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source: code/trunk/data/levels/notifications.oxw @ 7463

Last change on this file since 7463 was 7463, checked in by dafrick, 14 years ago

Fixing "bug", that caused crash in dedicated mode.
Script object can now specify whether the code that is executed by it needs graphics to work.

File size: 1.6 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/lodinformation.oxt")
6?>
7
8<Level
9 name         = "Presentation"
10 description  = "A simple testlevel"
11>
12    <templates>
13        <Template link=lodtemplate_default />
14    </templates>
15
16    <Scene
17        ambientlight = "0.5, 0.5, 0.5"
18        skybox       = "Orxonox/skypanoramagen1"
19    >
20
21    <Script code="showGUI NotificationLayer false true" needsGraphics="true" />
22
23    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
24
25    <CommandNotification preMessage="Move '" postMessage="' to look left." command="scale 1 rotateYaw">
26        <events>
27            <trigger>
28                <DistanceTrigger name=trigger position="0,0,-100" distance=10 target="Pawn" />
29            </trigger>
30        </events>
31    </CommandNotification>
32    <Billboard position="0,0,-100" colour="1.0,1.0,0" material="Examples/Flare" />
33
34    <SimpleNotification message="Awesome!!!">
35        <events>
36            <trigger>
37                <DistanceTrigger name=trigger position="0,0,100" distance=10 target="Pawn" />
38            </trigger>
39        </events>
40    </SimpleNotification>
41    <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" />
42
43    <?lua
44      for i = 1, 10, 1 do
45    ?>
46        <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
47    <?lua end ?>
48
49  </Scene>
50</Level>
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