| [7648] | 1 | <LevelInfo | 
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|  | 2 | name = "FPS testlevel" | 
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|  | 3 | description = "Level to test First Person Shooter" | 
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|  | 4 | tags = "test" | 
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|  | 5 | /> | 
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|  | 6 |  | 
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| [6867] | 7 | <?lua | 
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| [7679] | 8 | include("HUDTemplates3.oxo") | 
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| [6867] | 9 | include("stats.oxo") | 
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| [7679] | 10 | include("templates/spaceshipAssff.oxt") | 
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|  | 11 | include("templates/spaceshipH2.oxt") | 
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|  | 12 | include("templates/FPS.oxt") | 
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|  | 13 | include("templates/lodInformation.oxt") | 
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| [6867] | 14 | ?> | 
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|  | 15 |  | 
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|  | 16 | <Level | 
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|  | 17 | name         = "fps" | 
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|  | 18 | description  = "tests" | 
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|  | 19 | > | 
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| [7083] | 20 | <templates> | 
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|  | 21 | <Template link=lodtemplate_default /> | 
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|  | 22 | </templates> | 
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|  | 23 |  | 
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| [6867] | 24 | <Scene | 
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|  | 25 | ambientlight = "0.1, 0.1, 0.1" | 
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|  | 26 | skybox       = "Orxonox/skypanoramagen1" | 
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|  | 27 | gravity      = "0,-1000,0" | 
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| [7284] | 28 | negativeWorldRange = "-100000, -100000, -100000" | 
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|  | 29 | positiveWorldRange = " 100000,  100000,  100000" | 
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| [6867] | 30 | hasPhysics   = true | 
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|  | 31 | > | 
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|  | 32 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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|  | 33 |  | 
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| [6882] | 34 | <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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| [6867] | 35 | <attached> | 
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|  | 36 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> | 
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|  | 37 | </attached> | 
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|  | 38 | <collisionShapes> | 
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|  | 39 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> | 
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|  | 40 | </collisionShapes> | 
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|  | 41 | </StaticEntity> | 
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|  | 42 |  | 
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|  | 43 | <?lua | 
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|  | 44 | for i = 1, 10, 1 | 
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|  | 45 | do ?> | 
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|  | 46 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> | 
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|  | 47 | <?lua | 
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|  | 48 | end | 
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|  | 49 | ?> | 
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|  | 50 |  | 
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|  | 51 |  | 
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|  | 52 | <?lua | 
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|  | 53 | for i = 1, 200, 1 | 
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|  | 54 | do | 
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|  | 55 | j = math.random() | 
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|  | 56 | ?> | 
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| [7057] | 57 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > | 
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| [6867] | 58 | <attached> | 
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| [8079] | 59 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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| [6867] | 60 | </attached> | 
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|  | 61 | <collisionShapes> | 
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|  | 62 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> | 
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|  | 63 | </collisionShapes> | 
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| [7057] | 64 | </MovableEntity> | 
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| [6867] | 65 | <?lua | 
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|  | 66 | end | 
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|  | 67 | ?> | 
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|  | 68 |  | 
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|  | 69 | </Scene> | 
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|  | 70 | </Level> | 
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|  | 71 |  | 
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