| 
                Last change
                  on this file since 8960 was
                  8858,
                  checked in by landauf, 14 years ago
           | 
        
        
          | 
               
merged output branch back to trunk. 
 
Changes: 
 
- you have to include util/Output.h instead of util/Debug.h
 - COUT(x) is now called orxout(level)
 - output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
 - it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
 - you must use 'endl' at the end of an output message, '\n' does not flush the message
 
 
Output levels: 
 
- instead of COUT(0) use orxout()
 - instead of COUT(1) use orxout(user_error) or orxout(internal_error)
 - instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
 - instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
 - instead of COUT(4) use orxout(verbose)
 - instead of COUT(5) use orxout(verbose_more)
 - instead of COUT(6) use orxout(verbose_ultra)
 
 
Guidelines: 
 
- user_* levels are for the user, visible in the console and the log-file
 - internal_* levels are for developers, visible in the log-file
 - verbose_* levels are for debugging, only visible if the context of the output is activated
 
 
Usage in C++: 
 
- orxout() << "message" << endl;
 - orxout(level) << "message" << endl;
 - orxout(level, context) << "message" << endl;
 
 
Usage in Lua: 
 
- orxout("message")
 - orxout(orxonox.level.levelname, "message")
 - orxout(orxonox.level.levelname, "context", "message")
 
 
Usage in Tcl (and in the in-game-console): 
 
- orxout levelname message
 - orxout_context levelname context message
 - shortcuts: log message, error message, warning message, status message, info message, debug message
  
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                  Property svn:eol-style set to
                  
native
               
             
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            File size:
            1.3 KB
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  | Line |   | 
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| 1 | <Template name=fps> | 
|---|
| 2 |   <FpsPlayer | 
|---|
| 3 |    spawnparticlesource    = "Orxonox/fairytwirl" | 
|---|
| 4 |    spawnparticleduration  = 3 | 
|---|
| 5 |    explosionchunks        = 6 | 
|---|
| 6 |  | 
|---|
| 7 |    health            = 100 | 
|---|
| 8 |    maxhealth         = 200 | 
|---|
| 9 |    initialhealth     = 100 | 
|---|
| 10 |  | 
|---|
| 11 |    primaryThrust     = 0; | 
|---|
| 12 |    auxilaryThrust    = 0; | 
|---|
| 13 |    rotationThrust    = 0; | 
|---|
| 14 |  | 
|---|
| 15 |    collisionType     = "dynamic" | 
|---|
| 16 |    mass              = 100 | 
|---|
| 17 |    linearDamping     = 0.7 | 
|---|
| 18 |    angularDamping    = 0.9999999 | 
|---|
| 19 |    friction          = 0.01 | 
|---|
| 20 |     | 
|---|
| 21 |    weapon            = "hs-w01.mesh" | 
|---|
| 22 |   > | 
|---|
| 23 |     <collisionShapes> | 
|---|
| 24 |       <BoxCollisionShape position="0,-20,0" halfExtents="15,25,15" /> | 
|---|
| 25 |     </collisionShapes> | 
|---|
| 26 |      | 
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| 27 |     <camerapositions> | 
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| 28 |       <CameraPosition position="-1,1,2.2" drag=false mouselook=true /> | 
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| 29 |     </camerapositions> | 
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| 30 |      | 
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| 31 |     <?lua | 
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| 32 |         include("../includes/weaponSettingsFPS.oxi") | 
|---|
| 33 |     ?> | 
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| 34 |  | 
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| 35 |   </FpsPlayer> | 
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| 36 | </Template> | 
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| 37 | <!-- | 
|---|
| 38 | <Template name=fpscamera defaults=0> | 
|---|
| 39 |   <FpsPlayer> | 
|---|
| 40 |     <camerapositions> | 
|---|
| 41 |       <CameraPosition position="0,0,20" drag=false mouselook=true /> | 
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| 42 |        | 
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| 43 |       <!-- | 
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| 44 |       CameraPosition position="0,150,-25" pitch=-90 drag=true /> | 
|---|
| 45 |       <CameraPosition position="0,0,-40" yaw=180 drag=true /> | 
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| 46 |       <CameraPosition position="0,3,-14" yaw=0 /> | 
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| 47 |       <CameraPosition position="-50,5,-8" yaw=-90 drag=true /> | 
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| 48 |       <CameraPosition position="50,5,-8" yaw=90 drag=true / | 
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| 49 |        | 
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| 50 |     </camerapositions> | 
|---|
| 51 |   </FpsPlayer> | 
|---|
| 52 | </Template> | 
|---|
| 53 | --> | 
|---|
       
      
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