| Last change
                  on this file since 6819 was
                  6746,
                  checked in by rgrieder, 16 years ago | 
        
          | 
Merged gamestates2 branch back to trunk.This brings in some heavy changes in the GUI framework.
 It should also fix problems with triggered asserts in the InputManager.
 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.I haven't tested it before, so I can't tell whether it's my changes.
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1023 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- GameplayMenu.lua | 
|---|
| 2 |  | 
|---|
| 3 | local P = createMenuSheet("GameplayMenu") | 
|---|
| 4 |  | 
|---|
| 5 | function P.onLoad() | 
|---|
| 6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") | 
|---|
| 7 | local themeList = {} | 
|---|
| 8 | table.insert(themeList, "Theme 1") | 
|---|
| 9 | table.insert(themeList, "Theme 2") | 
|---|
| 10 | table.insert(themeList, "Theme 3") | 
|---|
| 11 | for k,v in pairs(themeList) do | 
|---|
| 12 | item = CEGUI.createListboxTextItem(v) | 
|---|
| 13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") | 
|---|
| 14 | CEGUI.toCombobox(dropdown):addItem(item) | 
|---|
| 15 | end | 
|---|
| 16 | end | 
|---|
| 17 |  | 
|---|
| 18 | function P.GameplayThemeCombobox_changed(e) | 
|---|
| 19 | -- theme | 
|---|
| 20 | logMessage(0, "event: theme") | 
|---|
| 21 | end | 
|---|
| 22 |  | 
|---|
| 23 | function P.GameplayDifficultyEasyButton_clicked(e) | 
|---|
| 24 | -- difficulty easy | 
|---|
| 25 | logMessage(0, "event: easy") | 
|---|
| 26 | end | 
|---|
| 27 |  | 
|---|
| 28 | function P.GameplayDifficultyNormalButton_clicked(e) | 
|---|
| 29 | -- difficulty normal | 
|---|
| 30 | logMessage(0, "event: normal") | 
|---|
| 31 | end | 
|---|
| 32 |  | 
|---|
| 33 | function P.GameplayDifficultyHardButton_clicked(e) | 
|---|
| 34 | -- difficulty hard | 
|---|
| 35 | logMessage(0, "event: hard") | 
|---|
| 36 | end | 
|---|
| 37 |  | 
|---|
| 38 | function P.GameplayBackButton_clicked(e) | 
|---|
| 39 | hideMenuSheet(P.name) | 
|---|
| 40 | end | 
|---|
| 41 |  | 
|---|
| 42 | return P | 
|---|
| 43 |  | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.