| [10262] | 1 | <LevelInfo | 
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 | 2 |  name = "Modular Ships - Test 1" | 
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 | 3 |  description = "A level to test the implementation of HeavyCruiser as modular spaceship." | 
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 | 4 |  tags = "test" | 
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 | 5 |  screenshot = "emptylevel.png" | 
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 | 6 | /> | 
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 | 7 |  | 
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 | 8 | <?lua | 
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 | 9 |   include("stats.oxo") | 
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 | 10 |   include("HUDTemplates3.oxo") | 
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 | 11 |   include("templates/lodInformation.oxt") | 
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 | 12 | ?> | 
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 | 13 |  | 
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 | 14 | <?lua | 
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 | 15 |   include("templates/spaceshipAssff2.oxt") | 
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 | 16 |   include("templates/spaceshipPirate.oxt") | 
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 | 17 |   include("templates/spaceshipEscort.oxt") | 
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 | 18 |   include("templates/HeavyCruiser.oxt") | 
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 | 19 | ?> | 
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 | 20 |  | 
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 | 21 | <Level> | 
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 | 22 |   <templates> | 
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 | 23 |     <Template link=lodtemplate_default /> | 
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 | 24 |   </templates> | 
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 | 25 |   <?lua include("includes/notifications.oxi") ?> | 
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 | 26 |  | 
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 | 27 |   <Scene | 
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 | 28 |     ambientlight = "0.8, 0.8, 0.8" | 
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 | 29 |     skybox       = "Orxonox/Starbox" | 
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 | 30 |   > | 
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 | 31 |  | 
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 | 32 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> | 
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 | 33 |     <!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> --> | 
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 | 34 |     <SpawnPoint team=0 position="-500,0,0" lookat="0,0,0" spawnclass=ModularSpaceShip pawndesign=HeavyCruiser /> | 
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 | 35 |      | 
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 | 36 |     <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true> | 
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 | 37 |     <attached>  | 
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 | 38 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="40,40,40" />  | 
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 | 39 |         <StaticEntity position="0,90,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > | 
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 | 40 |             <attached>  | 
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 | 41 |                 <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />  | 
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 | 42 |             </attached>  | 
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 | 43 |             <collisionShapes>  | 
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 | 44 |                 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />  | 
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 | 45 |             </collisionShapes>  | 
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 | 46 |         </StaticEntity> | 
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 | 47 |     </attached>  | 
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 | 48 |     <collisionShapes>  | 
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 | 49 |         <BoxCollisionShape position="0,0,0" halfExtents="40,40,40" />  | 
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 | 50 |     </collisionShapes>  | 
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 | 51 |     </MovableEntity> | 
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 | 52 |      | 
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 | 53 |     <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,-100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 0" > | 
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 | 54 |         <attached> | 
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 | 55 |             <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> | 
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 | 56 |             <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" /> | 
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 | 57 |             <StaticEntity position="0,-120,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > | 
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 | 58 |                 <attached>  | 
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 | 59 |                     <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> | 
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 | 60 |                     <Model position="0,0,60" mesh="cube.mesh" scale3D="30,30,30" />  | 
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 | 61 |                 </attached>  | 
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 | 62 |                 <collisionShapes>  | 
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 | 63 |                     <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />  | 
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 | 64 |                     <BoxCollisionShape position="0,0,60" halfExtents="30,30,30" />  | 
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 | 65 |                 </collisionShapes>  | 
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 | 66 |             </StaticEntity> | 
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 | 67 |             <StaticEntity position="0,-180,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > | 
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 | 68 |                 <attached>  | 
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 | 69 |                     <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> | 
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 | 70 |                     <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />  | 
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 | 71 |                 </attached>  | 
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 | 72 |                 <collisionShapes>  | 
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 | 73 |                     <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />  | 
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 | 74 |                     <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />  | 
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 | 75 |                 </collisionShapes>  | 
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 | 76 |             </StaticEntity> | 
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 | 77 |         </attached> | 
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 | 78 |         <collisionShapes> | 
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 | 79 |             <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> | 
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 | 80 |             <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" /> | 
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 | 81 |         </collisionShapes> | 
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 | 82 |     </Pawn> | 
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 | 83 |  | 
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 | 84 |     <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 1" > | 
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 | 85 |         <attached> | 
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 | 86 |             <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> | 
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 | 87 |             <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" /> | 
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 | 88 |         </attached> | 
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 | 89 |         <collisionShapes> | 
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 | 90 |             <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> | 
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 | 91 |             <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" /> | 
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 | 92 |         </collisionShapes> | 
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 | 93 |     </Pawn> | 
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 | 94 |      | 
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 | 95 |     <ModularSpaceShip position="0,-100,-200"> | 
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 | 96 |       <templates> | 
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 | 97 |         <Template link=spaceshippirate /> | 
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 | 98 |       </templates> | 
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 | 99 |     </ModularSpaceShip> | 
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 | 100 |      | 
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 | 101 |     <ModularSpaceShip position="0,-1000,-200" health="2000" maxhealth="4000" initialhealth="2000"> | 
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 | 102 |       <templates> | 
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 | 103 |         <Template link=HeavyCruiser /> | 
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 | 104 |       </templates> | 
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 | 105 |     </ModularSpaceShip> | 
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 | 106 |      | 
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 | 107 |   </Scene> | 
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 | 108 | </Level> | 
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 | 109 |  | 
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