| [10009] | 1 | <!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit --> | 
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| [10006] | 2 | <LevelInfo | 
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| [10035] | 3 |  name = "levelTry" | 
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| [10006] | 4 |  description = "Docking into a spacestation." | 
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 | 5 |  tags = "showcase" | 
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 | 6 |  screenshot = "emptylevel.png" | 
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 | 7 | /> | 
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 | 8 |  | 
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 | 9 | <?lua | 
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 | 10 |   include("stats.oxo") | 
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 | 11 |   include("HUDTemplates3.oxo") | 
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 | 12 |   include("templates/lodInformation.oxt") | 
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 | 13 |   include("templates/pickupRepresentationTemplates.oxt") | 
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 | 14 | ?> | 
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 | 15 |  | 
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 | 16 | <?lua | 
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 | 17 |   include("templates/spaceshipAssff.oxt") | 
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 | 18 |   include("templates/spaceshipPirate.oxt") | 
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 | 19 |   include("templates/spaceshipEscort.oxt") | 
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 | 20 |   include("templates/bigship.oxt") | 
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 | 21 |   include("templates/spaceshipTurret.oxt") | 
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 | 22 |   include("templates/spaceshipCollateralDamage.oxt") | 
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 | 23 |   include("templates/FPS.oxt") | 
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 | 24 | ?> | 
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 | 25 |  | 
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 | 26 | <Level | 
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 | 27 |   gametype = Deathmatch | 
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 | 28 | > | 
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 | 29 |   <templates> | 
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 | 30 |     <Template link=lodtemplate_default /> | 
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 | 31 |   </templates> | 
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 | 32 |  | 
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 | 33 |   <Scene | 
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 | 34 |     ambientlight = "0.5, 0.5, 0.5" | 
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 | 35 |     skybox       = "Orxonox/Starbox" | 
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 | 36 |     negativeWorldRange = "-100000, -100000, -100000" | 
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 | 37 |     positiveWorldRange = " 100000,  100000,  100000" | 
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 | 38 |     gravity      = "0,0,0" | 
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 | 39 |     hasPhysics   = true | 
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 | 40 |   > | 
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 | 41 |  | 
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 | 42 |     <?lua | 
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 | 43 |       include("includes/pickups.oxi") | 
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 | 44 |     ?> | 
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 | 45 |  | 
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 | 46 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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 | 47 |     <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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 | 48 |  | 
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| [10065] | 49 |     <!-- | 
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| [10006] | 50 |     <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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 | 51 |       <attached> | 
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 | 52 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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 | 53 |       </attached> | 
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 | 54 |       <collisionShapes> | 
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| [10065] | 55 |         <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /> | 
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| [10006] | 56 |         <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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 | 57 |         <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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| [10065] | 58 |         <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /> | 
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| [10006] | 59 |         <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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 | 60 |         <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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| [10065] | 61 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /> | 
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| [10006] | 62 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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 | 63 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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| [10065] | 64 |         <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /> | 
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 | 65 |         <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /> | 
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| [10006] | 66 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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 | 67 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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| [10065] | 68 |         <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /> | 
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| [10006] | 69 |         <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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 | 70 |         <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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 | 71 |       </collisionShapes> | 
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 | 72 |     </StaticEntity> | 
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| [10065] | 73 |     --> | 
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| [10006] | 74 |  | 
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 | 75 |  | 
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| [10075] | 76 |     <Billboard position="2500,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 /> | 
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 | 77 |     <DistanceTrigger position="2500,0,0" distance="200" target="Pawn" | 
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| [10026] | 78 |       beaconMode="exclude" targetname="bcnDestroyer" name="takeControl" | 
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| [10006] | 79 |     /> | 
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 | 80 |  | 
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| [10075] | 81 |     <StaticEntity position  = "2000,500,2000" mass=10000 collisionType=static > | 
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| [10065] | 82 |       <attached> | 
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 | 83 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=10 /> | 
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 | 84 |       </attached> | 
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 | 85 |     </StaticEntity> | 
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| [10006] | 86 |  | 
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| [10065] | 87 |     <StaticEntity position  = "-1000,3000,-1000" mass=10000 collisionType=static > | 
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 | 88 |       <attached> | 
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 | 89 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=80 /> | 
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 | 90 |       </attached> | 
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 | 91 |     </StaticEntity> | 
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 | 92 |  | 
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| [10075] | 93 |  | 
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 | 94 |  | 
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 | 95 |  | 
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| [10026] | 96 | <!-- ControllerDirector waits for the event takeControl to attach a new Controller --> | 
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| [10024] | 97 |     <ControllerDirector position="0,0,0"> | 
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| [10006] | 98 |         <events> | 
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| [10035] | 99 |             <takeControl> | 
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| [10026] | 100 |                 <EventListener event="takeControl" /> | 
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| [10035] | 101 |             </takeControl> | 
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| [10006] | 102 |         </events> | 
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| [10024] | 103 |     </ControllerDirector> | 
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| [10006] | 104 |  | 
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 | 105 | <!-- FPS Player as destination of the dock --> | 
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 | 106 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > | 
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 | 107 |       <attached> | 
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 | 108 |         <DockingTarget name="spaceShip" /> | 
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 | 109 |         <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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 | 110 |         <DockingTarget name="destroyer" /> | 
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 | 111 |       </attached> | 
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 | 112 | </FpsPlayer> | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 | <!-- Cube as test SpaceStation | 
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 | 116 |  | 
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 | 117 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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 | 118 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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 | 119 |  | 
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 | 120 | --> | 
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 | 121 |   <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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 | 122 |       <attached> | 
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 | 123 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> | 
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 | 124 |       </attached> | 
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 | 125 |       <collisionShapes> | 
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 | 126 |         <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> | 
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 | 127 |       </collisionShapes> | 
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 | 128 |   </StaticEntity> | 
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 | 129 |  | 
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 | 130 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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 | 131 | <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> | 
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 | 132 |  | 
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 | 133 |  | 
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 | 134 | <!-- Some more stuff --> | 
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 | 135 |  | 
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 | 136 |     <!-- triple large belt around the planet  --> | 
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 | 137 |     <?lua | 
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 | 138 |         dofile("includes/asteroidField.lua") | 
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 | 139 |         asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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 | 140 |     ?> | 
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 | 141 |     <?lua | 
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 | 142 |         dofile("includes/asteroidField.lua") | 
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 | 143 |         asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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 | 144 |     ?> | 
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 | 145 |     <?lua | 
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 | 146 |         dofile("includes/asteroidField.lua") | 
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 | 147 |         asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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 | 148 |     ?> | 
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 | 149 |  | 
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 | 150 |     <Planet | 
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 | 151 |       position="15000,0,-1000" | 
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 | 152 |       scale="5000" | 
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 | 153 |       collisionType="dynamic" | 
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 | 154 |       linearDamping="0.8" | 
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 | 155 |       angularDamping="0" | 
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 | 156 |       mass="10000000" | 
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 | 157 |       pitch="0" | 
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 | 158 |       mesh="planets/ganymede.mesh" | 
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 | 159 |       atmosphere="atmosphere1" | 
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 | 160 |       rotationaxis="1,0,0" | 
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 | 161 |       rotationrate="1.0" | 
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 | 162 |       atmospheresize="80.0f" | 
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 | 163 |       imagesize="1024.0f" | 
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 | 164 |       collisiondamage = 2 | 
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 | 165 |       enablecollisiondamage = true | 
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 | 166 |     > | 
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 | 167 |       <attached> | 
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 | 168 |         <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> | 
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 | 169 |       </attached> | 
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 | 170 |       <collisionShapes> | 
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 | 171 |         <SphereCollisionShape radius="5000" position="0,0,0" /> | 
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 | 172 |       </collisionShapes> | 
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 | 173 |     </Planet> | 
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 | 174 |  | 
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 | 175 |   </Scene> | 
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 | 176 |  | 
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 | 177 | </Level> | 
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 | 178 |  | 
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