| Last change
                  on this file since 8002 was
                  6746,
                  checked in by rgrieder, 16 years ago | 
        
          | 
Merged gamestates2 branch back to trunk.This brings in some heavy changes in the GUI framework.
 It should also fix problems with triggered asserts in the InputManager.
 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.I haven't tested it before, so I can't tell whether it's my changes.
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            175 bytes | 
      
      
        
  | Line |  | 
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| 1 | -- MultiplayerOptionsMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("MultiplayerOptionsMenu") | 
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| 4 |  | 
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| 5 | function P.MultiplayerOptionsBackButton_clicked(e) | 
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| 6 | hideMenuSheet(P.name) | 
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| 7 | end | 
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| 8 |  | 
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| 9 | return P | 
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