| [9937] | 1 | <!--  --> | 
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 | 2 | <LevelInfo | 
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 | 3 |  name = "Presentation HS 13" | 
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 | 4 |  description = "Entering a Space Station." | 
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 | 5 |  tags = "presentation" | 
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 | 6 |  screenshot = "emptylevel.png" | 
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 | 7 | /> | 
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 | 8 |  | 
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 | 9 | <?lua | 
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 | 10 |   include("stats.oxo") | 
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 | 11 |   include("HUDTemplates3.oxo") | 
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| [11104] | 12 |   include("HUDTemplatesFPS.oxo") | 
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| [9937] | 13 |   include("templates/lodInformation.oxt") | 
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 | 14 |   include("templates/pickupRepresentationTemplates.oxt") | 
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 | 15 | ?> | 
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 | 16 |  | 
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 | 17 | <?lua | 
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 | 18 |   include("templates/spaceshipAssff.oxt") | 
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 | 19 |   include("templates/spaceshipPirate.oxt") | 
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 | 20 |   include("templates/spaceshipEscort.oxt") | 
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 | 21 |   include("templates/bigship.oxt") | 
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 | 22 |   include("templates/spaceshipTurret.oxt") | 
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 | 23 |   include("templates/spaceshipCollateralDamage.oxt") | 
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 | 24 |   include("templates/FPS.oxt") | 
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| [9938] | 25 |   include("templates/HeavyCruiser.oxt") | 
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| [9937] | 26 | ?> | 
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 | 27 |  | 
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 | 28 | <Level | 
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 | 29 |   gametype = Deathmatch | 
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 | 30 | > | 
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 | 31 |   <templates> | 
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 | 32 |     <Template link=lodtemplate_default /> | 
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 | 33 |   </templates> | 
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 | 34 |  | 
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 | 35 |   <Scene | 
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 | 36 |     ambientlight = "0.5, 0.5, 0.5" | 
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 | 37 |     skybox       = "Orxonox/skyBoxMoreNebula" | 
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 | 38 |     negativeWorldRange = "-100000, -100000, -100000" | 
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 | 39 |     positiveWorldRange = " 100000,  100000,  100000" | 
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 | 40 |     gravity      = "0,0,0" | 
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 | 41 |     hasPhysics   = true | 
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 | 42 |   > | 
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 | 43 |  | 
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 | 44 |     <?lua | 
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 | 45 |       include("includes/pickups.oxi") | 
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 | 46 |     ?> | 
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 | 47 |  | 
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 | 48 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| [9938] | 49 |     <SpawnPoint team=0 position="4320,1610,-741" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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| [9937] | 50 |  | 
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 | 51 |  | 
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 | 52 |     <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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 | 53 |       <attached> | 
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 | 54 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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 | 55 |       </attached> | 
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 | 56 |       <collisionShapes> | 
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 | 57 |         <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> | 
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 | 58 |         <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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 | 59 |         <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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 | 60 |         <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> | 
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 | 61 |         <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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 | 62 |         <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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 | 63 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> | 
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 | 64 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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 | 65 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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 | 66 |         <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> | 
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 | 67 |         <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> | 
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 | 68 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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 | 69 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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 | 70 |         <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> | 
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 | 71 |         <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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 | 72 |         <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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 | 73 |       </collisionShapes> | 
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 | 74 |     </StaticEntity> | 
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 | 75 |  | 
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 | 76 | <!-- Docking  --> | 
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 | 77 |     <Dock position="2830,20,50" roll=0 yaw=0 > | 
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 | 78 |         <animations> | 
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| [9938] | 79 |             <MoveToDockingTarget target="fistperson" /> | 
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| [9937] | 80 |         </animations> | 
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 | 81 |         <effects> | 
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| [9938] | 82 |             <DockToShip target="fistperson" /> | 
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| [9937] | 83 |         </effects> | 
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 | 84 |         <events> | 
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 | 85 |             <execute> | 
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 | 86 |                 <EventListener event="dockMe" /> | 
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 | 87 |             </execute> | 
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 | 88 |  | 
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 | 89 |             <undocking> | 
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 | 90 |                 <EventListener event="undockMe" /> | 
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 | 91 |             </undocking> | 
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 | 92 |          | 
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 | 93 |         </events> | 
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 | 94 |         <attached> | 
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 | 95 |         <!-- Trigger for docking with billboard --> | 
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 | 96 |             <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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 | 97 |             <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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 | 98 |                 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" | 
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 | 99 |             /> | 
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 | 100 |         <!-- Trigger for undocking with billboard --> | 
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| [9938] | 101 |             <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| [9937] | 102 |             <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" | 
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 | 103 |                 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" | 
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 | 104 |             /> | 
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 | 105 |         </attached> | 
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 | 106 |  | 
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 | 107 |     </Dock> | 
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| [9938] | 108 |      | 
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| [9937] | 109 | <!-- FPS Player as destination of the dock --> | 
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| [9938] | 110 |     <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" > | 
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| [9937] | 111 |       <attached> | 
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 | 112 |         <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| [9938] | 113 |         <DockingTarget name="fistperson" /> | 
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| [9937] | 114 |       </attached> | 
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 | 115 |     </FpsPlayer> | 
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 | 116 |  | 
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 | 117 |  | 
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 | 118 |  | 
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| [9938] | 119 |  | 
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 | 120 | <!-- Docking  II --> | 
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 | 121 |     <Dock position="-840,-20055,1.8" roll=0 yaw=0 > | 
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 | 122 |         <animations> | 
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 | 123 |             <MoveToDockingTarget target="spaceShip" /> | 
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 | 124 |         </animations> | 
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 | 125 |         <effects> | 
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 | 126 |             <DockToShip target="spaceShip" /> | 
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 | 127 |         </effects> | 
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 | 128 |         <events> | 
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 | 129 |             <execute> | 
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 | 130 |                 <EventListener event="dockMe" /> | 
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 | 131 |             </execute> | 
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 | 132 |  | 
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 | 133 |             <undocking> | 
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| [10258] | 134 |                         <EventListener event="undockMe" /> | 
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| [9938] | 135 |             </undocking> | 
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 | 136 |          | 
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 | 137 |         </events> | 
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 | 138 |         <attached> | 
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 | 139 |         <!-- Trigger for docking with billboard --> | 
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 | 140 |             <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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 | 141 |             <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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 | 142 |                 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" | 
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 | 143 |             /> | 
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 | 144 |         <!-- Trigger for undocking with billboard --> | 
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 | 145 |             <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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 | 146 |             <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" | 
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 | 147 |                 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" | 
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 | 148 |             /> | 
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 | 149 |         </attached> | 
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 | 150 |  | 
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 | 151 |     </Dock> | 
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 | 152 |  | 
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 | 153 |     <SpaceShip | 
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 | 154 |         template            = "HeavyCruiser" | 
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 | 155 |         team                = "0" | 
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 | 156 |         position            = "3600,-20,-120" | 
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 | 157 |         orientation         = "1,0,0,0" | 
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 | 158 |         health              = "400" | 
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 | 159 |         initialhealth       = "400" | 
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 | 160 |         maxhealth           = "500" | 
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 | 161 |         shieldhealth        = "80" | 
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 | 162 |         initialshieldhealth = "80" | 
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 | 163 |         maxshieldhealth     = "120" | 
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 | 164 |         shieldabsorption    = "0.8" | 
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| [11052] | 165 |         shieldrechargerate  = "1" | 
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 | 166 |         shieldrechargewaittime = "1" | 
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| [9938] | 167 |         name                = "Tanis1" | 
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 | 168 |         radarname           = "Tanis Cruiser" > | 
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 | 169 |       <attached> | 
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 | 170 |         <DockingTarget name="spaceShip" /> | 
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 | 171 |         <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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 | 172 |       </attached> | 
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 | 173 |     </SpaceShip> | 
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 | 174 |  | 
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 | 175 |  | 
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 | 176 |  | 
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 | 177 |  | 
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 | 178 | <!-- SpaceStation | 
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 | 179 |  | 
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| [9937] | 180 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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 | 181 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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 | 182 |  | 
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 | 183 | --> | 
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 | 184 |   <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> | 
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 | 185 |       <attached> | 
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 | 186 |     <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> | 
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 | 187 |         <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> | 
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 | 188 |         <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> | 
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 | 189 |         <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> | 
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 | 190 |         <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> | 
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 | 191 |         <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> | 
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 | 192 |         <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> | 
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 | 193 |          | 
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 | 194 |          | 
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 | 195 |         <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> | 
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 | 196 |         <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> | 
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 | 197 |         <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> | 
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 | 198 |         <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> | 
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 | 199 |         <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> | 
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 | 200 |         <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> | 
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 | 201 |         <Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> | 
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 | 202 |         <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> | 
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 | 203 |         <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> | 
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 | 204 |          | 
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 | 205 |         <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> | 
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 | 206 |     <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> | 
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 | 207 |     <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> | 
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 | 208 |     <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /--> | 
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 | 209 |       </attached> | 
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 | 210 |       <collisionShapes> | 
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 | 211 |         <!--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /--> | 
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 | 212 |             <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> | 
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 | 213 |             <!--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> | 
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 | 214 |             <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /--> | 
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 | 215 |       </collisionShapes> | 
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 | 216 |   </StaticEntity> | 
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 | 217 |  | 
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 | 218 | <!--        | 
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 | 219 |  | 
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 | 220 | --> | 
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 | 221 |  | 
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 | 222 |  | 
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 | 223 |   <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> | 
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 | 224 |   <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> | 
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 | 225 |   <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> | 
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 | 226 |   <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> | 
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 | 227 |    | 
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 | 228 |     | 
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 | 229 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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 | 230 | <ForceField position="0,-20000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" /> | 
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 | 231 |  | 
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 | 232 |  | 
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 | 233 |  | 
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 | 234 |  | 
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 | 235 |  | 
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 | 236 | <!-- Some more stuff --> | 
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 | 237 |  | 
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 | 238 |     <!-- triple large belt around the planet  --> | 
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 | 239 |     <?lua | 
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 | 240 |         dofile("includes/asteroidField.lua") | 
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 | 241 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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 | 242 |     ?> | 
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 | 243 |     <?lua | 
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 | 244 |         dofile("includes/asteroidField.lua") | 
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 | 245 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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 | 246 |     ?> | 
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 | 247 |     <?lua | 
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 | 248 |         dofile("includes/asteroidField.lua") | 
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 | 249 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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 | 250 |     ?> | 
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 | 251 |  | 
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 | 252 |     <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> | 
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 | 253 |      | 
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 | 254 |      | 
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 | 255 |  | 
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 | 256 |   </Scene> | 
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 | 257 |  | 
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 | 258 | </Level> | 
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 | 259 |  | 
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