| Last change
                  on this file since 7242 was
                  6748,
                  checked in by rgrieder, 16 years ago | 
        
          | 
A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
 This is just a measure to avoid lags when clicking through the menus.
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            752 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- InGameMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("InGameMenu") | 
|---|
| 4 | P.loadAlong = { "DecisionPopup" } | 
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| 5 |  | 
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| 6 | -- events for ingamemenu | 
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| 7 | function P.button_quit_clicked(e) | 
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| 8 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) | 
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| 9 | end | 
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| 10 |  | 
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| 11 | function P.button_mainmenu_clicked(e) | 
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| 12 | orxonox.Game:getInstance():popState() | 
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| 13 | orxonox.Game:getInstance():popState() | 
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| 14 | orxonox.Game:getInstance():requestState("mainmenu") | 
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| 15 | hideMenuSheet("InGameMenu") | 
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| 16 | end | 
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| 17 |  | 
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| 18 | function P.button_settings_clicked(e) | 
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| 19 | showMenuSheet("SettingsMenu", true) | 
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| 20 | end | 
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| 21 |  | 
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| 22 | function P.button_return_clicked(e) | 
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| 23 | hideMenuSheet("InGameMenu") | 
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| 24 | end | 
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| 25 |  | 
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| 26 | function P.callback(doExit) | 
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| 27 | if doExit then | 
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| 28 | hideMenuSheet("InGameMenu") | 
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| 29 | orxonox.execute("exit") | 
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| 30 | end | 
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| 31 | end | 
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| 32 |  | 
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| 33 | return P | 
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| 34 |  | 
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