| [6867] | 1 | <?lua | 
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 | 2 |   include("hudtemplates3.oxo") | 
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 | 3 |   include("stats.oxo") | 
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 | 4 |   include("templates/spaceship_assff.oxt") | 
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 | 5 |   include("templates/spaceship_H2.oxt") | 
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 | 6 |   include("templates/fps.oxt") | 
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| [7083] | 7 |   include("templates/lodinformation.oxt") | 
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| [6867] | 8 | ?> | 
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 | 9 |  | 
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 | 10 | <Level | 
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 | 11 |  name         = "fps" | 
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 | 12 |  description  = "tests" | 
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 | 13 | > | 
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| [7083] | 14 |   <templates> | 
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 | 15 |     <Template link=lodtemplate_default /> | 
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 | 16 |   </templates> | 
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 | 17 |  | 
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| [6867] | 18 |   <Scene | 
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 | 19 |    ambientlight = "0.1, 0.1, 0.1" | 
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 | 20 |    skybox       = "Orxonox/skypanoramagen1" | 
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 | 21 |    gravity      = "0,-1000,0" | 
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| [7284] | 22 |    negativeWorldRange = "-100000, -100000, -100000" | 
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 | 23 |    positiveWorldRange = " 100000,  100000,  100000" | 
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| [6867] | 24 |    hasPhysics   = true | 
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 | 25 |   > | 
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 | 26 |     <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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 | 27 |  | 
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| [6882] | 28 |   <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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| [6867] | 29 |       <attached> | 
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 | 30 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> | 
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 | 31 |       </attached> | 
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 | 32 |       <collisionShapes> | 
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 | 33 |         <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> | 
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 | 34 |       </collisionShapes> | 
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 | 35 |   </StaticEntity> | 
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 | 36 |  | 
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 | 37 | <?lua | 
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 | 38 | for i = 1, 10, 1 | 
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 | 39 | do ?> | 
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 | 40 |     <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> | 
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 | 41 | <?lua | 
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 | 42 | end | 
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 | 43 | ?> | 
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 | 44 |  | 
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 | 45 |  | 
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 | 46 | <?lua | 
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 | 47 | for i = 1, 200, 1 | 
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 | 48 | do | 
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 | 49 | j = math.random() | 
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 | 50 | ?> | 
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| [7057] | 51 |   <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > | 
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| [6867] | 52 |       <attached> | 
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 | 53 |         <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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 | 54 |       </attached> | 
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 | 55 |       <collisionShapes> | 
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 | 56 |         <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> | 
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 | 57 |       </collisionShapes> | 
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| [7057] | 58 |   </MovableEntity> | 
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| [6867] | 59 | <?lua | 
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 | 60 | end | 
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 | 61 | ?> | 
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 | 62 |  | 
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 | 63 |   </Scene> | 
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 | 64 | </Level> | 
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 | 65 |  | 
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