| [5417] | 1 | <?lua | 
|---|
| [7679] | 2 | include("HUDTemplates3.oxo") | 
|---|
| [5417] | 3 | ?> | 
|---|
| [5333] | 4 |  | 
|---|
| [5417] | 5 | <?lua | 
|---|
| [7679] | 6 | include("templates/spaceshipAssff.oxt") | 
|---|
| [5417] | 7 | ?> | 
|---|
| [5333] | 8 |  | 
|---|
| [5417] | 9 | <Level | 
|---|
|  | 10 | name = "SpaceStation test Space!" | 
|---|
|  | 11 | description = "All the new SpaceStations are created here!" | 
|---|
|  | 12 | > | 
|---|
|  | 13 | <Scene | 
|---|
|  | 14 | ambientlight = "0.5, 0.5, 0.5" | 
|---|
|  | 15 | skybox = "Orxonox/Starbox" | 
|---|
|  | 16 | > | 
|---|
| [5333] | 17 |  | 
|---|
| [5417] | 18 |  | 
|---|
|  | 19 |  | 
|---|
| [5333] | 20 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | 
|---|
|  | 21 | <?lua | 
|---|
| [5654] | 22 | dofile("includes/CuboidSpaceStation.lua") | 
|---|
| [5333] | 23 | ?> | 
|---|
|  | 24 |  | 
|---|
|  | 25 | <!-- The following examples insert some space station in various ways, so I guess you will understand how to use my .lua file and the functions of it. | 
|---|
|  | 26 | ---> | 
|---|
|  | 27 |  | 
|---|
|  | 28 | <!-- Here I add a space station at position 0,0,0 without velocity and no rotation. | 
|---|
|  | 29 | ---> | 
|---|
|  | 30 | <?lua | 
|---|
|  | 31 | createSpaceStation() | 
|---|
|  | 32 | ?> | 
|---|
|  | 33 |  | 
|---|
|  | 34 |  | 
|---|
|  | 35 |  | 
|---|
|  | 36 | <!-- Here I add a space station at position 0,0,-5000 without velocity and no rotation. | 
|---|
|  | 37 | ---> | 
|---|
|  | 38 | <PositionableEntity scale=1 position="0,0,-5000"> | 
|---|
|  | 39 | <attached> | 
|---|
|  | 40 | <?lua | 
|---|
|  | 41 | createSpaceStation() | 
|---|
|  | 42 | ?> | 
|---|
|  | 43 | </attached> | 
|---|
|  | 44 | </PositionableEntity> | 
|---|
|  | 45 |  | 
|---|
|  | 46 |  | 
|---|
|  | 47 |  | 
|---|
|  | 48 | <!-- Here I add a space station at position 5000,0,0 with velocity 50,0,0 and a rotation so that the space station faces into the positive x-axis. | 
|---|
|  | 49 | ---> | 
|---|
|  | 50 | <MovableEntity scale=1 position="5000,0,0" velocity="50,0,0" yaw=-90> | 
|---|
|  | 51 | <attached> | 
|---|
|  | 52 | <?lua | 
|---|
|  | 53 | createSpaceStation() | 
|---|
|  | 54 | ?> | 
|---|
|  | 55 | </attached> | 
|---|
|  | 56 | </MovableEntity> | 
|---|
|  | 57 |  | 
|---|
|  | 58 |  | 
|---|
|  | 59 |  | 
|---|
|  | 60 | <!-- Here I add a space station at position -5000,0,0 without velocity but rotation around his own y-axis. | 
|---|
|  | 61 | ---> | 
|---|
|  | 62 | <MovableEntity scale=1 position="-5000,0,0" rotationaxis="0,1,0" rotationrate=5> | 
|---|
|  | 63 | <attached> | 
|---|
|  | 64 | <?lua | 
|---|
|  | 65 | createSpaceStation() | 
|---|
|  | 66 | ?> | 
|---|
|  | 67 | </attached> | 
|---|
|  | 68 | </MovableEntity> | 
|---|
|  | 69 |  | 
|---|
|  | 70 |  | 
|---|
|  | 71 |  | 
|---|
|  | 72 | <!-- Here I add a space station at position 10000,0,0 which will rotate around the position 0,0,0 and around his own axis in flight direction. | 
|---|
|  | 73 | ---- To do so, I create a MovableEntity at position 0,0,0 and attach another MovableEntity with relative coordinates to the first MovableEntity 10000,0,0. | 
|---|
|  | 74 | ---- I rotate the first MovableEntity, so the second Entity rotates around 0,0,0 in the x-,z-area with a radius 10000, and so does the space station, | 
|---|
|  | 75 | ---- because the space station is attached to the second MovableEntity with relative coordinates 0,0,0 (this is defined in the .lua file). | 
|---|
|  | 76 | ---- Then I rotate also the second MovableEntity around his own z-axis, so the space station rotates also around its own axis. | 
|---|
|  | 77 | ---> | 
|---|
|  | 78 | <MovableEntity scale=1 position="0,0,0" rotationaxis="0,1,0" rotationrate=3> | 
|---|
|  | 79 | <attached> | 
|---|
|  | 80 | <MovableEntity scale=1 position="10000,0,0" rotationaxis="0,0,1" rotationrate=2> | 
|---|
|  | 81 | <attached> | 
|---|
|  | 82 | <?lua | 
|---|
|  | 83 | -- Here I use the createSpaceStationPar(...) function, which has 8 arguments, see the .lua file at the top to understand them. | 
|---|
| [5341] | 84 | createSpaceStationPar(0,2,1,2,1,2,1,50) | 
|---|
| [5333] | 85 | ?> | 
|---|
|  | 86 | </attached> | 
|---|
|  | 87 | </MovableEntity> | 
|---|
|  | 88 | </attached> | 
|---|
|  | 89 | </MovableEntity> | 
|---|
|  | 90 |  | 
|---|
|  | 91 |  | 
|---|
|  | 92 |  | 
|---|
|  | 93 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | 
|---|
|  | 94 |  | 
|---|
|  | 95 |  | 
|---|
|  | 96 |  | 
|---|
| [5417] | 97 | <ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> | 
|---|
|  | 98 | <events> | 
|---|
|  | 99 | <spawn> | 
|---|
|  | 100 | <EventTrigger delay=1> | 
|---|
|  | 101 | <events> | 
|---|
|  | 102 | <trigger> | 
|---|
|  | 103 | <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
|---|
|  | 104 | </trigger> | 
|---|
|  | 105 | </events> | 
|---|
|  | 106 | </EventTrigger> | 
|---|
|  | 107 | </spawn> | 
|---|
|  | 108 | </events> | 
|---|
|  | 109 | </ParticleSpawner> | 
|---|
|  | 110 |  | 
|---|
|  | 111 | </Scene> | 
|---|
| [5333] | 112 | </Level> | 
|---|