| Last change
                  on this file since 6823 was
                  6746,
                  checked in by rgrieder, 16 years ago | 
        
          | 
Merged gamestates2 branch back to trunk.This brings in some heavy changes in the GUI framework.
 It should also fix problems with triggered asserts in the InputManager.
 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.I haven't tested it before, so I can't tell whether it's my changes.
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            541 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- DecisionPopup.lua | 
|---|
| 2 |  | 
|---|
| 3 | local P = createMenuSheet("DecisionPopup") | 
|---|
| 4 |  | 
|---|
| 5 | function P.setCallback(functionPtr) | 
|---|
| 6 | P.functionPtr = functionPtr | 
|---|
| 7 | end | 
|---|
| 8 |  | 
|---|
| 9 | function P.setText( text ) | 
|---|
| 10 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) | 
|---|
| 11 | end | 
|---|
| 12 |  | 
|---|
| 13 | -- events for ingamemenu | 
|---|
| 14 | function P.button_yes(e) | 
|---|
| 15 | if P.functionPtr ~= nil then | 
|---|
| 16 | P.functionPtr(true) | 
|---|
| 17 | end | 
|---|
| 18 | hideMenuSheet("DecisionPopup") | 
|---|
| 19 | end | 
|---|
| 20 |  | 
|---|
| 21 | function P.button_no(e) | 
|---|
| 22 | if P.functionPtr ~= nil then | 
|---|
| 23 | P.functionPtr(false) | 
|---|
| 24 | end | 
|---|
| 25 | hideMenuSheet("DecisionPopup") | 
|---|
| 26 | end | 
|---|
| 27 |  | 
|---|
| 28 | return P | 
|---|
| 29 |  | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.