| 1 | <?lua | 
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| 2 | include("hudtemplates3.oxo") | 
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| 3 | include("stats.oxo") | 
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| 4 | include("templates/spaceship_assff.oxt") | 
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| 5 | math.randomseed(344) | 
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| 6 | ?> | 
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| 7 |  | 
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| 8 | <Level | 
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| 9 | name         = "Physics" | 
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| 10 | description  = "Just a few tests" | 
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| 11 | > | 
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| 12 | <Scene | 
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| 13 | ambientlight = "0.8, 0.8, 0.8" | 
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| 14 | skybox       = "Orxonox/skypanoramagen1" | 
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| 15 | gravity      = "0, -10, 0" | 
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| 16 | > | 
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| 17 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 18 |  | 
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| 19 | <StaticEntity | 
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| 20 | position        = "0,0,0" | 
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| 21 | name            = "floor" | 
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| 22 | collisionType   = "static" | 
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| 23 | friction        = 1 | 
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| 24 | > | 
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| 25 | <attached> | 
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| 26 | <Model position="0,0,0" scale=100 mesh="plane.mesh" /> | 
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| 27 | <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" /> | 
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| 28 | </attached> | 
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| 29 | <collisionShapes> | 
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| 30 | <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 /> | 
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| 31 | </collisionShapes> | 
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| 32 | </StaticEntity> | 
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| 33 |  | 
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| 34 | <MovableEntity | 
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| 35 | position        = "0,250,500" | 
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| 36 | rotationaxis    = "1, 1, 1" | 
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| 37 | rotationrate    = 360 | 
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| 38 | velocity        = "0, 0, -80" | 
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| 39 | name            = "ship" | 
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| 40 | collisionType   = "dynamic" | 
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| 41 | friction        = 0.5 | 
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| 42 | mass            = 500 | 
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| 43 | restitution     = 0 | 
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| 44 | > | 
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| 45 | <attached> | 
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| 46 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> | 
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| 47 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> | 
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| 48 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> | 
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| 49 |  | 
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| 50 | <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> | 
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| 51 | <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" /> | 
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| 52 | <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> | 
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| 53 | <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> | 
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| 54 | <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" /> | 
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| 55 | <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" /> | 
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| 56 | <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /--> | 
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| 57 | </attached> | 
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| 58 | <collisionShapes> | 
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| 59 | <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" /> | 
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| 60 | <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" /> | 
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| 61 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> | 
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| 62 | <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" /> | 
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| 63 | <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" /> | 
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| 64 | <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" /> | 
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| 65 | </collisionShapes> | 
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| 66 | </MovableEntity> | 
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| 67 |  | 
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| 68 | <?lua | 
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| 69 | for i = -20, 20, 8 | 
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| 70 | do | 
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| 71 | for i2 = -20, 20, 8 | 
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| 72 | do | 
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| 73 | for i3 = -20, 20, 8 | 
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| 74 | do ?> | 
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| 75 | <MovableEntity | 
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| 76 | position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>" | 
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| 77 | collisionType = "dynamic" | 
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| 78 | mass = 1 | 
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| 79 | restitution = 0 | 
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| 80 | friction = 0.5 | 
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| 81 | > | 
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| 82 | <attached> | 
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| 83 | <Model position="0,0,0" scale=2 mesh="cube.mesh" /> | 
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| 84 | </attached> | 
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| 85 | <collisionShapes> | 
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| 86 | <BoxCollisionShape halfExtents="2, 2, 2" /> | 
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| 87 | </collisionShapes> | 
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| 88 | </MovableEntity> | 
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| 89 | <?lua | 
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| 90 | end | 
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| 91 | end | 
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| 92 | end | 
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| 93 | ?> | 
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| 94 |  | 
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| 95 | <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> | 
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| 96 | <events> | 
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| 97 | <spawn> | 
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| 98 | <EventTrigger delay=1> | 
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| 99 | <events> | 
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| 100 | <trigger> | 
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| 101 | <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 102 | </trigger> | 
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| 103 | </events> | 
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| 104 | </EventTrigger> | 
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| 105 | </spawn> | 
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| 106 | </events> | 
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| 107 | </ParticleSpawner> | 
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| 108 | </Scene> | 
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| 109 | </Level> | 
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