| Last change
                  on this file since 12141 was
                  11800,
                  checked in by landauf, 8 years ago | 
        
          | 
updated Settings.lua and all sub-menus to cegui 0.8
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1014 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- DecisionPopup.lua | 
|---|
| 2 |  | 
|---|
| 3 | local P = createMenuSheet("DecisionPopup") | 
|---|
| 4 |  | 
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| 5 | function P.onLoad() | 
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| 6 |  | 
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| 7 | --button are arranged in a 1x2 matrix | 
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| 8 | P:setButton(1, 1, { | 
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| 9 | ["button"] = P.window:getChild("DecisionPopup_Background/DecisionPopup_button_yes"), | 
|---|
| 10 | ["callback"]  = P.button_yes | 
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| 11 | }) | 
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| 12 |  | 
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| 13 | P:setButton(1, 2, { | 
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| 14 | ["button"] = P.window:getChild("DecisionPopup_Background/DecisionPopup_button_no"), | 
|---|
| 15 | ["callback"]  = P.button_no | 
|---|
| 16 | }) | 
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| 17 | end | 
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| 18 |  | 
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| 19 | function P.onShow() | 
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| 20 | P:setSelection(1, 1) | 
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| 21 | end | 
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| 22 |  | 
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| 23 | function P.setCallback(functionPtr) | 
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| 24 | P.functionPtr = functionPtr | 
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| 25 | end | 
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| 26 |  | 
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| 27 | function P.setText( text ) | 
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| 28 | P.window:getChild("DecisionPopup_Background/DecisionPopup_text"):setText( text ) | 
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| 29 | end | 
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| 30 |  | 
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| 31 | -- events for ingamemenu | 
|---|
| 32 | function P.button_yes(e) | 
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| 33 | if P.functionPtr ~= nil then | 
|---|
| 34 | P.functionPtr(true) | 
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| 35 | end | 
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| 36 | hideMenuSheet("DecisionPopup") | 
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| 37 | end | 
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| 38 |  | 
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| 39 | function P.button_no(e) | 
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| 40 | if P.functionPtr ~= nil then | 
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| 41 | P.functionPtr(false) | 
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| 42 | end | 
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| 43 | hideMenuSheet("DecisionPopup") | 
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| 44 | end | 
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| 45 |  | 
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| 46 | return P | 
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| 47 |  | 
|---|
       
      
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