| [637] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| [1056] | 3 | * > www.orxonox.net < |
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| [637] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| [786] | 29 | #include "OrxonoxStableHeaders.h" |
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| [784] | 30 | |
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| [715] | 31 | #include <string> |
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| 32 | |
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| [708] | 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreRenderWindow.h> |
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| 35 | #include <OgreSceneManager.h> |
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| 36 | #include <OgreSceneNode.h> |
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| [637] | 37 | |
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| [742] | 38 | #include "util/tinyxml/tinyxml.h" |
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| 39 | #include "util/String2Number.h" |
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| [1021] | 40 | #include "core/CoreIncludes.h" |
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| [1052] | 41 | #include "core/ConfigValueIncludes.h" |
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| [1032] | 42 | #include "GraphicsEngine.h" |
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| [1024] | 43 | #include "core/InputManager.h" |
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| [1021] | 44 | #include "particle/ParticleInterface.h" |
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| [768] | 45 | #include "weapon/AmmunitionDump.h" |
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| 46 | #include "weapon/BarrelGun.h" |
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| [637] | 47 | |
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| [708] | 48 | #include "Fighter.h" |
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| [637] | 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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| 52 | CreateFactory(Fighter); |
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| 53 | |
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| 54 | Fighter::Fighter() |
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| 55 | { |
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| 56 | RegisterObject(Fighter); |
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| 57 | |
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| [697] | 58 | this->setConfigValues(); |
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| [637] | 59 | |
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| 60 | this->setMouseEventCallback_ = false; |
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| 61 | |
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| 62 | this->w = NULL; |
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| 63 | this->tt = NULL; |
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| 64 | this->ammoDump_ = NULL; |
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| 65 | this->mainWeapon_ = NULL; |
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| [645] | 66 | this->rightButtonPressed_ = false; |
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| 67 | this->leftButtonPressed_ = false; |
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| [637] | 68 | |
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| 69 | this->moveForward_ = 0; |
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| 70 | this->rotateUp_ = 0; |
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| 71 | this->rotateDown_ = 0; |
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| 72 | this->rotateRight_ = 0; |
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| 73 | this->rotateLeft_ = 0; |
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| 74 | this->loopRight_ = 0; |
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| 75 | this->loopLeft_ = 0; |
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| 76 | this->brakeForward_ = 0; |
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| 77 | this->brakeRotate_ = 0; |
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| 78 | this->brakeLoop_ = 0; |
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| 79 | this->speedForward_ = 0; |
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| 80 | this->speedRotateUpDown_ = 0; |
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| 81 | this->speedRotateRightLeft_ = 0; |
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| 82 | this->speedLoopRightLeft_ = 0; |
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| 83 | this->maxSpeedForward_ = 0; |
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| 84 | this->maxSpeedRotateUpDown_ = 0; |
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| 85 | this->maxSpeedRotateRightLeft_ = 0; |
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| 86 | this->maxSpeedLoopRightLeft_ = 0; |
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| 87 | this->accelerationForward_ = 0; |
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| 88 | this->accelerationRotateUpDown_ = 0; |
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| 89 | this->accelerationRotateRightLeft_ = 0; |
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| 90 | this->accelerationLoopRightLeft_ = 0; |
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| 91 | |
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| 92 | this->speed = 250; |
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| 93 | this->loop = 100; |
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| 94 | this->rotate = 10; |
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| 95 | this->mouseX = 0; |
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| 96 | this->mouseY = 0; |
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| 97 | this->maxMouseX = 0; |
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| 98 | this->minMouseX = 0; |
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| 99 | this->moved = false; |
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| 100 | |
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| 101 | this->brakeRotate(rotate*10); |
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| 102 | this->brakeLoop(loop); |
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| 103 | |
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| 104 | COUT(3) << "Info: Fighter was loaded" << std::endl; |
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| 105 | } |
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| 106 | |
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| 107 | Fighter::~Fighter() |
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| 108 | { |
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| 109 | if (w) |
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| 110 | delete w; |
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| 111 | if (tt) |
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| 112 | delete tt; |
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| 113 | } |
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| 114 | |
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| [697] | 115 | void Fighter::setConfigValues() |
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| 116 | { |
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| [706] | 117 | SetConfigValue(bInvertMouse_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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| [697] | 118 | } |
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| 119 | |
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| [637] | 120 | void Fighter::setMaxSpeedValues(float maxSpeedForward, float maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float maxSpeedLoopRightLeft) |
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| 121 | { |
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| 122 | this->maxSpeedForward_ = maxSpeedForward; |
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| 123 | this->maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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| 124 | this->maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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| 125 | this->maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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| 126 | } |
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| 127 | |
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| 128 | void Fighter::loadParams(TiXmlElement* xmlElem) |
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| 129 | { |
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| 130 | Model::loadParams(xmlElem); |
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| 131 | |
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| [645] | 132 | #if 0 |
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| [1032] | 133 | w = new particle::ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"schuss" + this->getName(),"Orxonox/schuss"); |
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| [637] | 134 | w->getParticleSystem()->setParameter("local_space","true"); |
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| 135 | w->newEmitter(); |
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| 136 | /* |
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| 137 | w->setDirection(Vector3(0,0,1)); |
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| 138 | w->setPositionOfEmitter(0, Vector3(10,10,0)); |
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| 139 | w->setPositionOfEmitter(1, Vector3(-10,10,0)); |
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| 140 | */ |
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| 141 | w->setDirection(Vector3(1,0,0)); |
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| 142 | w->setPositionOfEmitter(0, Vector3(0,10,10)); |
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| 143 | w->setPositionOfEmitter(1, Vector3(0,-10,10)); |
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| 144 | |
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| 145 | emitterRate_ = w->getRate(); |
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| 146 | |
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| 147 | Ogre::SceneNode* node1 = this->getNode()->createChildSceneNode(this->getName() + "particle1"); |
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| 148 | node1->setInheritScale(false); |
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| 149 | w->addToSceneNode(node1); |
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| [645] | 150 | #endif |
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| [637] | 151 | |
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| [1032] | 152 | tt = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); |
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| [637] | 153 | tt->getParticleSystem()->setParameter("local_space","true"); |
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| 154 | tt->newEmitter(); |
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| 155 | /* |
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| 156 | tt->setDirection(Vector3(0,0,1)); |
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| 157 | tt->setPositionOfEmitter(0, Vector3(20,-1,-15)); |
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| 158 | tt->setPositionOfEmitter(1, Vector3(-20,-1,-15)); |
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| 159 | */ |
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| 160 | tt->setDirection(Vector3(-1,0,0)); |
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| 161 | tt->setPositionOfEmitter(0, Vector3(-15,20,-1)); |
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| 162 | tt->setPositionOfEmitter(1, Vector3(-15,-20,-1)); |
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| 163 | tt->setVelocity(50); |
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| 164 | |
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| 165 | Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); |
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| 166 | node2->setInheritScale(false); |
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| 167 | tt->addToSceneNode(node2); |
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| 168 | |
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| 169 | // add weapon |
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| 170 | |
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| 171 | ammoDump_ = new AmmunitionDump(); |
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| 172 | ammoDump_->setDumpSize("Barrel", 1000); |
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| 173 | ammoDump_->store("Barrel", 420); |
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| 174 | |
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| 175 | mainWeapon_ = new BarrelGun(); |
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| 176 | mainWeapon_->setAmmoDump(ammoDump_); |
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| [1032] | 177 | GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeChild(mainWeapon_->getNode()); |
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| [645] | 178 | getNode()->addChild(mainWeapon_->getNode()); |
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| [637] | 179 | |
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| 180 | if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft")) |
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| 181 | { |
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| [715] | 182 | std::string forwardStr = xmlElem->Attribute("forward"); |
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| 183 | std::string rotateupdownStr = xmlElem->Attribute("rotateupdown"); |
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| 184 | std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft"); |
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| 185 | std::string looprightleftStr = xmlElem->Attribute("looprightleft"); |
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| [637] | 186 | |
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| 187 | String2Number<float>(this->maxSpeedForward_, forwardStr); |
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| 188 | String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr); |
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| 189 | String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr); |
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| 190 | String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr); |
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| 191 | |
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| 192 | COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl; |
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| 193 | } |
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| 194 | |
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| 195 | if (xmlElem->Attribute("camera")) |
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| 196 | { |
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| [1032] | 197 | Ogre::Camera *cam = GraphicsEngine::getSingleton().getSceneManager()->createCamera("ShipCam"); |
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| [637] | 198 | Ogre::SceneNode *node = this->getNode()->createChildSceneNode("CamNode"); |
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| 199 | /* |
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| 200 | // node->setInheritOrientation(false); |
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| 201 | cam->setPosition(Vector3(0,50,-150)); |
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| 202 | cam->lookAt(Vector3(0,20,0)); |
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| 203 | cam->roll(Degree(0)); |
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| 204 | */ |
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| 205 | |
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| 206 | cam->setPosition(Vector3(-150,0,50)); |
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| 207 | // cam->setPosition(Vector3(0,-350,0)); |
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| 208 | cam->lookAt(Vector3(0,0,20)); |
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| 209 | cam->roll(Degree(-90)); |
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| 210 | |
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| 211 | node->attachObject(cam); |
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| [1032] | 212 | GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); |
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| [637] | 213 | } |
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| 214 | } |
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| 215 | |
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| 216 | bool Fighter::mouseMoved(const OIS::MouseEvent &e) |
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| 217 | { |
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| 218 | this->mouseX += e.state.X.rel; |
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| [650] | 219 | //if (this->bInvertMouse_) |
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| 220 | //this->mouseY += e.state.Y.rel; |
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| 221 | //else |
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| [637] | 222 | this->mouseY -= e.state.Y.rel; |
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| 223 | |
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| 224 | // if(mouseX>maxMouseX) maxMouseX = mouseX; |
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| 225 | // if(mouseX<minMouseX) minMouseX = mouseX; |
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| 226 | // cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl; |
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| 227 | |
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| 228 | this->moved = true; |
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| 229 | |
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| 230 | return true; |
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| 231 | } |
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| 232 | |
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| 233 | bool Fighter::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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| 234 | { |
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| [645] | 235 | if (id == OIS::MB_Left) |
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| 236 | { |
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| 237 | this->leftButtonPressed_ = true; |
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| 238 | } |
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| 239 | else if (id == OIS::MB_Right) |
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| 240 | this->rightButtonPressed_ = true; |
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| 241 | return true; |
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| 242 | } |
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| [637] | 243 | |
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| [645] | 244 | bool Fighter::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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| 245 | { |
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| 246 | if (id == OIS::MB_Left) |
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| 247 | { |
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| 248 | this->leftButtonPressed_ = false; |
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| 249 | } |
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| 250 | else if (id == OIS::MB_Right) |
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| 251 | this->rightButtonPressed_ = false; |
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| [637] | 252 | return true; |
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| 253 | } |
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| 254 | |
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| 255 | void Fighter::tick(float dt) |
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| 256 | { |
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| 257 | if (!this->setMouseEventCallback_) |
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| 258 | { |
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| [1024] | 259 | if (InputManager::getSingleton()->getMouse()) |
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| [637] | 260 | { |
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| [1024] | 261 | InputManager::getSingleton()->getMouse()->setEventCallback(this); |
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| [637] | 262 | this->setMouseEventCallback_ = true; |
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| 263 | } |
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| 264 | } |
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| 265 | |
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| 266 | WorldEntity::tick(dt); |
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| 267 | |
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| [1024] | 268 | OIS::Keyboard* mKeyboard = InputManager::getSingleton()->getKeyboard(); |
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| 269 | OIS::Mouse* mMouse = InputManager::getSingleton()->getMouse(); |
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| [637] | 270 | |
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| [1024] | 271 | //mKeyboard->capture(); |
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| 272 | //mMouse->capture(); |
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| [637] | 273 | |
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| [645] | 274 | if (leftButtonPressed_) |
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| 275 | mainWeapon_->primaryFireRequest(); |
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| 276 | if (rightButtonPressed_) |
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| 277 | mainWeapon_->secondaryFireRequest(); |
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| 278 | |
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| [637] | 279 | if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W)) |
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| 280 | this->moveForward(speed); |
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| 281 | else |
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| 282 | this->moveForward(0); |
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| 283 | |
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| 284 | if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S)) |
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| 285 | this->brakeForward(speed); |
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| 286 | else |
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| 287 | this->brakeForward(speed/10); |
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| 288 | |
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| 289 | if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D)) |
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| 290 | this->loopRight(loop); |
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| 291 | else |
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| 292 | this->loopRight(0); |
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| 293 | |
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| 294 | if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A)) |
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| 295 | this->loopLeft(loop); |
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| 296 | else |
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| 297 | this->loopLeft(0); |
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| 298 | |
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| [645] | 299 | if (mKeyboard->isKeyDown(OIS::KC_G)) |
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| 300 | this->mainWeapon_->addAction(BaseWeapon::RELOAD); |
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| 301 | else |
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| 302 | this->loopLeft(0); |
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| 303 | |
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| [637] | 304 | if(moved) |
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| 305 | { |
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| 306 | if (mouseY<=0) |
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| 307 | this->rotateUp(-mouseY*rotate); |
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| 308 | if (mouseY>0) |
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| 309 | this->rotateDown(mouseY*rotate); |
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| 310 | if (mouseX>0) |
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| 311 | this->rotateRight(mouseX*rotate); |
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| 312 | if (mouseX<=0) |
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| 313 | this->rotateLeft(-mouseX*rotate); |
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| 314 | |
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| 315 | mouseY = 0; |
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| 316 | mouseX = 0; |
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| 317 | moved = false; |
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| 318 | } |
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| 319 | else |
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| 320 | { |
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| 321 | this->rotateUp(0); |
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| 322 | this->rotateDown(0); |
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| 323 | this->rotateRight(0); |
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| 324 | this->rotateLeft(0); |
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| 325 | } |
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| 326 | |
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| 327 | if(moveForward_ > 0) |
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| 328 | { |
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| 329 | accelerationForward_ = moveForward_; |
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| 330 | if(speedForward_ < maxSpeedForward_) |
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| 331 | speedForward_ += accelerationForward_*dt; |
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| 332 | if(speedForward_ > maxSpeedForward_) |
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| 333 | speedForward_ = maxSpeedForward_; |
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| 334 | } |
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| 335 | |
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| 336 | if(moveForward_ <= 0) |
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| 337 | { |
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| 338 | accelerationForward_ = -brakeForward_; |
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| 339 | if(speedForward_ > 0) |
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| 340 | speedForward_ += accelerationForward_*dt; |
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| 341 | if(speedForward_ < 0) |
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| 342 | speedForward_ = 0; |
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| 343 | } |
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| 344 | |
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| 345 | if(rotateUp_ > 0) |
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| 346 | { |
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| 347 | accelerationRotateUpDown_ = rotateUp_; |
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| 348 | if(speedRotateUpDown_ < maxSpeedRotateUpDown_) |
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| 349 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
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| 350 | if(speedRotateUpDown_ > maxSpeedRotateUpDown_) |
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| 351 | speedRotateUpDown_ = maxSpeedRotateUpDown_; |
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| 352 | } |
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| 353 | |
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| 354 | if(rotateDown_ > 0) |
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| 355 | { |
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| 356 | accelerationRotateUpDown_ = rotateDown_; |
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| 357 | if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) |
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| 358 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
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| 359 | if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) |
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| 360 | speedRotateUpDown_ = -maxSpeedRotateUpDown_; |
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| 361 | } |
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| 362 | |
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| 363 | if(rotateUp_ == 0 && rotateDown_ == 0) |
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| 364 | { |
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| 365 | accelerationRotateUpDown_ = brakeRotate_; |
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| 366 | if(speedRotateUpDown_ > 0) |
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| 367 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
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| 368 | if(speedRotateUpDown_ < 0) |
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| 369 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
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| 370 | if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt) |
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| 371 | speedRotateUpDown_ = 0; |
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| 372 | } |
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| 373 | |
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| 374 | if(rotateRight_ > 0) |
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| 375 | { |
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| 376 | accelerationRotateRightLeft_ = rotateRight_; |
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| 377 | if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) |
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| 378 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
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| 379 | if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) |
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| 380 | speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; |
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| 381 | } |
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| 382 | |
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| 383 | if(rotateLeft_ > 0) |
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| 384 | { |
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| 385 | accelerationRotateRightLeft_ = rotateLeft_; |
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| 386 | if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) |
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| 387 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
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| 388 | if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) |
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| 389 | speedRotateRightLeft_ = maxSpeedRotateRightLeft_; |
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| 390 | } |
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| 391 | |
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| 392 | if(rotateRight_ == 0 && rotateLeft_ == 0) |
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| 393 | { |
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| 394 | accelerationRotateRightLeft_ = brakeRotate_; |
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| 395 | if(speedRotateRightLeft_ > 0) |
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| 396 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
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| 397 | if(speedRotateRightLeft_ < 0) |
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| 398 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
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| 399 | if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt) |
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| 400 | speedRotateRightLeft_ = 0; |
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| 401 | } |
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| 402 | |
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| 403 | if(loopRight_ > 0) |
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| 404 | { |
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| 405 | accelerationLoopRightLeft_ = loopRight_; |
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| 406 | if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) |
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| 407 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
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| 408 | if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) |
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| 409 | speedLoopRightLeft_ = maxSpeedLoopRightLeft_; |
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| 410 | } |
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| 411 | |
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| 412 | if(loopLeft_ > 0) |
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| 413 | { |
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| 414 | accelerationLoopRightLeft_ = loopLeft_; |
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| 415 | if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) |
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| 416 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
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| 417 | if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) |
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| 418 | speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; |
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| 419 | } |
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| 420 | |
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| 421 | if(loopLeft_ == 0 && loopRight_ == 0) |
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| 422 | { |
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| 423 | accelerationLoopRightLeft_ = brakeLoop_; |
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| 424 | if(speedLoopRightLeft_ > 0) |
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| 425 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
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| 426 | if(speedLoopRightLeft_ < 0) |
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| 427 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
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| 428 | if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt) |
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| 429 | speedLoopRightLeft_ = 0; |
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| 430 | } |
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| 431 | |
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| 432 | Vector3 transVector = Vector3::ZERO; |
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| 433 | /* |
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| 434 | transVector.z = 1; |
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| 435 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
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| 436 | this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
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| 437 | this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 438 | this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 439 | */ |
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| 440 | |
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| 441 | transVector.x = 1; |
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| 442 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
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| 443 | this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
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| 444 | this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 445 | this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 446 | |
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| 447 | if (accelerationForward_ > 25.0) |
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| 448 | { |
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| 449 | this->tt->setRate(emitterRate_); |
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| 450 | } |
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| 451 | else |
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| 452 | { |
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| 453 | this->tt->setRate(0); |
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| 454 | } |
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| 455 | |
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| 456 | } |
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| 457 | |
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| 458 | void Fighter::moveForward(float moveForward) { |
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| 459 | moveForward_ = moveForward; |
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| 460 | } |
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| 461 | |
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| 462 | void Fighter::rotateUp(float rotateUp) { |
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| 463 | rotateUp_ = rotateUp; |
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| 464 | } |
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| 465 | |
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| 466 | void Fighter::rotateDown(float rotateDown) { |
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| 467 | rotateDown_ = rotateDown; |
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| 468 | } |
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| 469 | |
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| 470 | void Fighter::rotateLeft(float rotateLeft) { |
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| 471 | rotateLeft_ = rotateLeft; |
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| 472 | } |
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| 473 | |
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| 474 | void Fighter::rotateRight(float rotateRight) { |
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| 475 | rotateRight_ = rotateRight; |
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| 476 | } |
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| 477 | |
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| 478 | void Fighter::loopLeft(float loopLeft) { |
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| 479 | loopLeft_ = loopLeft; |
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| 480 | } |
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| 481 | |
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| 482 | void Fighter::loopRight(float loopRight) { |
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| 483 | loopRight_ = loopRight; |
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| 484 | } |
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| 485 | |
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| 486 | void Fighter::brakeForward(float brakeForward) { |
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| 487 | brakeForward_ = brakeForward; |
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| 488 | } |
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| 489 | |
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| 490 | void Fighter::brakeRotate(float brakeRotate) { |
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| 491 | brakeRotate_ = brakeRotate; |
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| 492 | } |
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| 493 | |
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| 494 | void Fighter::brakeLoop(float brakeLoop) { |
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| 495 | brakeLoop_ = brakeLoop; |
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| 496 | } |
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| 497 | |
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| 498 | void Fighter::maxSpeedForward(float maxSpeedForward) { |
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| 499 | maxSpeedForward_ = maxSpeedForward; |
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| 500 | } |
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| 501 | |
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| 502 | void Fighter::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { |
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| 503 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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| 504 | } |
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| 505 | |
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| 506 | void Fighter::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { |
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| 507 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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| 508 | } |
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| 509 | |
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| 510 | void Fighter::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { |
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| 511 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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| 512 | } |
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| 513 | } |
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