| [944] | 1 | /* | 
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 | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 | * | 
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 | 4 | * | 
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 | 5 | *   License notice: | 
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 | 6 | * | 
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 | 7 | *   This program is free software; you can redistribute it and/or | 
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 | 8 | *   modify it under the terms of the GNU General Public License | 
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 | 9 | *   as published by the Free Software Foundation; either version 2 | 
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 | 10 | *   of the License, or (at your option) any later version. | 
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 | 11 | * | 
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 | 12 | *   This program is distributed in the hope that it will be useful, | 
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 | 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 | *   GNU General Public License for more details. | 
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 | 16 | * | 
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 | 17 | *   You should have received a copy of the GNU General Public License | 
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 | 18 | *   along with this program; if not, write to the Free Software | 
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 | 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 20 | * | 
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 | 21 | *   Author: | 
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 | 22 | *      ... | 
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 | 23 | *   Co-authors: | 
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 | 24 | *      ... | 
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 | 25 | * | 
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 | 26 | */ | 
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 | 27 |  | 
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 | 28 | #include "OrxonoxStableHeaders.h" | 
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 | 29 |  | 
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 | 30 | #include <OgreNode.h> | 
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 | 31 | #include <OgreSceneNode.h> | 
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 | 32 |  | 
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 | 33 | #include "core/Debug.h" | 
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 | 34 | #include "util/Math.h" | 
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 | 35 | #include "SpaceshipSteering.h" | 
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 | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |  | 
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 | 40 |   SpaceshipSteering::SpaceshipSteering(float maxSpeedForward, float | 
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 | 41 |     maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float | 
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 | 42 |     maxSpeedLoopRightLeft) | 
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 | 43 |   { | 
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 | 44 |  | 
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 | 45 |       COUT(3) << "Info: Steering was loaded" << std::endl; | 
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 | 46 |       moveForward_ = 0; | 
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 | 47 |       rotateUp_ = 0; | 
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 | 48 |       rotateDown_ = 0; | 
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 | 49 |       rotateRight_ = 0; | 
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 | 50 |       rotateLeft_ = 0; | 
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 | 51 |       loopRight_ = 0; | 
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 | 52 |       loopLeft_ = 0; | 
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 | 53 |       brakeForward_ = 0; | 
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 | 54 |       brakeRotate_ = 0; | 
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 | 55 |       brakeLoop_ = 0; | 
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 | 56 |       speedForward_ = 0; | 
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 | 57 |       speedRotateUpDown_ = 0; | 
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 | 58 |       speedRotateRightLeft_ = 0; | 
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 | 59 |       speedLoopRightLeft_ = 0; | 
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 | 60 |       maxSpeedForward_ = maxSpeedForward; | 
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 | 61 |       maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; | 
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 | 62 |       maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; | 
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 | 63 |       maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; | 
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 | 64 |       accelerationForward_ = 0; | 
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 | 65 |       accelerationRotateUpDown_ = 0; | 
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 | 66 |       accelerationRotateRightLeft_ = 0; | 
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 | 67 |       accelerationLoopRightLeft_ = 0; | 
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 | 68 |   } | 
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 | 69 |  | 
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 | 70 |   void SpaceshipSteering::tick(float time) | 
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 | 71 |   { | 
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 | 72 |  | 
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 | 73 |     if(moveForward_ > 0) { | 
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 | 74 |       accelerationForward_ = moveForward_; | 
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 | 75 |       if(speedForward_ < maxSpeedForward_) | 
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 | 76 |         speedForward_ += accelerationForward_*time; | 
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 | 77 |       if(speedForward_ > maxSpeedForward_) | 
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 | 78 |         speedForward_ = maxSpeedForward_; | 
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 | 79 |     } | 
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 | 80 |     if(moveForward_ <= 0) { | 
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 | 81 |       accelerationForward_ = brakeForward_; | 
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 | 82 |       if(speedForward_ > 0) | 
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 | 83 |         speedForward_ -= accelerationForward_*time; | 
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 | 84 |       if(speedForward_ < 0) | 
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 | 85 |         speedForward_ = 0; | 
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 | 86 |     } | 
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 | 87 |  | 
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 | 88 |     if(rotateUp_ > 0) { | 
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 | 89 |       accelerationRotateUpDown_ = rotateUp_; | 
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 | 90 |       if(speedRotateUpDown_ < maxSpeedRotateUpDown_) | 
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 | 91 |         speedRotateUpDown_ += accelerationRotateUpDown_*time; | 
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 | 92 |       if(speedRotateUpDown_ > maxSpeedRotateUpDown_) | 
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 | 93 |         speedRotateUpDown_ = maxSpeedRotateUpDown_; | 
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 | 94 |     } | 
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 | 95 |     if(rotateDown_ > 0) { | 
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 | 96 |       accelerationRotateUpDown_ = rotateDown_; | 
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 | 97 |       if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) | 
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 | 98 |         speedRotateUpDown_ -= accelerationRotateUpDown_*time; | 
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 | 99 |       if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) | 
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 | 100 |         speedRotateUpDown_ = -maxSpeedRotateUpDown_; | 
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 | 101 |     } | 
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 | 102 |     if(rotateUp_ == 0 && rotateDown_ == 0) { | 
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 | 103 |       accelerationRotateUpDown_ = brakeRotate_; | 
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 | 104 |       if(speedRotateUpDown_ > 0) | 
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 | 105 |         speedRotateUpDown_ -= accelerationRotateUpDown_*time; | 
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 | 106 |       if(speedRotateUpDown_ < 0) | 
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 | 107 |         speedRotateUpDown_ += accelerationRotateUpDown_*time; | 
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 | 108 |       if(fabsf(speedRotateUpDown_)<accelerationRotateUpDown_*time) | 
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 | 109 |         speedRotateUpDown_ = 0; | 
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 | 110 |     } | 
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 | 111 |  | 
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 | 112 |     if(rotateRight_ > 0) { | 
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 | 113 |       accelerationRotateRightLeft_ = rotateRight_; | 
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 | 114 |       if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) | 
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 | 115 |         speedRotateRightLeft_ -= accelerationRotateRightLeft_*time; | 
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 | 116 |       if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) | 
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 | 117 |         speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; | 
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 | 118 |     } | 
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 | 119 |     if(rotateLeft_ > 0) { | 
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 | 120 |       accelerationRotateRightLeft_ = rotateLeft_; | 
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 | 121 |       if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) | 
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 | 122 |         speedRotateRightLeft_ += accelerationRotateRightLeft_*time; | 
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 | 123 |       if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) | 
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 | 124 |         speedRotateRightLeft_ = maxSpeedRotateRightLeft_; | 
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 | 125 |     } | 
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 | 126 |     if(rotateRight_ == 0 && rotateLeft_ == 0) { | 
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 | 127 |       accelerationRotateRightLeft_ = brakeRotate_; | 
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 | 128 |       if(speedRotateRightLeft_ > 0) | 
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 | 129 |         speedRotateRightLeft_ -= accelerationRotateRightLeft_*time; | 
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 | 130 |       if(speedRotateRightLeft_ < 0) | 
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 | 131 |         speedRotateRightLeft_ += accelerationRotateRightLeft_*time; | 
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 | 132 |       if(fabsf(speedRotateRightLeft_)<accelerationRotateRightLeft_*time) | 
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 | 133 |         speedRotateRightLeft_ = 0; | 
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 | 134 |     } | 
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 | 135 |  | 
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 | 136 |     if(loopRight_ > 0) { | 
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 | 137 |       accelerationLoopRightLeft_ = loopRight_; | 
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 | 138 |       if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) | 
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 | 139 |         speedLoopRightLeft_ += accelerationLoopRightLeft_*time; | 
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 | 140 |       if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) | 
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 | 141 |         speedLoopRightLeft_ = maxSpeedLoopRightLeft_; | 
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 | 142 |     } | 
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 | 143 |     if(loopLeft_ > 0) { | 
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 | 144 |       accelerationLoopRightLeft_ = loopLeft_; | 
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 | 145 |       if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) | 
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 | 146 |         speedLoopRightLeft_ -= accelerationLoopRightLeft_*time; | 
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 | 147 |       if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) | 
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 | 148 |         speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; | 
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 | 149 |     } | 
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 | 150 |     if(loopLeft_ == 0 && loopRight_ == 0) { | 
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 | 151 |       accelerationLoopRightLeft_ = brakeLoop_; | 
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 | 152 |       if(speedLoopRightLeft_ > 0) | 
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 | 153 |         speedLoopRightLeft_ -= accelerationLoopRightLeft_*time; | 
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 | 154 |       if(speedLoopRightLeft_ < 0) | 
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 | 155 |         speedLoopRightLeft_ += accelerationLoopRightLeft_*time; | 
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 | 156 |       if(fabsf(speedLoopRightLeft_)<accelerationLoopRightLeft_*time) | 
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 | 157 |         speedLoopRightLeft_ = 0; | 
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 | 158 |     } | 
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 | 159 |  | 
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 | 160 |     Vector3 transVector = Vector3::ZERO; | 
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 | 161 |     transVector.z = 1; | 
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 | 162 |     steeringNode_->translate(transVector*speedForward_*time, | 
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 | 163 |       Ogre::SceneNode::TS_LOCAL); | 
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 | 164 |     steeringNode_->pitch(Degree(speedRotateUpDown_*time), | 
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 | 165 |       Ogre::SceneNode::TS_LOCAL); | 
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 | 166 |     steeringNode_->yaw(Degree(speedRotateRightLeft_*time), | 
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 | 167 |       Ogre::SceneNode::TS_LOCAL); | 
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 | 168 |     steeringNode_->roll(Degree(speedLoopRightLeft_*time), | 
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 | 169 |       Ogre::SceneNode::TS_LOCAL); | 
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 | 170 |  | 
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 | 171 |   } | 
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 | 172 |  | 
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 | 173 |   void SpaceshipSteering::moveForward(float moveForward) { | 
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 | 174 |     moveForward_ = moveForward; | 
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 | 175 |   } | 
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 | 176 |  | 
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 | 177 |   void SpaceshipSteering::rotateUp(float rotateUp) { | 
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 | 178 |     rotateUp_ = rotateUp; | 
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 | 179 |   } | 
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 | 180 |  | 
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 | 181 |   void SpaceshipSteering::rotateDown(float rotateDown) { | 
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 | 182 |     rotateDown_ = rotateDown; | 
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 | 183 |   } | 
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 | 184 |  | 
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 | 185 |   void SpaceshipSteering::rotateLeft(float rotateLeft) { | 
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 | 186 |     rotateLeft_ = rotateLeft; | 
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 | 187 |   } | 
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 | 188 |  | 
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 | 189 |   void SpaceshipSteering::rotateRight(float rotateRight) { | 
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 | 190 |     rotateRight_ = rotateRight; | 
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 | 191 |   } | 
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 | 192 |  | 
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 | 193 |   void SpaceshipSteering::loopLeft(float loopLeft) { | 
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 | 194 |     loopLeft_ = loopLeft; | 
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 | 195 |   } | 
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 | 196 |  | 
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 | 197 |   void SpaceshipSteering::loopRight(float loopRight) { | 
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 | 198 |     loopRight_ = loopRight; | 
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 | 199 |   } | 
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 | 200 |  | 
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 | 201 |   void SpaceshipSteering::brakeForward(float brakeForward) { | 
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 | 202 |     brakeForward_ = brakeForward; | 
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 | 203 |   } | 
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 | 204 |  | 
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 | 205 |   void SpaceshipSteering::brakeRotate(float brakeRotate) { | 
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 | 206 |     brakeRotate_ = brakeRotate; | 
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 | 207 |   } | 
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 | 208 |  | 
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 | 209 |   void SpaceshipSteering::brakeLoop(float brakeLoop) { | 
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 | 210 |     brakeLoop_ = brakeLoop; | 
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 | 211 |   } | 
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 | 212 |  | 
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 | 213 |   void SpaceshipSteering::maxSpeedForward(float maxSpeedForward) { | 
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 | 214 |     maxSpeedForward_ = maxSpeedForward; | 
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 | 215 |   } | 
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 | 216 |  | 
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 | 217 |   void SpaceshipSteering::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { | 
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 | 218 |     maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; | 
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 | 219 |   } | 
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 | 220 |  | 
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 | 221 |   void SpaceshipSteering::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { | 
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 | 222 |     maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; | 
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 | 223 |   } | 
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 | 224 |  | 
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 | 225 |   void SpaceshipSteering::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { | 
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 | 226 |     maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; | 
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 | 227 |   } | 
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 | 228 |  | 
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 | 229 |   void SpaceshipSteering::addNode(Ogre::SceneNode *steeringNode) { | 
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 | 230 |     steeringNode_ = steeringNode; | 
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 | 231 |   } | 
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 | 232 |  | 
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 | 233 | } | 
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