| [9985] | 1 | <!-- --> | 
|---|
| [7648] | 2 | <LevelInfo | 
|---|
 | 3 |   name = "Events showcase" | 
|---|
 | 4 |   description = "Level to test and showcase events." | 
|---|
| [9016] | 5 |   tags = "test, showcase" | 
|---|
 | 6 |   screenshot = "eventsshowcase.png" | 
|---|
| [7648] | 7 | /> | 
|---|
 | 8 |  | 
|---|
| [6417] | 9 | <?lua | 
|---|
| [7679] | 10 |   include("HUDTemplates3.oxo") | 
|---|
| [6417] | 11 |   include("stats.oxo") | 
|---|
| [7679] | 12 |   include("templates/spaceshipAssff.oxt") | 
|---|
 | 13 |   include("templates/spaceshipH2.oxt") | 
|---|
 | 14 |   include("templates/lodInformation.oxt") | 
|---|
| [6417] | 15 | ?> | 
|---|
 | 16 |  | 
|---|
| [9016] | 17 | <Level> | 
|---|
| [7163] | 18 |   <templates> | 
|---|
 | 19 |     <Template link=lodtemplate_default /> | 
|---|
 | 20 |   </templates> | 
|---|
| [8706] | 21 |   <?lua include("includes/notifications.oxi") ?> | 
|---|
| [7163] | 22 |  | 
|---|
| [6417] | 23 |   <Scene | 
|---|
 | 24 |    ambientlight = "0.5, 0.5, 0.5" | 
|---|
| [9348] | 25 |    skybox       = "Orxonox/skyBoxBasic" | 
|---|
| [6417] | 26 |   > | 
|---|
 | 27 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
|---|
 | 28 |  | 
|---|
 | 29 |     <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
|---|
 | 30 |  | 
|---|
 | 31 |     <Billboard position=" 300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
|---|
 | 32 |     <Billboard position=" 200,100,  0" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
|---|
 | 33 |     <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> | 
|---|
 | 34 |     <Billboard position=" 100,100,  0" material="Examples/Flare" colour="1.0, 1.0, 0.0" /> | 
|---|
 | 35 |     <Billboard position="   0,100,  0" material="Examples/Flare" colour="0.0, 1.0, 0.0" /> | 
|---|
 | 36 |     <Billboard position="-100,100,  0" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
|---|
 | 37 |     <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> | 
|---|
 | 38 |     <Billboard position="-200,100,  0" material="Examples/Flare" colour="0.0, 0.0, 1.0" /> | 
|---|
 | 39 |     <Billboard position="-300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
|---|
 | 40 |  | 
|---|
 | 41 |  | 
|---|
 | 42 |  | 
|---|
 | 43 |     <!-- | 
|---|
 | 44 |       Begin of the tutorial section. | 
|---|
 | 45 |     --> | 
|---|
 | 46 |  | 
|---|
 | 47 |  | 
|---|
 | 48 |  | 
|---|
 | 49 |     <!-- | 
|---|
 | 50 |       Note: | 
|---|
 | 51 |       All following examples use only one subobject (in nested layouts). But of course you can add more | 
|---|
 | 52 |       objects. They will all follow the same rules (depending on the example receive, send or pipe events). | 
|---|
 | 53 |  | 
|---|
 | 54 |       Some examples address objects by name. Those methods always address ALL objects with this name, no | 
|---|
 | 55 |       matter where they are in the XML-file (before or after the addressing object). Of course this also | 
|---|
 | 56 |       works with all amounts of objects from zero to infinity. In the examples I used two objects each. | 
|---|
 | 57 |     --> | 
|---|
 | 58 |  | 
|---|
 | 59 |  | 
|---|
 | 60 |     <!-- red --> | 
|---|
 | 61 |     <!-- | 
|---|
 | 62 |       Standard: | 
|---|
 | 63 |       Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). | 
|---|
 | 64 |       Every fired event of the source is mapped to the "visibility" state of the listener. | 
|---|
 | 65 |  | 
|---|
 | 66 |       This is a 1:1 mapping between event-listener and event-source. | 
|---|
 | 67 |     --> | 
|---|
 | 68 |     <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
|---|
 | 69 |       <events> | 
|---|
 | 70 |         <visibility> | 
|---|
 | 71 |           <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> | 
|---|
 | 72 |         </visibility> | 
|---|
 | 73 |       </events> | 
|---|
 | 74 |     </Billboard> | 
|---|
 | 75 |  | 
|---|
 | 76 |  | 
|---|
 | 77 |     <!-- orange --> | 
|---|
 | 78 |     <!-- | 
|---|
 | 79 |       EventListener: | 
|---|
 | 80 |       The EventListener object forwards all events from objects, whose names equal the "event" attribute | 
|---|
 | 81 |       of the EventListener, to the enclosing object (Billboard). | 
|---|
 | 82 |       In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard. | 
|---|
 | 83 |  | 
|---|
 | 84 |       The EventListener provides an 1:n mapping between one listener and multiple event-sources. | 
|---|
 | 85 |     --> | 
|---|
 | 86 |     <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> | 
|---|
 | 87 |       <events> | 
|---|
 | 88 |         <visibility> | 
|---|
 | 89 |           <EventListener event="trigger2" /> | 
|---|
 | 90 |         </visibility> | 
|---|
 | 91 |       </events> | 
|---|
 | 92 |     </Billboard> | 
|---|
 | 93 |     <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" /> | 
|---|
 | 94 |     <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" /> | 
|---|
 | 95 |  | 
|---|
 | 96 |  | 
|---|
 | 97 |     <!-- yellow --> | 
|---|
 | 98 |     <!-- | 
|---|
 | 99 |       EventTarget: | 
|---|
 | 100 |       The EventTarget object forwards the events, received from objects whithin the "events" subsection, | 
|---|
 | 101 |       to all  objects whose names equal the "name" attribute. | 
|---|
 | 102 |       In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with | 
|---|
 | 103 |       name "bb3". | 
|---|
 | 104 |  | 
|---|
 | 105 |       The EventTarget provides an n:1 mapping between several listeners and one event-source. | 
|---|
 | 106 |     --> | 
|---|
 | 107 |     <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
|---|
 | 108 |     <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
|---|
 | 109 |     <EventTarget target="bb3"> | 
|---|
 | 110 |       <events> | 
|---|
 | 111 |         <visibility> | 
|---|
 | 112 |           <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" /> | 
|---|
 | 113 |         </visibility> | 
|---|
 | 114 |       </events> | 
|---|
 | 115 |     </EventTarget> | 
|---|
 | 116 |  | 
|---|
 | 117 |  | 
|---|
 | 118 |     <!-- green --> | 
|---|
 | 119 |     <!-- | 
|---|
 | 120 |       EventDispatcher: | 
|---|
 | 121 |       The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared | 
|---|
 | 122 |       to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but | 
|---|
 | 123 |       doesn't address objects with the "name" attribute. It rather places them directly inside the "targets" | 
|---|
 | 124 |       subsection. | 
|---|
 | 125 |       In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events | 
|---|
 | 126 |       to the Billboard object. | 
|---|
 | 127 |  | 
|---|
 | 128 |       The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source. | 
|---|
 | 129 |     --> | 
|---|
 | 130 |     <EventDispatcher> | 
|---|
 | 131 |       <targets> | 
|---|
 | 132 |         <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
|---|
 | 133 |       </targets> | 
|---|
 | 134 |       <events> | 
|---|
 | 135 |         <visibility> | 
|---|
 | 136 |           <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" /> | 
|---|
 | 137 |         </visibility> | 
|---|
 | 138 |       </events> | 
|---|
 | 139 |     </EventDispatcher> | 
|---|
 | 140 |  | 
|---|
 | 141 |  | 
|---|
 | 142 |     <!-- turquoise --> | 
|---|
 | 143 |     <!-- | 
|---|
 | 144 |       Combination: | 
|---|
 | 145 |       By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can | 
|---|
 | 146 |       extract the event logic completely from the actual objects (Billboards and DistanceTriggers). | 
|---|
 | 147 |       In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5"). | 
|---|
 | 148 |  | 
|---|
 | 149 |       This combination allows an n:n mapping between event-listeners and event-sources. | 
|---|
 | 150 |     --> | 
|---|
 | 151 |     <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
|---|
 | 152 |     <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> | 
|---|
 | 153 |     <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" /> | 
|---|
 | 154 |     <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" /> | 
|---|
 | 155 |     <EventDispatcher> | 
|---|
 | 156 |       <targets> | 
|---|
 | 157 |         <EventTarget target="bb5" /> | 
|---|
 | 158 |       </targets> | 
|---|
 | 159 |       <events> | 
|---|
 | 160 |         <visibility> | 
|---|
 | 161 |           <EventListener event="trigger5" /> | 
|---|
 | 162 |         </visibility> | 
|---|
 | 163 |       </events> | 
|---|
 | 164 |     </EventDispatcher> | 
|---|
 | 165 |  | 
|---|
 | 166 |  | 
|---|
 | 167 |     <!-- blue --> | 
|---|
 | 168 |     <!-- | 
|---|
 | 169 |       Mainstate: | 
|---|
 | 170 |       Apart from the standard states (like activity and visibility), each object can have a mainstate. | 
|---|
 | 171 |       You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the | 
|---|
 | 172 |       supported states of the object (except states which need the originator as a second argument). If | 
|---|
 | 173 |       the mainstate is set (by default that's not the case), you can send events to the "mainstate" state. | 
|---|
 | 174 |       This allows you to hide the actually affected state in the event-listener, while the event-source | 
|---|
 | 175 |       just sends events. | 
|---|
 | 176 |       Note that this example is exactly like the standard case, but the event is sent to the main-state, | 
|---|
 | 177 |       which in turn is set to "visibility". | 
|---|
 | 178 |     --> | 
|---|
 | 179 |     <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility"> | 
|---|
 | 180 |       <events> | 
|---|
 | 181 |         <mainstate> | 
|---|
 | 182 |           <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" /> | 
|---|
 | 183 |         </mainstate> | 
|---|
 | 184 |       </events> | 
|---|
 | 185 |     </Billboard> | 
|---|
 | 186 |  | 
|---|
 | 187 |  | 
|---|
 | 188 |     <!-- violet --> | 
|---|
 | 189 |     <!-- | 
|---|
 | 190 |       Event forwarding: | 
|---|
 | 191 |       As a consequence of the mainstate, events can also be sent without any explicit declaration of | 
|---|
 | 192 |       the targets state. This allows us to forward events from an event-source directly to a bunch of | 
|---|
 | 193 |       event-listeners. The events are automatically piped into the mainstate. Therefore the listeners | 
|---|
 | 194 |       have to declare their main-state. | 
|---|
 | 195 |       In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility). | 
|---|
 | 196 |       This does the same like the example above, but instead of piping events backwards from the source | 
|---|
 | 197 |       into the mainstate of the listener, we're forwarding the event implicitly to the mainstate. | 
|---|
 | 198 |     --> | 
|---|
 | 199 |     <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity"> | 
|---|
 | 200 |       <eventlisteners> | 
|---|
 | 201 |         <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" /> | 
|---|
 | 202 |       </eventlisteners> | 
|---|
 | 203 |     </DistanceTrigger> | 
|---|
 | 204 |  | 
|---|
 | 205 |  | 
|---|
 | 206 |  | 
|---|
 | 207 |     <!-- | 
|---|
 | 208 |       End of the tutorial section. | 
|---|
 | 209 |     --> | 
|---|
 | 210 |  | 
|---|
 | 211 |  | 
|---|
 | 212 |  | 
|---|
 | 213 |     <!-- | 
|---|
 | 214 |       The following example shows again the red (standard layout) and the violet (event forwarding) example, | 
|---|
 | 215 |       but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state | 
|---|
 | 216 |       (visibility) in the other examples. | 
|---|
 | 217 |     --> | 
|---|
 | 218 |     <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> | 
|---|
 | 219 |     <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> | 
|---|
 | 220 |     <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0> | 
|---|
 | 221 |       <events> | 
|---|
 | 222 |         <spawn> | 
|---|
 | 223 |           <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" /> | 
|---|
 | 224 |         </spawn> | 
|---|
 | 225 |       </events> | 
|---|
 | 226 |     </ParticleSpawner> | 
|---|
 | 227 |     <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity"> | 
|---|
 | 228 |       <eventlisteners> | 
|---|
 | 229 |         <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" /> | 
|---|
 | 230 |       </eventlisteners> | 
|---|
 | 231 |     </DistanceTrigger> | 
|---|
 | 232 |  | 
|---|
 | 233 |   </Scene> | 
|---|
 | 234 | </Level> | 
|---|