| 1 | -- Note: luaState is a pointer to the LuaState instance that created this lua state | 
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| 2 |  | 
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| 3 | -- Save original print function in debug | 
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| 4 | debug = print | 
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| 5 |  | 
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| 6 | -- Redirect print to the C++ print function | 
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| 7 | print = function(s) | 
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| 8 | luaState:luaPrint(s) | 
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| 9 | end | 
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| 10 |  | 
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| 11 | -- Create function to log text like COUT, but always prints a line! | 
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| 12 | logMessage = function(level, message) | 
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| 13 | luaState:luaLog(level, message) | 
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| 14 | end | 
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| 15 |  | 
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| 16 | -- Redirect dofile in order to load with the resource manager | 
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| 17 | -- Note: The function does not behave exactly like LuaState::doFile because the | 
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| 18 | --       default argument here for the group is not "General" but | 
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| 19 | --       "NoResourceGroupProvided". This resolves to the resource group used to | 
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| 20 | --       do the current file. | 
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| 21 | doFile = function(filename, resourceGroup) | 
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| 22 | local bSearchOtherPaths = (resourceGroup == nil) or false | 
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| 23 | resourceGroup = resourceGroup or "NoResourceGroupProvided" | 
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| 24 | luaState:doFile(filename, resourceGroup, bSearchOtherPaths) | 
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| 25 | -- Required because the C++ function cannot return whatever might be on the stack | 
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| 26 | return LuaStateReturnValue | 
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| 27 | end | 
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| 28 | original_dofile = dofile | 
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| 29 | dofile = doFile | 
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| 30 |  | 
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| 31 | -- Create includeFile function that preparses the file according | 
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| 32 | -- to a function provided to the LuaState constructor (in C++) | 
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| 33 | -- Note: See the same notes as for doFile | 
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| 34 | include = function(filename, resourceGroup) | 
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| 35 | local bSearchOtherPaths = (resourceGroup == nil) or false | 
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| 36 | resourceGroup = resourceGroup or "NoResourceGroupProvided" | 
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| 37 | luaState:includeFile(filename, resourceGroup, bSearchOtherPaths) | 
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| 38 | -- Required because the C++ function cannot return whatever might be on the stack | 
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| 39 | return LuaStateReturnValue | 
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| 40 | end | 
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| 41 |  | 
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| 42 | -- Replace require function with almost similar behaviour | 
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| 43 | -- The difference is that you need to provide a resource group | 
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| 44 | -- Default value there is the current one (if present) or else "General" | 
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| 45 | -- But the loaded modules are then stored with only with the name (where name has no .lua extension) | 
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| 46 | -- CAUTION: That also means that you need to take care of conflicting filenames among groups | 
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| 47 | -- Furthermore the moduleName parameters is appended with the .lua extension when looking for the file | 
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| 48 | old_require = require | 
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| 49 | require = function(moduleName, resourceGroup) | 
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| 50 | local bSearchOtherPaths = (resourceGroup == nil) or false | 
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| 51 | resourceGroup = resourceGroup or "NoResourceGroupProvided" | 
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| 52 | if not luaState:fileExists(moduleName .. ".lua", resourceGroup, bSearchOtherPaths) then | 
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| 53 | return nil | 
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| 54 | end | 
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| 55 | if not _LOADED then | 
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| 56 | _LOADED = {} | 
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| 57 | end | 
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| 58 | if not _LOADED[moduleName] then | 
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| 59 | -- save old value | 
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| 60 | _REQUIREDNAME_OLD = _REQUIREDNAME | 
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| 61 | _REQUIREDNAME = moduleName | 
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| 62 | luaState:doFile(moduleName .. ".lua", resourceGroup, bSearchOtherPaths) | 
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| 63 | _LOADED[moduleName] = LuaStateReturnValue or true | 
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| 64 | -- restore old value | 
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| 65 | _REQUIREDNAME = _REQUIREDNAME_OLD | 
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| 66 | end | 
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| 67 | return _LOADED[moduleName] | 
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| 68 | end | 
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