| 1 | <LevelInfo | 
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| 2 |   name = "Events showcase" | 
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| 3 |   description = "Level to test and showcase events." | 
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| 4 |   tags = "test, showcase"  | 
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| 5 | /> | 
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| 6 |  | 
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| 7 | <?lua | 
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| 8 |   include("HUDTemplates3.oxo") | 
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| 9 |   include("stats.oxo") | 
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| 10 |   include("templates/spaceshipAssff.oxt") | 
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| 11 |   include("templates/spaceshipH2.oxt") | 
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| 12 |   include("templates/lodInformation.oxt") | 
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| 13 | ?> | 
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| 14 |  | 
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| 15 | <Level | 
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| 16 |  name         = "Event testing" | 
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| 17 |  description  = "A simple level to test the event-system (with comments)" | 
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| 18 | > | 
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| 19 |   <templates> | 
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| 20 |     <Template link=lodtemplate_default /> | 
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| 21 |   </templates> | 
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| 22 |  | 
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| 23 |   <Scene | 
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| 24 |    ambientlight = "0.5, 0.5, 0.5" | 
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| 25 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 26 |   > | 
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| 27 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 28 |  | 
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| 29 |     <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 30 |  | 
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| 31 |     <Billboard position=" 300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
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| 32 |     <Billboard position=" 200,100,  0" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
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| 33 |     <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
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| 34 |     <Billboard position=" 100,100,  0" material="Examples/Flare" colour="1.0, 1.0, 0.0" /> | 
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| 35 |     <Billboard position="   0,100,  0" material="Examples/Flare" colour="0.0, 1.0, 0.0" /> | 
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| 36 |     <Billboard position="-100,100,  0" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
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| 37 |     <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
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| 38 |     <Billboard position="-200,100,  0" material="Examples/Flare" colour="0.0, 0.0, 1.0" /> | 
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| 39 |     <Billboard position="-300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
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| 40 |  | 
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| 41 |  | 
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| 42 |  | 
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| 43 |     <!-- | 
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| 44 |       Begin of the tutorial section. | 
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| 45 |     --> | 
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| 46 |  | 
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| 47 |  | 
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| 48 |  | 
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| 49 |     <!-- | 
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| 50 |       Note: | 
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| 51 |       All following examples use only one subobject (in nested layouts). But of course you can add more | 
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| 52 |       objects. They will all follow the same rules (depending on the example receive, send or pipe events). | 
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| 53 |  | 
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| 54 |       Some examples address objects by name. Those methods always address ALL objects with this name, no | 
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| 55 |       matter where they are in the XML-file (before or after the addressing object). Of course this also | 
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| 56 |       works with all amounts of objects from zero to infinity. In the examples I used two objects each. | 
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| 57 |     --> | 
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| 58 |  | 
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| 59 |  | 
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| 60 |     <!-- red --> | 
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| 61 |     <!-- | 
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| 62 |       Standard: | 
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| 63 |       Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). | 
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| 64 |       Every fired event of the source is mapped to the "visibility" state of the listener. | 
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| 65 |  | 
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| 66 |       This is a 1:1 mapping between event-listener and event-source. | 
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| 67 |     --> | 
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| 68 |     <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
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| 69 |       <events> | 
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| 70 |         <visibility> | 
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| 71 |           <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> | 
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| 72 |         </visibility> | 
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| 73 |       </events> | 
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| 74 |     </Billboard> | 
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| 75 |  | 
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| 76 |  | 
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| 77 |     <!-- orange --> | 
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| 78 |     <!-- | 
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| 79 |       EventListener: | 
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| 80 |       The EventListener object forwards all events from objects, whose names equal the "event" attribute | 
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| 81 |       of the EventListener, to the enclosing object (Billboard). | 
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| 82 |       In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard. | 
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| 83 |  | 
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| 84 |       The EventListener provides an 1:n mapping between one listener and multiple event-sources. | 
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| 85 |     --> | 
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| 86 |     <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
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| 87 |       <events> | 
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| 88 |         <visibility> | 
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| 89 |           <EventListener event="trigger2" /> | 
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| 90 |         </visibility> | 
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| 91 |       </events> | 
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| 92 |     </Billboard> | 
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| 93 |     <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" /> | 
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| 94 |     <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" /> | 
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| 95 |  | 
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| 96 |  | 
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| 97 |     <!-- yellow --> | 
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| 98 |     <!-- | 
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| 99 |       EventTarget: | 
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| 100 |       The EventTarget object forwards the events, received from objects whithin the "events" subsection, | 
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| 101 |       to all  objects whose names equal the "name" attribute. | 
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| 102 |       In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with | 
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| 103 |       name "bb3". | 
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| 104 |  | 
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| 105 |       The EventTarget provides an n:1 mapping between several listeners and one event-source. | 
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| 106 |     --> | 
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| 107 |     <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 108 |     <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 109 |     <EventTarget target="bb3"> | 
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| 110 |       <events> | 
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| 111 |         <visibility> | 
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| 112 |           <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" /> | 
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| 113 |         </visibility> | 
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| 114 |       </events> | 
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| 115 |     </EventTarget> | 
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| 116 |  | 
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| 117 |  | 
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| 118 |     <!-- green --> | 
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| 119 |     <!-- | 
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| 120 |       EventDispatcher: | 
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| 121 |       The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared | 
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| 122 |       to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but | 
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| 123 |       doesn't address objects with the "name" attribute. It rather places them directly inside the "targets" | 
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| 124 |       subsection. | 
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| 125 |       In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events | 
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| 126 |       to the Billboard object. | 
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| 127 |  | 
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| 128 |       The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source. | 
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| 129 |     --> | 
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| 130 |     <EventDispatcher> | 
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| 131 |       <targets> | 
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| 132 |         <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 133 |       </targets> | 
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| 134 |       <events> | 
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| 135 |         <visibility> | 
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| 136 |           <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" /> | 
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| 137 |         </visibility> | 
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| 138 |       </events> | 
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| 139 |     </EventDispatcher> | 
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| 140 |  | 
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| 141 |  | 
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| 142 |     <!-- turquoise --> | 
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| 143 |     <!-- | 
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| 144 |       Combination: | 
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| 145 |       By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can | 
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| 146 |       extract the event logic completely from the actual objects (Billboards and DistanceTriggers). | 
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| 147 |       In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5"). | 
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| 148 |  | 
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| 149 |       This combination allows an n:n mapping between event-listeners and event-sources. | 
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| 150 |     --> | 
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| 151 |     <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 152 |     <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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| 153 |     <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" /> | 
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| 154 |     <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" /> | 
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| 155 |     <EventDispatcher> | 
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| 156 |       <targets> | 
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| 157 |         <EventTarget target="bb5" /> | 
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| 158 |       </targets> | 
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| 159 |       <events> | 
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| 160 |         <visibility> | 
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| 161 |           <EventListener event="trigger5" /> | 
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| 162 |         </visibility> | 
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| 163 |       </events> | 
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| 164 |     </EventDispatcher> | 
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| 165 |  | 
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| 166 |  | 
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| 167 |     <!-- blue --> | 
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| 168 |     <!-- | 
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| 169 |       Mainstate: | 
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| 170 |       Apart from the standard states (like activity and visibility), each object can have a mainstate. | 
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| 171 |       You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the | 
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| 172 |       supported states of the object (except states which need the originator as a second argument). If | 
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| 173 |       the mainstate is set (by default that's not the case), you can send events to the "mainstate" state. | 
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| 174 |       This allows you to hide the actually affected state in the event-listener, while the event-source | 
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| 175 |       just sends events. | 
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| 176 |       Note that this example is exactly like the standard case, but the event is sent to the main-state, | 
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| 177 |       which in turn is set to "visibility". | 
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| 178 |     --> | 
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| 179 |     <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility"> | 
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| 180 |       <events> | 
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| 181 |         <mainstate> | 
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| 182 |           <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" /> | 
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| 183 |         </mainstate> | 
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| 184 |       </events> | 
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| 185 |     </Billboard> | 
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| 186 |  | 
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| 187 |  | 
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| 188 |     <!-- violet --> | 
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| 189 |     <!-- | 
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| 190 |       Event forwarding: | 
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| 191 |       As a consequence of the mainstate, events can also be sent without any explicit declaration of | 
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| 192 |       the targets state. This allows us to forward events from an event-source directly to a bunch of | 
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| 193 |       event-listeners. The events are automatically piped into the mainstate. Therefore the listeners | 
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| 194 |       have to declare their main-state. | 
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| 195 |       In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility). | 
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| 196 |       This does the same like the example above, but instead of piping events backwards from the source | 
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| 197 |       into the mainstate of the listener, we're forwarding the event implicitly to the mainstate. | 
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| 198 |     --> | 
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| 199 |     <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity"> | 
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| 200 |       <eventlisteners> | 
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| 201 |         <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" /> | 
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| 202 |       </eventlisteners> | 
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| 203 |     </DistanceTrigger> | 
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| 204 |  | 
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| 205 |  | 
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| 206 |  | 
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| 207 |     <!-- | 
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| 208 |       End of the tutorial section. | 
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| 209 |     --> | 
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| 210 |  | 
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| 211 |  | 
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| 212 |  | 
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| 213 |     <!-- | 
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| 214 |       The following example shows again the red (standard layout) and the violet (event forwarding) example, | 
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| 215 |       but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state | 
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| 216 |       (visibility) in the other examples. | 
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| 217 |     --> | 
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| 218 |     <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
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| 219 |     <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
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| 220 |     <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0> | 
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| 221 |       <events> | 
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| 222 |         <spawn> | 
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| 223 |           <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" /> | 
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| 224 |         </spawn> | 
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| 225 |       </events> | 
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| 226 |     </ParticleSpawner> | 
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| 227 |     <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity"> | 
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| 228 |       <eventlisteners> | 
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| 229 |         <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" /> | 
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| 230 |       </eventlisteners> | 
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| 231 |     </DistanceTrigger> | 
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| 232 |  | 
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| 233 |   </Scene> | 
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| 234 | </Level> | 
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