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source: code/trunk/data/gui/scripts/SheetManager.lua @ 7689

Last change on this file since 7689 was 7689, checked in by dafrick, 13 years ago

Merging menu branch to trunk.

  • Property svn:eol-style set to native
File size: 7.8 KB
Line 
1-- SheetManager.lua
2
3local cursor = CEGUI.MouseCursor:getSingleton()
4local loadedSheets = {}
5local activeMenuSheets = {size = 0, topSheetTuple = nil}
6local menuSheetsRoot = guiMgr:getMenuRootWindow()
7local bInGameConsoleClosed = false
8local mainMenuLoaded = false
9orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed")
10
11-----------------------
12--- Local functions ---
13-----------------------
14
15local function hideCursor()
16    if cursor:isVisible() then
17        cursor:hide()
18    end
19end
20
21local function showCursor()
22    if not cursor:isVisible() and inputMgr:isMouseExclusive() then
23        cursor:show()
24    end
25end
26
27
28------------------------
29--- Global functions ---
30------------------------
31
32-- Loads the GUI with the specified name
33-- The name corresponds to the filename of the *.lua and *.layout files
34-- but without the extension
35function loadSheet(name)
36    -- Check if it has already been loaded
37    local sheet = loadedSheets[name]
38    if sheet == nil then
39        -- Load the sheet
40        sheet = require(name)
41        sheet:load()
42        loadedSheets[name] = sheet
43    end
44    return sheet
45end
46
47-- ?
48function showMenuSheet(name, bHidePrevious, bNoInput, ptr)
49    local sheet = showMenuSheet(name, bHidePrevious, bNoInput)
50    sheet.overlay = ptr
51    return sheet
52end
53
54-- Shows the specified menu sheet and loads it if neccessary
55function showMenuSheet(name, bHidePrevious, bNoInput)
56    if name == "" then
57        return nil
58    end
59    -- Get sheet (or load it)
60    local menuSheet = loadSheet(name)
61
62    -- Use sheet's value if nil was provided
63    if bHidePrevious == nil then
64        bHidePrevious = menuSheet.bHidePrevious
65        assert(bHidePrevious ~= nil)
66    end
67
68    -- Set bNoInput to false if it hasn't been set.
69    if bNoInput == nil then
70        bNoInput = false
71    end
72
73    -- Count the number of sheets that don't need input till the first that does.
74    local counter = noInputSheetIndex()
75    -- Pause game control if this is the first menu to be displayed
76    -- HUGE HACK?
77    if bNoInput == false and counter == 0 then
78        orxonox.HumanController:pauseControl()
79    end
80
81    -- Hide if already displayed (to make sure it is up front in the end)
82    if activeMenuSheets[name] ~= nil then
83        hideMenuSheet(name)
84    end
85
86    if bNoInput == true then
87        menuSheet.tShowCursor = TriBool.Dontcare
88    end
89
90    -- Add the sheet in a tuple of additional information
91    local sheetTuple =
92    {
93        ["sheet"]          = menuSheet,
94        ["bHidePrevious"]  = bHidePrevious,
95        ["bNoInput"]       = bNoInput
96    }
97    table.insert(activeMenuSheets, sheetTuple) -- indexed array access
98    activeMenuSheets[name] = sheetTuple -- name access
99    activeMenuSheets.size = activeMenuSheets.size + 1
100    activeMenuSheets.topSheetTuple = sheetTuple
101
102    -- Add sheet to the root window
103    menuSheetsRoot:addChildWindow(menuSheet.window)
104
105    -- If sheet is the MainMenu
106    if name == "MainMenu" then
107        mainMenuLoaded = true
108    end
109
110    -- Handle input distribution
111    if bNoInput == false then
112        inputMgr:enterState(menuSheet.inputState)
113    end
114
115    -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare
116    if menuSheet.tShowCursor == TriBool.True then
117        showCursor()
118    elseif menuSheet.tShowCursor == TriBool.False then
119        hideCursor()
120    end
121
122    -- Hide all previous sheets if necessary
123    if bHidePrevious then
124        for i = 1, activeMenuSheets.size - 1 do
125            activeMenuSheets[i].sheet:hide()
126        end
127    end
128   
129    menuSheet:show()
130    menuSheetsRoot:activate()
131
132    return menuSheet
133end
134
135function hideMenuSheet(name)
136    local sheetTuple = activeMenuSheets[name]
137    if sheetTuple == nil then
138        return
139    end
140
141    -- Hide the sheet
142    sheetTuple.sheet:hide()
143
144    -- Show sheets that were hidden by the sheet to be removed
145    local i = activeMenuSheets.size
146    -- Only do something if all sheets on top of sheetTuple
147    -- have bHidePrevious == true and sheetTuple.bHidePrevious == true
148    while i > 0 do
149        if activeMenuSheets[i].bHidePrevious then
150            if activeMenuSheets[i] == sheetTuple then
151                i = i - 1
152                while i > 0 do
153                    activeMenuSheets[i].sheet:show()
154                    if activeMenuSheets[i].bHidePrevious then
155                        break
156                    end
157                    i = i - 1
158                end
159            end
160            break
161        end
162        i = i - 1
163    end
164
165    -- Remove sheet with its tuple from the table
166    menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window)
167    table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple))
168    activeMenuSheets[name] = nil
169    activeMenuSheets.size = activeMenuSheets.size - 1
170    activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size]
171
172    -- If sheet is the MainMenu
173    if name == "MainMenu" then
174        mainMenuLoaded = false
175    end
176
177    -- Leave the input state
178    if not sheetTuple.bNoInput then
179        inputMgr:leaveState(sheetTuple.sheet.inputState)
180    end
181   
182    -- CURSOR SHOWING
183    local i = activeMenuSheets.size
184    -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare
185    while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do
186        i = i - 1
187    end
188    if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then
189        showCursor()
190    else
191        hideCursor()
192    end
193
194    -- Count the number of sheets that don't need input till the first that does.
195    local counter = noInputSheetIndex()
196    -- Resume control if the last (non-noInput) menu is hidden
197    if counter == 0 then
198        orxonox.HumanController:resumeControl()
199        hideCursor()
200    end
201
202    sheetTuple.sheet:afterHide()
203end
204
205-- Hides all menu GUI sheets
206function hideAllMenuSheets()
207    while activeMenuSheets.size ~= 0 do
208        hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name)
209    end
210end
211
212function keyESC()
213    -- HUGE, very HUGE hacks!
214
215    -- If the InGameConsole is active, ignore the ESC command.
216    if bInGameConsoleClosed == true then
217        bInGameConsoleClosed = false
218        return
219    end
220
221    -- Count the number of sheets that don't need input till the first that does.
222    local counter = noInputSheetIndex()
223
224    -- If the first sheet that needs input is the MainMenu.
225    if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then
226        orxonox.execute("exit")
227    -- If there is at least one sheet that needs input.
228    elseif counter > 0 then
229        orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name)
230    else
231        showMenuSheet("InGameMenu")
232    end
233end
234
235function keyPressed(e)
236    local we = tolua.cast(e, "CEGUI::KeyEventArgs")
237    local sheet = activeMenuSheets[activeMenuSheets.size]
238    code = tostring(we.scancode)
239    -- Some preprocessing
240    if not mainMenuLoaded and not sheet.bNoInput then
241        if code == "1" then
242            keyESC()
243        elseif code == "0"then
244            orxonox.CommandExecutor:execute("openConsole")
245        end
246    end
247    sheet.sheet:onKeyPressed()
248end
249
250function setBackgroundImage(imageSet, imageName)
251    guiMgr:setBackgroundImage(imageSet, imageName)
252end
253
254function noInputSheetIndex()
255    -- Count the number of sheets that don't need input till the first that does.
256    local index = activeMenuSheets.size
257    while index > 0 and activeMenuSheets[index].bNoInput do
258        index = index - 1
259    end
260    return index
261end
262
263function noInputSheetCounter()
264    -- Count the number of sheets that do need input.
265    local counter = activeMenuSheets.size
266    for i = 1,activeMenuSheets.size do
267        if activeMenuSheets[i].bNoInput then
268            counter = counter - 1
269        end
270    end
271    return counter
272end
273
274function inGameConsoleClosed()
275    bInGameConsoleClosed = not bInGameConsoleClosed;
276end
277
278----------------------
279--- Initialisation ---
280----------------------
281
282hideCursor()
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