| [513] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1505] | 3 | *                    > www.orxonox.net < | 
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| [513] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [1056] | 23 | *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch> | 
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| [513] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [349] | 29 | #include "AudioBuffer.h" | 
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|  | 30 |  | 
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| [2171] | 31 | namespace orxonox | 
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| [349] | 32 | { | 
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| [2103] | 33 | AudioBuffer::AudioBuffer(std::string filename) | 
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| [1784] | 34 | { | 
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|  | 35 | // Load wav data into buffers. | 
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|  | 36 | alGenBuffers(1, &buffer); | 
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| [350] | 37 |  | 
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| [1784] | 38 | if (alGetError() != AL_NO_ERROR) | 
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|  | 39 | loaded=AL_FALSE; | 
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| [350] | 40 |  | 
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| [1784] | 41 | //FIXME deprecated; seems unneeded | 
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| [2103] | 42 | //        alutLoadWAVFile((ALbyte*)filename.c_str(), &format, &data, &size, &freq, &loop); | 
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| [1784] | 43 | alBufferData(buffer, format, data, size, freq); | 
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|  | 44 | //FIXME deprecated; seems unneeded | 
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|  | 45 | //        alutUnloadWAV(format, data, size, freq); | 
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| [350] | 46 |  | 
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| [1784] | 47 | // Do another error check and return. | 
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|  | 48 | if (alGetError() != AL_NO_ERROR) | 
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|  | 49 | loaded=AL_FALSE; | 
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|  | 50 | else | 
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|  | 51 | loaded=AL_TRUE; | 
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|  | 52 | } | 
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| [513] | 53 |  | 
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| [1784] | 54 | AudioBuffer::~AudioBuffer() | 
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|  | 55 | { | 
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| [513] | 56 |  | 
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| [1784] | 57 | } | 
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| [349] | 58 | } | 
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