  | 82 | std::vector<float> listenerSpeed; | 
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|  | 83 | std::vector<float> listenerAt; | 
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|  | 84 | std::vector<float> listenerup; | 
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|  | 85 | }; | 
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| [349] | 86 | } | 
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|  | 87 |  | 
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| [673] | 88 | #endif /* _AudioManager_H__ */ | 
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