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source: code/trunk/data/levels/InsideSpaceStation.oxw @ 11332

Last change on this file since 11332 was 11104, checked in by fvultier, 10 years ago

Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also displayed in FPS mode. Removed two unused redundant files.

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1<!-- -->
2<LevelInfo
3 name = "Inside Space Station"
4 description = "Level to test the Space Station"
5 tags = "test"
6 screenshot = "InsideSpaceStation.png"
7/>
8
9<?lua
10  include("HUDTemplates3.oxo")
11  include("HUDTemplatesFPS.oxo")
12  include("stats.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/spaceshipH2.oxt")
15  include("templates/FPS.oxt")
16  include("templates/lodInformation.oxt")
17?>
18
19<Level>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.3, 0.3, 0.3"
27   skybox       = "Orxonox/skyBoxBasic"
28   gravity      = "0,-1000,0"
29   negativeWorldRange = "-100000, -100000, -100000"
30   positiveWorldRange = " 100000,  100000,  100000"
31   hasPhysics   = true
32  >
33    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
34
35  <StaticEntity position="0,0,0" direction="1,0,0" pitch=180 collisionType=static mass=100000 friction=0.01 >
36      <attached>
37        <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
38        <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
39        <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" />
40        <Model position="-5000,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" />
41        <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" />
42        <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" />
43        <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" />
44        <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" />
45        <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" />
46        <Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" />
47        <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" />
48        <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" />
49        <Model position="-1900,50,0" roll=180 mesh="ss_flag_eu.mesh" scale3D="20,20,20" />
50        <Model position="-1500,50,0" roll=180 mesh="ss_flag_cau.mesh" scale3D="20,20,20" />
51        <Model position="-1650,50,0" roll=180 mesh="ss_flag_csa.mesh" scale3D="20,20,20" />
52      </attached>
53      <collisionShapes>
54        <BoxCollisionShape position="0,-100,0" halfExtents="5000000,0,100000" />
55        <BoxCollisionShape position="0,50,0" halfExtents="500000,0,100000" />
56        <BoxCollisionShape position="0,0,100" halfExtents="50000,100000,0" />
57        <BoxCollisionShape position="0,0,-100" halfExtents="500000,100000,0" />
58      </collisionShapes>
59  </StaticEntity>
60
61<?lua
62for i = 1, 10, 1
63do ?>
64    <SpawnPoint position="0,0,0" direction="-1, 0, 0" scale3D="0.5,100,0.5" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps />
65<?lua
66end
67?>
68
69
70<?lua
71for i = 1, 200, 1
72do
73j = math.random()
74?>
75  <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" >
76      <attached>
77        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
78      </attached>
79      <collisionShapes>
80        <SphereCollisionShape radius="<?lua print(j * 100) ?>" />
81      </collisionShapes>
82  </MovableEntity>
83<?lua
84end
85?>
86
87  </Scene>
88</Level>
89
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