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Last change
on this file since 7153 was
6748,
checked in by rgrieder, 16 years ago
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A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
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-
Property svn:eol-style set to
native
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File size:
662 bytes
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| 1 | -- MainMenu.lua |
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| 2 | |
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| 3 | local P = createMenuSheet("MainMenu") |
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| 4 | P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "SettingsMenu", "CreditsMenu" } |
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| 5 | |
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| 6 | -- events for MainMenu |
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| 7 | function P.QuickGameTestButton_clicked(e) |
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| 8 | orxonox.execute("startGame") |
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| 9 | end |
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| 10 | |
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| 11 | function P.SingleplayerButton_clicked(e) |
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| 12 | showMenuSheet("SingleplayerMenu", true) |
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| 13 | end |
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| 14 | |
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| 15 | function P.MultiplayerButton_clicked(e) |
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| 16 | showMenuSheet("MultiplayerMenu", true) |
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| 17 | end |
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| 18 | |
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| 19 | function P.SettingsButton_clicked(e) |
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| 20 | showMenuSheet("SettingsMenu", true) |
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| 21 | end |
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| 22 | |
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| 23 | function P.CreditsButton_clicked(e) |
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| 24 | showMenuSheet("CreditsMenu", true) |
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| 25 | end |
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| 26 | |
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| 27 | function P.ExitButton_clicked(e) |
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| 28 | orxonox.execute("exit") |
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| 29 | end |
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| 30 | |
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| 31 | return P |
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| 32 | |
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