1 | <LevelInfo |
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2 | name = "Last Man Standing" |
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3 | description = "Be the sole survivor." |
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4 | tags = "gametype" |
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5 | screenshot = "lastmanstanding.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | include("lastManStandingHUD.oxo") |
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13 | include("templates/spaceshipAssff.oxt") |
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14 | include("templates/spaceshipPirate.oxt") |
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15 | include("templates/pickupRepresentationTemplates.oxt") |
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16 | ?> |
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17 | |
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18 | <Level |
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19 | gametype = "LastManStanding" |
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20 | > |
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21 | <templates> |
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22 | <Template link=lodtemplate_default /> |
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23 | </templates> |
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24 | <?lua include("includes/notifications.oxi") ?> |
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25 | |
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26 | <Scene |
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27 | ambientlight = "0.8, 0.8, 0.8" |
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28 | skybox = "Orxonox/skyBoxMoreNebula" |
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29 | > |
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30 | |
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31 | <?lua |
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32 | include("includes/pickups.oxi") |
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33 | ?> |
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34 | |
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35 | <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> |
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36 | |
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37 | <!----- Spawnpoints |
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38 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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39 | <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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40 | <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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41 | <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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42 | <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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43 | <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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44 | <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> -----> |
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45 | <Bot /> |
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46 | |
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47 | <!-- ------------ middle asteroid -------------- --> |
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48 | <StaticEntity position="0,0,0" collisionType=static> |
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49 | <attached> |
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50 | <MovableEntity position="0,20,0" rotationrate="-4.5" rotationaxis="0,1,0" > |
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51 | <attached> |
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52 | <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true /> |
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53 | <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator--> |
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54 | <PickupSpawner pickup=hugeinvisiblepickup position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15" /><!--EasterEgg : invisible pickup is hidden inside the asteroid --> |
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55 | </attached> |
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56 | </MovableEntity> |
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57 | </attached> |
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58 | <collisionShapes> |
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59 | <SphereCollisionShape radius="145" /> |
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60 | </collisionShapes> |
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61 | </StaticEntity> |
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62 | |
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63 | |
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64 | <!-- ---------------asteroid dome----------------- --> |
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65 | <?lua |
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66 | max = 16 |
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67 | for i = 0, max, 1 |
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68 | do |
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69 | y = math.sin(i/max*6)*750 |
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70 | z = math.cos(i/max*6)*750 |
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71 | j = 1 |
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72 | ?> |
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73 | |
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74 | <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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75 | |
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76 | <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static > |
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77 | <attached> |
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78 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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79 | </Model> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <BoxCollisionShape halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" /> |
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83 | </collisionShapes> |
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84 | </StaticEntity> |
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85 | |
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86 | <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static > |
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87 | <attached> |
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88 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh"> |
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89 | </Model> |
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90 | </attached> |
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91 | <collisionShapes> |
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92 | <BoxCollisionShape halfExtents="45,100,45" position = "0,0,0" /> |
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93 | </collisionShapes> |
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94 | </StaticEntity> |
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95 | |
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96 | <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static > |
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97 | <attached> |
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98 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh"> |
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99 | </Model> |
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100 | </attached> |
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101 | <collisionShapes> |
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102 | <BoxCollisionShape halfExtents="45,100,45" position = "0,0,0" /> |
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103 | </collisionShapes> |
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104 | </StaticEntity> |
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105 | |
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106 | <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static > |
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107 | <attached> |
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108 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh"> |
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109 | </Model> |
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110 | </attached> |
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111 | <collisionShapes> |
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112 | <BoxCollisionShape halfExtents="45,100,45" position = "0,0,0" /> |
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113 | </collisionShapes> |
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114 | </StaticEntity> |
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115 | |
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116 | <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static > |
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117 | <attached> |
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118 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh"> |
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119 | </Model> |
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120 | </attached> |
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121 | <collisionShapes> |
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122 | <BoxCollisionShape halfExtents="45,100,45" position = "0,0,0" /> |
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123 | </collisionShapes> |
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124 | </StaticEntity> |
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125 | |
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126 | <!-- ---------Top Asteroid----------- --> |
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127 | <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static > |
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128 | <attached> |
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129 | <Model position="0,0,0" scale=25 mesh="ast6.mesh"> |
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130 | </Model> |
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131 | </attached> |
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132 | <collisionShapes> |
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133 | <BoxCollisionShape halfExtents="50,140,30" position="0,0,0"/> |
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134 | </collisionShapes> |
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135 | </StaticEntity> |
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136 | |
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137 | <!-- top explosion, this is instantiated here so it does not load all resources |
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138 | later when the first kill happens. Far away since we don't want to see it --> |
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139 | <BigExplosion position="1e12,0,0" visible=false > |
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140 | </BigExplosion> |
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141 | |
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142 | |
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143 | |
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144 | <?lua end ?><!-- ---------------asteroid dome END-------------------> |
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145 | |
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146 | </Scene> |
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147 | </Level> |
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148 | |
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149 | |
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