| 
                Last change
                  on this file since 10978 was
                  6746,
                  checked in by rgrieder, 16 years ago
           | 
        
        
          | 
               
Merged gamestates2 branch back to trunk. 
This brings in some heavy changes in the GUI framework. 
It should also fix problems with triggered asserts in the InputManager. 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL. 
I haven't tested it before, so I can't tell whether it's my changes. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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        | 
            File size:
            676 bytes
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  | Line |   | 
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| 1 | -- InfoPopup.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("InfoPopup") | 
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| 4 |  | 
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| 5 | function P.execute(functionPtr, arguments) | 
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| 6 |     if functionPtr ~= nil then | 
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| 7 |         if arguments ~= nil then | 
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| 8 |             functionPtr(arguments) | 
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| 9 |         else | 
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| 10 |             functionPtr() | 
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| 11 |         end | 
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| 12 |     end | 
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| 13 | end | 
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| 14 |  | 
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| 15 | function P.setText(text) | 
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| 16 |     winMgr:getWindow("orxonox/InfoPopup_text"):setText( text ) | 
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| 17 | end | 
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| 18 |  | 
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| 19 | function P.setCloseButton(closeButton) | 
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| 20 |     close = winMgr:getWindow("orxonox/InfoPopup_close") | 
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| 21 |     close:setVisible(closeButton) | 
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| 22 |     if(not closeButton) then | 
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| 23 |         close:deactivate(); | 
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| 24 |     else | 
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| 25 |         close:activate(); | 
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| 26 |     end | 
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| 27 | end | 
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| 28 |  | 
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| 29 | -- events for ingamemenu | 
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| 30 | function P.close(e) | 
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| 31 |     hideMenuSheet(P.name) | 
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| 32 | end | 
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| 33 |  | 
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| 34 | return P | 
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