| [5417] | 1 | <?lua | 
|---|
| [7679] | 2 |         include("HUDTemplates3.oxo") | 
|---|
| [5417] | 3 | ?> | 
|---|
| [5333] | 4 |  | 
|---|
| [5417] | 5 | <?lua | 
|---|
| [7679] | 6 |         include("templates/spaceshipAssff.oxt") | 
|---|
| [5417] | 7 | ?> | 
|---|
| [5333] | 8 |  | 
|---|
| [5417] | 9 | <Level | 
|---|
 | 10 |         name = "SpaceStation test Space!" | 
|---|
 | 11 |         description = "All the new SpaceStations are created here!" | 
|---|
 | 12 | > | 
|---|
 | 13 |         <Scene | 
|---|
 | 14 |                 ambientlight = "0.5, 0.5, 0.5" | 
|---|
 | 15 |                 skybox = "Orxonox/Starbox" | 
|---|
 | 16 |         > | 
|---|
| [5333] | 17 |  | 
|---|
| [5417] | 18 |  | 
|---|
 | 19 |  | 
|---|
| [5333] | 20 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | 
|---|
 | 21 | <?lua | 
|---|
| [5654] | 22 |         dofile("includes/CuboidSpaceStation.lua") | 
|---|
| [5333] | 23 | ?> | 
|---|
 | 24 |  | 
|---|
 | 25 | <!-- The following examples insert some space station in various ways, so I guess you will understand how to use my .lua file and the functions of it. | 
|---|
 | 26 | ---> | 
|---|
 | 27 |  | 
|---|
 | 28 | <!-- Here I add a space station at position 0,0,0 without velocity and no rotation. | 
|---|
 | 29 | ---> | 
|---|
 | 30 | <?lua | 
|---|
 | 31 |         createSpaceStation() | 
|---|
 | 32 | ?> | 
|---|
 | 33 |  | 
|---|
 | 34 |  | 
|---|
 | 35 |  | 
|---|
 | 36 | <!-- Here I add a space station at position 0,0,-5000 without velocity and no rotation. | 
|---|
 | 37 | ---> | 
|---|
 | 38 | <PositionableEntity scale=1 position="0,0,-5000"> | 
|---|
 | 39 |         <attached> | 
|---|
 | 40 |                 <?lua | 
|---|
 | 41 |                         createSpaceStation() | 
|---|
 | 42 |                 ?> | 
|---|
 | 43 |         </attached> | 
|---|
 | 44 | </PositionableEntity> | 
|---|
 | 45 |  | 
|---|
 | 46 |  | 
|---|
 | 47 |  | 
|---|
 | 48 | <!-- Here I add a space station at position 5000,0,0 with velocity 50,0,0 and a rotation so that the space station faces into the positive x-axis. | 
|---|
 | 49 | ---> | 
|---|
 | 50 | <MovableEntity scale=1 position="5000,0,0" velocity="50,0,0" yaw=-90> | 
|---|
 | 51 |         <attached> | 
|---|
 | 52 |                 <?lua | 
|---|
 | 53 |                         createSpaceStation() | 
|---|
 | 54 |                 ?> | 
|---|
 | 55 |         </attached> | 
|---|
 | 56 | </MovableEntity> | 
|---|
 | 57 |  | 
|---|
 | 58 |  | 
|---|
 | 59 |  | 
|---|
 | 60 | <!-- Here I add a space station at position -5000,0,0 without velocity but rotation around his own y-axis. | 
|---|
 | 61 | ---> | 
|---|
 | 62 | <MovableEntity scale=1 position="-5000,0,0" rotationaxis="0,1,0" rotationrate=5> | 
|---|
 | 63 |         <attached> | 
|---|
 | 64 |                 <?lua | 
|---|
 | 65 |                         createSpaceStation() | 
|---|
 | 66 |                 ?> | 
|---|
 | 67 |         </attached> | 
|---|
 | 68 | </MovableEntity> | 
|---|
 | 69 |  | 
|---|
 | 70 |  | 
|---|
 | 71 |  | 
|---|
 | 72 | <!-- Here I add a space station at position 10000,0,0 which will rotate around the position 0,0,0 and around his own axis in flight direction. | 
|---|
 | 73 | ---- To do so, I create a MovableEntity at position 0,0,0 and attach another MovableEntity with relative coordinates to the first MovableEntity 10000,0,0. | 
|---|
 | 74 | ---- I rotate the first MovableEntity, so the second Entity rotates around 0,0,0 in the x-,z-area with a radius 10000, and so does the space station, | 
|---|
 | 75 | ---- because the space station is attached to the second MovableEntity with relative coordinates 0,0,0 (this is defined in the .lua file). | 
|---|
 | 76 | ---- Then I rotate also the second MovableEntity around his own z-axis, so the space station rotates also around its own axis. | 
|---|
 | 77 | ---> | 
|---|
 | 78 | <MovableEntity scale=1 position="0,0,0" rotationaxis="0,1,0" rotationrate=3> | 
|---|
 | 79 |         <attached> | 
|---|
 | 80 |                 <MovableEntity scale=1 position="10000,0,0" rotationaxis="0,0,1" rotationrate=2> | 
|---|
 | 81 |                         <attached> | 
|---|
 | 82 |                                 <?lua | 
|---|
 | 83 |                                         -- Here I use the createSpaceStationPar(...) function, which has 8 arguments, see the .lua file at the top to understand them. | 
|---|
| [5341] | 84 |                                         createSpaceStationPar(0,2,1,2,1,2,1,50) | 
|---|
| [5333] | 85 |                                 ?> | 
|---|
 | 86 |                         </attached> | 
|---|
 | 87 |                 </MovableEntity> | 
|---|
 | 88 |         </attached> | 
|---|
 | 89 | </MovableEntity> | 
|---|
 | 90 |  | 
|---|
 | 91 |  | 
|---|
 | 92 |  | 
|---|
 | 93 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | 
|---|
 | 94 |  | 
|---|
 | 95 |  | 
|---|
 | 96 |  | 
|---|
| [5417] | 97 |         <ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> | 
|---|
 | 98 |       <events> | 
|---|
 | 99 |         <spawn> | 
|---|
 | 100 |           <EventTrigger delay=1> | 
|---|
 | 101 |             <events> | 
|---|
 | 102 |               <trigger> | 
|---|
 | 103 |                 <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
|---|
 | 104 |               </trigger> | 
|---|
 | 105 |             </events> | 
|---|
 | 106 |           </EventTrigger> | 
|---|
 | 107 |         </spawn> | 
|---|
 | 108 |       </events> | 
|---|
 | 109 |     </ParticleSpawner> | 
|---|
 | 110 |  | 
|---|
 | 111 |   </Scene> | 
|---|
| [5333] | 112 | </Level> | 
|---|