| [6417] | 1 | <?lua | 
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 | 2 |   include("hudtemplates3.oxo") | 
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 | 3 |   include("stats.oxo") | 
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 | 4 |   include("templates/spaceship_assff.oxt") | 
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 | 5 |   include("templates/spaceship_H2.oxt") | 
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| [7163] | 6 |   include("templates/lodinformation.oxt") | 
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| [6417] | 7 | ?> | 
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 | 8 |  | 
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 | 9 | <Level | 
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 | 10 |  name         = "Event testing" | 
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 | 11 |  description  = "A simple level to test the event-system (with comments)" | 
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 | 12 | > | 
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| [7163] | 13 |   <templates> | 
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 | 14 |     <Template link=lodtemplate_default /> | 
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 | 15 |   </templates> | 
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 | 16 |  | 
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| [6417] | 17 |   <Scene | 
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 | 18 |    ambientlight = "0.5, 0.5, 0.5" | 
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 | 19 |    skybox       = "Orxonox/skypanoramagen1" | 
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 | 20 |   > | 
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 | 21 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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 | 22 |  | 
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 | 23 |     <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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 | 24 |  | 
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 | 25 |     <Billboard position=" 300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
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 | 26 |     <Billboard position=" 200,100,  0" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
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 | 27 |     <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
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 | 28 |     <Billboard position=" 100,100,  0" material="Examples/Flare" colour="1.0, 1.0, 0.0" /> | 
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 | 29 |     <Billboard position="   0,100,  0" material="Examples/Flare" colour="0.0, 1.0, 0.0" /> | 
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 | 30 |     <Billboard position="-100,100,  0" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
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 | 31 |     <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
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 | 32 |     <Billboard position="-200,100,  0" material="Examples/Flare" colour="0.0, 0.0, 1.0" /> | 
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 | 33 |     <Billboard position="-300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
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 | 34 |  | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 |     <!-- | 
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 | 38 |       Begin of the tutorial section. | 
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 | 39 |     --> | 
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 | 40 |  | 
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 | 41 |  | 
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 | 42 |  | 
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 | 43 |     <!-- | 
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 | 44 |       Note: | 
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 | 45 |       All following examples use only one subobject (in nested layouts). But of course you can add more | 
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 | 46 |       objects. They will all follow the same rules (depending on the example receive, send or pipe events). | 
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 | 47 |  | 
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 | 48 |       Some examples address objects by name. Those methods always address ALL objects with this name, no | 
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 | 49 |       matter where they are in the XML-file (before or after the addressing object). Of course this also | 
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 | 50 |       works with all amounts of objects from zero to infinity. In the examples I used two objects each. | 
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 | 51 |     --> | 
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 | 52 |  | 
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 | 53 |  | 
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 | 54 |     <!-- red --> | 
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 | 55 |     <!-- | 
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 | 56 |       Standard: | 
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 | 57 |       Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). | 
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 | 58 |       Every fired event of the source is mapped to the "visibility" state of the listener. | 
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 | 59 |  | 
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 | 60 |       This is a 1:1 mapping between event-listener and event-source. | 
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 | 61 |     --> | 
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 | 62 |     <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
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 | 63 |       <events> | 
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 | 64 |         <visibility> | 
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 | 65 |           <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> | 
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 | 66 |         </visibility> | 
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 | 67 |       </events> | 
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 | 68 |     </Billboard> | 
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 | 69 |  | 
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 | 70 |  | 
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 | 71 |     <!-- orange --> | 
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 | 72 |     <!-- | 
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 | 73 |       EventListener: | 
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 | 74 |       The EventListener object forwards all events from objects, whose names equal the "event" attribute | 
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 | 75 |       of the EventListener, to the enclosing object (Billboard). | 
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 | 76 |       In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard. | 
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 | 77 |  | 
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 | 78 |       The EventListener provides an 1:n mapping between one listener and multiple event-sources. | 
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 | 79 |     --> | 
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 | 80 |     <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
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 | 81 |       <events> | 
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 | 82 |         <visibility> | 
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 | 83 |           <EventListener event="trigger2" /> | 
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 | 84 |         </visibility> | 
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 | 85 |       </events> | 
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 | 86 |     </Billboard> | 
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 | 87 |     <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" /> | 
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 | 88 |     <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" /> | 
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 | 89 |  | 
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 | 90 |  | 
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 | 91 |     <!-- yellow --> | 
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 | 92 |     <!-- | 
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 | 93 |       EventTarget: | 
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 | 94 |       The EventTarget object forwards the events, received from objects whithin the "events" subsection, | 
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 | 95 |       to all  objects whose names equal the "name" attribute. | 
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 | 96 |       In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with | 
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 | 97 |       name "bb3". | 
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 | 98 |  | 
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 | 99 |       The EventTarget provides an n:1 mapping between several listeners and one event-source. | 
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 | 100 |     --> | 
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 | 101 |     <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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 | 102 |     <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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 | 103 |     <EventTarget target="bb3"> | 
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 | 104 |       <events> | 
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 | 105 |         <visibility> | 
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 | 106 |           <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" /> | 
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 | 107 |         </visibility> | 
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 | 108 |       </events> | 
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 | 109 |     </EventTarget> | 
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 | 110 |  | 
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 | 111 |  | 
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 | 112 |     <!-- green --> | 
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 | 113 |     <!-- | 
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 | 114 |       EventDispatcher: | 
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 | 115 |       The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared | 
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 | 116 |       to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but | 
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 | 117 |       doesn't address objects with the "name" attribute. It rather places them directly inside the "targets" | 
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 | 118 |       subsection. | 
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 | 119 |       In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events | 
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 | 120 |       to the Billboard object. | 
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 | 121 |  | 
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 | 122 |       The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source. | 
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 | 123 |     --> | 
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 | 124 |     <EventDispatcher> | 
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 | 125 |       <targets> | 
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 | 126 |         <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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 | 127 |       </targets> | 
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 | 128 |       <events> | 
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 | 129 |         <visibility> | 
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 | 130 |           <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" /> | 
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 | 131 |         </visibility> | 
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 | 132 |       </events> | 
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 | 133 |     </EventDispatcher> | 
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 | 134 |  | 
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 | 135 |  | 
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 | 136 |     <!-- turquoise --> | 
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 | 137 |     <!-- | 
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 | 138 |       Combination: | 
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 | 139 |       By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can | 
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 | 140 |       extract the event logic completely from the actual objects (Billboards and DistanceTriggers). | 
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 | 141 |       In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5"). | 
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 | 142 |  | 
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 | 143 |       This combination allows an n:n mapping between event-listeners and event-sources. | 
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 | 144 |     --> | 
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 | 145 |     <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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 | 146 |     <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
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 | 147 |     <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" /> | 
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 | 148 |     <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" /> | 
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 | 149 |     <EventDispatcher> | 
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 | 150 |       <targets> | 
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 | 151 |         <EventTarget target="bb5" /> | 
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 | 152 |       </targets> | 
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 | 153 |       <events> | 
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 | 154 |         <visibility> | 
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 | 155 |           <EventListener event="trigger5" /> | 
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 | 156 |         </visibility> | 
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 | 157 |       </events> | 
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 | 158 |     </EventDispatcher> | 
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 | 159 |  | 
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 | 160 |  | 
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 | 161 |     <!-- blue --> | 
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 | 162 |     <!-- | 
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 | 163 |       Mainstate: | 
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 | 164 |       Apart from the standard states (like activity and visibility), each object can have a mainstate. | 
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 | 165 |       You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the | 
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 | 166 |       supported states of the object (except states which need the originator as a second argument). If | 
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 | 167 |       the mainstate is set (by default that's not the case), you can send events to the "mainstate" state. | 
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 | 168 |       This allows you to hide the actually affected state in the event-listener, while the event-source | 
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 | 169 |       just sends events. | 
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 | 170 |       Note that this example is exactly like the standard case, but the event is sent to the main-state, | 
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 | 171 |       which in turn is set to "visibility". | 
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 | 172 |     --> | 
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 | 173 |     <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility"> | 
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 | 174 |       <events> | 
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 | 175 |         <mainstate> | 
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 | 176 |           <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" /> | 
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 | 177 |         </mainstate> | 
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 | 178 |       </events> | 
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 | 179 |     </Billboard> | 
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 | 180 |  | 
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 | 181 |  | 
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 | 182 |     <!-- violet --> | 
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 | 183 |     <!-- | 
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 | 184 |       Event forwarding: | 
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 | 185 |       As a consequence of the mainstate, events can also be sent without any explicit declaration of | 
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 | 186 |       the targets state. This allows us to forward events from an event-source directly to a bunch of | 
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 | 187 |       event-listeners. The events are automatically piped into the mainstate. Therefore the listeners | 
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 | 188 |       have to declare their main-state. | 
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 | 189 |       In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility). | 
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 | 190 |       This does the same like the example above, but instead of piping events backwards from the source | 
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 | 191 |       into the mainstate of the listener, we're forwarding the event implicitly to the mainstate. | 
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 | 192 |     --> | 
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 | 193 |     <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity"> | 
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 | 194 |       <eventlisteners> | 
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 | 195 |         <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" /> | 
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 | 196 |       </eventlisteners> | 
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 | 197 |     </DistanceTrigger> | 
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 | 198 |  | 
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 | 199 |  | 
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 | 200 |  | 
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 | 201 |     <!-- | 
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 | 202 |       End of the tutorial section. | 
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 | 203 |     --> | 
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 | 204 |  | 
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 | 205 |  | 
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 | 206 |  | 
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 | 207 |     <!-- | 
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 | 208 |       The following example shows again the red (standard layout) and the violet (event forwarding) example, | 
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 | 209 |       but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state | 
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 | 210 |       (visibility) in the other examples. | 
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 | 211 |     --> | 
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 | 212 |     <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
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 | 213 |     <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
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 | 214 |     <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0> | 
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 | 215 |       <events> | 
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 | 216 |         <spawn> | 
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 | 217 |           <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" /> | 
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 | 218 |         </spawn> | 
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 | 219 |       </events> | 
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 | 220 |     </ParticleSpawner> | 
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 | 221 |     <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity"> | 
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 | 222 |       <eventlisteners> | 
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 | 223 |         <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" /> | 
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 | 224 |       </eventlisteners> | 
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 | 225 |     </DistanceTrigger> | 
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 | 226 |  | 
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 | 227 |   </Scene> | 
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 | 228 | </Level> | 
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