| [6867] | 1 | <?lua | 
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|  | 2 | include("hudtemplates3.oxo") | 
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|  | 3 | include("stats.oxo") | 
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|  | 4 | include("templates/spaceship_assff.oxt") | 
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|  | 5 | include("templates/spaceship_H2.oxt") | 
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|  | 6 | include("templates/fps.oxt") | 
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| [7083] | 7 | include("templates/lodinformation.oxt") | 
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| [6867] | 8 | ?> | 
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|  | 9 |  | 
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|  | 10 | <Level | 
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|  | 11 | name         = "fps" | 
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|  | 12 | description  = "tests" | 
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|  | 13 | > | 
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| [7083] | 14 | <templates> | 
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|  | 15 | <Template link=lodtemplate_default /> | 
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|  | 16 | </templates> | 
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|  | 17 |  | 
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| [6867] | 18 | <Scene | 
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|  | 19 | ambientlight = "0.1, 0.1, 0.1" | 
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|  | 20 | skybox       = "Orxonox/skypanoramagen1" | 
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|  | 21 | gravity      = "0,-1000,0" | 
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|  | 22 | negativeWorldRange = "(-100000, -100000, -100000)" | 
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|  | 23 | positiveWorldRange = "( 100000,  100000,  100000)" | 
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|  | 24 | hasPhysics   = true | 
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|  | 25 | > | 
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|  | 26 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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|  | 27 |  | 
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| [6882] | 28 | <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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| [6867] | 29 | <attached> | 
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|  | 30 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> | 
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|  | 31 | </attached> | 
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|  | 32 | <collisionShapes> | 
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|  | 33 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> | 
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|  | 34 | </collisionShapes> | 
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|  | 35 | </StaticEntity> | 
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|  | 36 |  | 
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|  | 37 | <?lua | 
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|  | 38 | for i = 1, 10, 1 | 
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|  | 39 | do ?> | 
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|  | 40 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> | 
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|  | 41 | <?lua | 
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|  | 42 | end | 
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|  | 43 | ?> | 
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|  | 44 |  | 
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|  | 45 |  | 
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|  | 46 | <?lua | 
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|  | 47 | for i = 1, 200, 1 | 
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|  | 48 | do | 
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|  | 49 | j = math.random() | 
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|  | 50 | ?> | 
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| [7057] | 51 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > | 
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| [6867] | 52 | <attached> | 
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|  | 53 | <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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|  | 54 | </attached> | 
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|  | 55 | <collisionShapes> | 
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|  | 56 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> | 
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|  | 57 | </collisionShapes> | 
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| [7057] | 58 | </MovableEntity> | 
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| [6867] | 59 | <?lua | 
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|  | 60 | end | 
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|  | 61 | ?> | 
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|  | 62 |  | 
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|  | 63 | </Scene> | 
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|  | 64 | </Level> | 
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|  | 65 |  | 
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