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source: code/trunk/data/levels/gametype_lastmanstanding.oxw @ 7655

Last change on this file since 7655 was 7655, checked in by rgrieder, 13 years ago

Merged lastmanstanding back to trunk.

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1<?lua
2  include("stats.oxo")
3  include("hudtemplates3.oxo")
4  include("templates/lodinformation.oxt")
5  include("lastmanstandinghud.oxo")
6  include("templates/spaceship_assff.oxt")
7  include("templates/spaceship_pirate.oxt")
8  include("templates/pickup_representation_templates.oxt")
9?>
10
11<Level
12 name         = "Last Man Standing"
13 description  = "testmap for gametype last man standing"
14 gametype     =  "LastManStanding"
15>
16  <templates>
17    <Template link=lodtemplate_default />
18  </templates>
19
20  <Scene
21    ambientlight = "0.8, 0.8, 0.8"
22    skybox       = "Orxonox/skypanoramagen1"
23  >
24
25    <?lua
26      include("includes/pickups.oxi")
27    ?>
28
29<!----- Spawnpoints
30    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
31    <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
32    <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
33    <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
34    <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
35    <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
36    <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> ----->
37<Bot />
38
39<!-- ------------ middle asteroid -------------- -->
40    <StaticEntity position="0,20,0" collisionType=static>
41       <attached>
42           <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
43           <!-- ParticleEmitter position="0,0,0" source="Orxonox/Steam" / -->
44       </attached>
45      <collisionShapes>
46        <SphereCollisionShape radius="145" />
47      </collisionShapes>
48    </StaticEntity>
49
50    <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
51      <pickup>
52        <InvisiblePickup template=mediuminvisiblepickup />
53      </pickup>
54    </PickupSpawner>
55    <PickupSpawner position="-160,60,17" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
56      <pickup>
57        <InvisiblePickup template=hugeinvisiblepickup />
58      </pickup>
59    </PickupSpawner>
60    <StaticEntity position="-160,60,28.4"><!--EasterEgg-Indicator-->
61      <attached>
62        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
63      </attached>
64    </StaticEntity>
65
66<!-- ---------------asteroid dome----------------- -->
67<?lua
68max = 16
69for i = 0, max, 1
70do
71    y = math.sin(i/max*6)*750
72    z = math.cos(i/max*6)*750
73    j = 1
74    ?>
75
76    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
77
78    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
79      <attached>
80        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
81        </Model>
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
85      </collisionShapes>
86    </StaticEntity>
87
88    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
89      <attached>
90        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
91        </Model>
92      </attached>
93      <collisionShapes>
94        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
95      </collisionShapes>
96    </StaticEntity>
97
98    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
99      <attached>
100        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
101        </Model>
102      </attached>
103      <collisionShapes>
104        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
105      </collisionShapes>
106    </StaticEntity>
107
108    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
109      <attached>
110        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
111        </Model>
112      </attached>
113      <collisionShapes>
114        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
115      </collisionShapes>
116    </StaticEntity>
117
118    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
119      <attached>
120        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
121        </Model>
122      </attached>
123      <collisionShapes>
124        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
125      </collisionShapes>
126    </StaticEntity>
127
128<!-- ---------Top Asteroid----------- -->
129    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
130      <attached>
131        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
132        </Model>
133      </attached>
134      <collisionShapes>
135        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
136      </collisionShapes>
137    </StaticEntity>
138
139
140<?lua end ?>
141
142  </Scene>
143</Level>
144
145
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