[48] | 1 | /** |
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| 2 | * SoundManager.cpp |
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| 3 | * |
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| 4 | * Original Code : Van Stokes, Jr. (http://www.EvilMasterMindsInc.com) - Aug 05 |
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| 5 | * Modified Code : Steven Gay - mec3@bluewin.ch - Septembre 2005 |
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| 6 | * |
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| 7 | */ |
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| 8 | #include "SoundManager.h" |
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| 9 | |
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| 10 | SoundManager* SoundManager::mSoundManager = NULL; |
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| 11 | |
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| 12 | /****************************************************************************/ |
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| 13 | SoundManager::SoundManager( void ) |
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| 14 | { |
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| 15 | mSoundManager = this; |
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| 16 | |
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| 17 | isInitialised = false; |
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| 18 | isSoundOn = false; |
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| 19 | mSoundDevice = 0; |
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| 20 | mSoundContext = 0; |
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| 21 | |
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| 22 | mAudioPath = ""; |
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| 23 | |
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| 24 | // EAX related |
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| 25 | isEAXPresent = false; |
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| 26 | |
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| 27 | // Initial position of the listener |
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| 28 | position[0] = 0.0; |
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| 29 | position[1] = 0.0; |
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| 30 | position[2] = 0.0; |
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| 31 | |
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| 32 | // Initial velocity of the listener |
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| 33 | velocity[0] = 0.0; |
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| 34 | velocity[1] = 0.0; |
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| 35 | velocity[2] = 0.0; |
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| 36 | |
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| 37 | // Initial orientation of the listener = direction + direction up |
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| 38 | orientation[0] = 0.0; |
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| 39 | orientation[1] = 0.0; |
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| 40 | orientation[2] = -1.0; |
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| 41 | orientation[3] = 0.0; |
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| 42 | orientation[4] = 1.0; |
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| 43 | orientation[5] = 0.0; |
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| 44 | |
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| 45 | // Needed because of hardware limitation |
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| 46 | mAudioBuffersInUseCount = 0; |
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| 47 | mAudioSourcesInUseCount = 0; |
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| 48 | |
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| 49 | for ( int i=0; i < MAX_AUDIO_SOURCES; i++ ) |
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| 50 | { |
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| 51 | mAudioSources[i] = 0; |
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| 52 | mAudioSourceInUse[i] = false; |
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| 53 | } |
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| 54 | |
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| 55 | for ( int i=0; i < MAX_AUDIO_BUFFERS; i++ ) |
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| 56 | { |
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| 57 | mAudioBuffers[i] = 0; |
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| 58 | strcpy( mAudioBufferFileName[i], "--" ); |
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| 59 | mAudioBufferInUse[i] = false; |
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| 60 | } |
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| 61 | |
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| 62 | printf("SoudManager Created.\n"); |
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| 63 | } |
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| 64 | |
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| 65 | /****************************************************************************/ |
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| 66 | SoundManager::~SoundManager( void ) |
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| 67 | { |
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| 68 | // Delete the sources and buffers |
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| 69 | alDeleteSources( MAX_AUDIO_SOURCES, mAudioSources ); |
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| 70 | alDeleteBuffers( MAX_AUDIO_BUFFERS, mAudioBuffers ); |
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| 71 | |
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| 72 | // Destroy the sound context and device |
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| 73 | mSoundContext = alcGetCurrentContext(); |
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| 74 | mSoundDevice = alcGetContextsDevice( mSoundContext ); |
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| 75 | alcMakeContextCurrent( NULL ); |
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| 76 | alcDestroyContext( mSoundContext ); |
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| 77 | if ( mSoundDevice) |
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| 78 | alcCloseDevice( mSoundDevice ); |
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| 79 | |
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| 80 | alutExit(); |
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| 81 | |
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| 82 | printf("SoudManager Destroyed.\n"); |
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| 83 | } |
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| 84 | |
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| 85 | /****************************************************************************/ |
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| 86 | void SoundManager::selfDestruct( void ) |
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| 87 | { |
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| 88 | if ( getSingletonPtr() ) delete getSingletonPtr(); |
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| 89 | } |
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| 90 | |
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| 91 | /****************************************************************************/ |
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| 92 | SoundManager* SoundManager::createManager( void ) |
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| 93 | { |
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| 94 | if (mSoundManager == 0) |
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| 95 | mSoundManager = new SoundManager(); |
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| 96 | return mSoundManager; |
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| 97 | } |
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| 98 | |
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| 99 | /****************************************************************************/ |
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| 100 | bool SoundManager::init( void ) |
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| 101 | { |
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| 102 | // It's an error to initialise twice OpenAl |
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| 103 | if ( isInitialised ) return true; |
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| 104 | |
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| 105 | // Open an audio device |
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| 106 | mSoundDevice = alcOpenDevice( NULL ); // TODO ((ALubyte*) "DirectSound3D"); |
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| 107 | // mSoundDevice = alcOpenDevice( "DirectSound3D" ); |
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| 108 | |
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| 109 | // Check for errors |
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| 110 | if ( !mSoundDevice ) |
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| 111 | { |
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| 112 | printf( "SoundManager::init error : No sound device.\n"); |
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| 113 | return false; |
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| 114 | } |
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| 115 | |
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| 116 | mSoundContext = alcCreateContext( mSoundDevice, NULL ); |
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| 117 | // if ( checkAlError() || !mSoundContext ) // TODO seems not to work! why ? |
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| 118 | if ( !mSoundContext ) |
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| 119 | { |
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| 120 | printf( "SoundManager::init error : No sound context.\n"); |
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| 121 | return false; |
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| 122 | } |
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| 123 | |
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| 124 | // Make the context current and active |
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| 125 | alcMakeContextCurrent( mSoundContext ); |
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| 126 | if ( checkALError( "Init()" ) ) |
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| 127 | { |
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| 128 | printf( "SoundManager::init error : could not make sound context current and active.\n"); |
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| 129 | return false; |
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| 130 | } |
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| 131 | |
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| 132 | // Check for EAX 2.0 support and |
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| 133 | // Retrieves function entry addresses to API ARB extensions, in this case, |
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| 134 | // for the EAX extension. See Appendix 1 (Extensions) of |
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| 135 | // http://www.openal.org/openal_webstf/specs/OpenAL1-1Spec_html/al11spec7.html |
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| 136 | // |
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| 137 | // TODO EAX fct not used anywhere in the code ... !!! |
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| 138 | isEAXPresent = alIsExtensionPresent( "EAX2.0" ); |
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| 139 | if ( isEAXPresent ) |
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| 140 | { |
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| 141 | printf( "EAX 2.0 Extension available\n" ); |
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| 142 | |
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| 143 | #ifdef _USEEAX |
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| 144 | eaxSet = (EAXSet) alGetProcAddress( "EAXSet" ); |
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| 145 | if ( eaxSet == NULL ) |
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| 146 | isEAXPresent = false; |
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| 147 | |
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| 148 | eaxGet = (EAXGet) alGetProcAddress( "EAXGet" ); |
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| 149 | if ( eaxGet == NULL ) |
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| 150 | isEAXPresent = false; |
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| 151 | |
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| 152 | if ( !isEAXPresent ) |
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| 153 | checkALError( "Failed to get the EAX extension functions adresses.\n" ); |
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| 154 | #else |
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| 155 | isEAXPresent = false; |
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| 156 | printf( "... but not used.\n" ); |
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| 157 | #endif // _USEEAX |
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| 158 | |
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| 159 | } |
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| 160 | |
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| 161 | // Test if Ogg Vorbis extension is present |
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| 162 | isOggExtensionPresent(); |
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| 163 | |
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| 164 | // Create the Audio Buffers |
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| 165 | alGenBuffers( MAX_AUDIO_BUFFERS, mAudioBuffers ); |
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| 166 | if (checkALError("init::alGenBuffers:") ) |
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| 167 | return false; |
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| 168 | |
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| 169 | // Generate Sources |
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| 170 | alGenSources( MAX_AUDIO_SOURCES, mAudioSources ); |
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| 171 | if (checkALError( "init::alGenSources :") ) |
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| 172 | return false; |
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| 173 | |
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| 174 | |
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| 175 | // Setup the initial listener parameters |
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| 176 | // -> location |
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| 177 | alListenerfv( AL_POSITION, position ); |
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| 178 | |
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| 179 | // -> velocity |
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| 180 | alListenerfv( AL_VELOCITY, velocity ); |
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| 181 | |
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| 182 | // -> orientation |
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| 183 | alListenerfv( AL_ORIENTATION, orientation ); |
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| 184 | |
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| 185 | // Gain |
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| 186 | alListenerf( AL_GAIN, 1.0 ); |
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| 187 | |
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| 188 | // Initialise Doppler |
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| 189 | alDopplerFactor( 1.0 ); // 1.2 = exaggerate the pitch shift by 20% |
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| 190 | alDopplerVelocity( 343.0f ); // m/s this may need to be scaled at some point |
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| 191 | |
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| 192 | // Ok |
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| 193 | isInitialised = true; |
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| 194 | isSoundOn = true; |
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| 195 | |
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| 196 | printf( "SoundManager initialised.\n\n"); |
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| 197 | |
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| 198 | return true; |
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| 199 | } |
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| 200 | |
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| 201 | /****************************************************************************/ |
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| 202 | bool SoundManager::checkALError( void ) |
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| 203 | { |
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| 204 | ALenum errCode; |
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| 205 | if ( ( errCode = alGetError() ) != AL_NO_ERROR ) |
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| 206 | { |
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| 207 | std::string err = "ERROR SoundManager:: "; |
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| 208 | err += (char*) alGetString( errCode ); |
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| 209 | |
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| 210 | printf( "%s\n", err.c_str()); |
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| 211 | return true; |
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| 212 | } |
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| 213 | return false; |
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| 214 | } |
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| 215 | |
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| 216 | /****************************************************************************/ |
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| 217 | std::string SoundManager::listAvailableDevices( void ) |
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| 218 | { |
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| 219 | std::string str = "Sound Devices available : "; |
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| 220 | |
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| 221 | if ( alcIsExtensionPresent( NULL, "ALC_ENUMERATION_EXT" ) == AL_TRUE ) |
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| 222 | { |
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| 223 | str = "List of Devices : "; |
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| 224 | str += (char*) alcGetString( NULL, ALC_DEVICE_SPECIFIER ); |
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| 225 | str += "\n"; |
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| 226 | } |
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| 227 | else |
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| 228 | str += " ... eunmeration error.\n"; |
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| 229 | |
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| 230 | return str; |
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| 231 | } |
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| 232 | |
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| 233 | /****************************************************************************/ |
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| 234 | bool SoundManager::checkALError( std::string pMsg ) |
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| 235 | { |
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| 236 | ALenum error = 0; |
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| 237 | |
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| 238 | if ( (error = alGetError()) == AL_NO_ERROR ) |
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| 239 | return false; |
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| 240 | |
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| 241 | char mStr[256]; |
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| 242 | switch ( error ) |
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| 243 | { |
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| 244 | case AL_INVALID_NAME: |
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| 245 | sprintf(mStr,"ERROR SoundManager::%s Invalid Name", pMsg.c_str()); |
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| 246 | break; |
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| 247 | case AL_INVALID_ENUM: |
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| 248 | sprintf(mStr,"ERROR SoundManager::%s Invalid Enum", pMsg.c_str()); |
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| 249 | break; |
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| 250 | case AL_INVALID_VALUE: |
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| 251 | sprintf(mStr,"ERROR SoundManager::%s Invalid Value", pMsg.c_str()); |
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| 252 | break; |
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| 253 | case AL_INVALID_OPERATION: |
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| 254 | sprintf(mStr,"ERROR SoundManager::%s Invalid Operation", pMsg.c_str()); |
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| 255 | break; |
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| 256 | case AL_OUT_OF_MEMORY: |
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| 257 | sprintf(mStr,"ERROR SoundManager::%s Out Of Memory", pMsg.c_str()); |
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| 258 | break; |
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| 259 | default: |
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| 260 | sprintf(mStr,"ERROR SoundManager::%s Unknown error (%i) case in testALError()", pMsg.c_str(), error); |
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| 261 | break; |
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| 262 | }; |
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| 263 | |
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| 264 | printf( "%s\n", mStr ); |
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| 265 | |
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| 266 | return true; |
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| 267 | } |
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| 268 | |
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| 269 | /*****************************************************************************/ |
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| 270 | void SoundManager::testSound( const char* wavFile ) |
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| 271 | { |
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| 272 | ALuint buffer; |
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| 273 | ALuint source; |
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| 274 | ALenum format; |
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| 275 | ALsizei size; |
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| 276 | ALvoid* data; |
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| 277 | ALsizei freq; |
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| 278 | ALboolean loop; |
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| 279 | alGenBuffers( 1, &buffer ); |
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| 280 | if ( checkALError( "testSound()" ) ) |
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| 281 | return; |
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| 282 | |
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| 283 | // This is the same for alutLoadWAVMemory |
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| 284 | #ifndef MACINTOSH_AL |
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| 285 | alutLoadWAVFile( (ALbyte*) wavFile, &format, &data, &size, &freq, &loop ); |
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| 286 | #else |
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| 287 | alutLoadWAVFile( (ALbyte*) wavFile, &format, &data, &size, &freq ); |
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| 288 | #endif |
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| 289 | |
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| 290 | alBufferData( buffer, format, data, size, freq ); |
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| 291 | |
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| 292 | alutUnloadWAV( format, data, size, freq ); |
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| 293 | alGenSources( 1, &source ); |
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| 294 | alSourcei( source, AL_BUFFER, buffer ); |
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| 295 | alSourcef( source, AL_PITCH, 1.0f ); |
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| 296 | alSourcef( source, AL_GAIN, 1.0f ); |
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| 297 | |
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| 298 | #ifndef MACINTOSH_AL |
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| 299 | alSourcei( source, AL_LOOPING, loop ); |
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| 300 | #else |
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| 301 | alSourcei( source, AL_LOOPING, false ); // TODO ! But how to get from file? |
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| 302 | #endif |
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| 303 | |
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| 304 | alSourcePlay( source ); |
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| 305 | |
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| 306 | //Or else we risk to destroy the manager too quickly to here anything ! |
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| 307 | for (int i=0;i<50000; i++) {printf(".");}; |
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| 308 | } |
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| 309 | |
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| 310 | // Attempts to aquire an empty audio source and assign it back to the caller |
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| 311 | // via AudioSourceID. This will lock the source |
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| 312 | /*****************************************************************************/ |
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| 313 | bool SoundManager::loadAudio( std::string filename, unsigned int *audioId, |
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| 314 | bool loop ) |
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| 315 | { |
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| 316 | if ( filename.empty() || filename.length() > MAX_FILENAME_LENGTH ) |
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| 317 | return false; |
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| 318 | |
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| 319 | if ( mAudioSourcesInUseCount == MAX_AUDIO_SOURCES ) |
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| 320 | return false; // out of Audio Source slots! |
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| 321 | |
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| 322 | int bufferID = -1; // Identity of the Sound Buffer to use |
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| 323 | int sourceID = -1; // Identity of the Source Buffer to use |
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| 324 | |
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| 325 | alGetError(); // Clear Error Code |
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| 326 | |
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| 327 | // Check and see if the pSoundFile is already loaded into a buffer |
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| 328 | bufferID = locateAudioBuffer( filename ); |
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| 329 | if ( bufferID < 0 ) |
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| 330 | { |
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| 331 | // The sound file isn't loaded in a buffer, lets attempt to load it on the fly |
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| 332 | bufferID = loadAudioInToSystem( filename ); |
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| 333 | if ( bufferID < 0 ) return false; // failed! |
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| 334 | } |
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| 335 | |
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| 336 | // If you are here, the sound the requester wants to reference is in a buffer. |
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| 337 | // Now, we need to find a free Audio Source slot in the sound system |
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| 338 | sourceID = 0; |
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| 339 | |
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| 340 | while ( mAudioSourceInUse[ sourceID ] == true ) sourceID++; |
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| 341 | |
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| 342 | // When you are here, 'mSourceID' now represents a free Audio Source slot |
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| 343 | // The free slot may not be at the end of the array but in the middle of it. |
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| 344 | *audioId = sourceID; // return the Audio Source ID to the caller |
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| 345 | mAudioSourceInUse[ sourceID ] = true; // mark this Source slot as in use |
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| 346 | mAudioSourcesInUseCount++; // bump the 'in use' counter |
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| 347 | |
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| 348 | // Now inform OpenAL of the sound assignment and attach the audio buffer |
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| 349 | // to the audio source |
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| 350 | alSourcei( mAudioSources[sourceID], AL_BUFFER, mAudioBuffers[bufferID] ); |
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| 351 | |
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| 352 | // Steven : Not in the original code !!!!! |
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| 353 | alSourcei( mAudioSources[sourceID], AL_LOOPING, loop ); |
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| 354 | |
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| 355 | if ( checkALError( "loadSource()::alSourcei" ) ) |
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| 356 | return false; |
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| 357 | |
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| 358 | return true; |
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| 359 | } |
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| 360 | |
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| 361 | // Function to check and see if the pSoundFile is already loaded into a buffer |
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| 362 | /*****************************************************************************/ |
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| 363 | int SoundManager::locateAudioBuffer( std::string filename ) |
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| 364 | { |
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| 365 | for ( unsigned int b = 0; b < MAX_AUDIO_BUFFERS; b++ ) |
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| 366 | { |
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| 367 | if ( filename == mAudioBufferFileName[b] ) return (int) b; // TODO Careful : converts unsigned to int! |
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| 368 | } |
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| 369 | return -1; // not found |
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| 370 | } |
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| 371 | |
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| 372 | // Function to load a sound file into an AudioBuffer |
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| 373 | /*****************************************************************************/ |
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| 374 | int SoundManager::loadAudioInToSystem( std::string filename ) |
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| 375 | { |
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| 376 | if ( filename.empty() ) |
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| 377 | return -1; |
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| 378 | |
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| 379 | // Make sure we have audio buffers available |
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| 380 | if ( mAudioBuffersInUseCount == MAX_AUDIO_BUFFERS ) return -1; |
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| 381 | |
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| 382 | // Find a free Audio Buffer slot |
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| 383 | int bufferID = 0; // Identity of the Sound Buffer to use |
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| 384 | |
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| 385 | while ( mAudioBufferInUse[ bufferID ] == true ) bufferID++; |
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| 386 | |
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| 387 | // load .wav, .ogg or .au |
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| 388 | if ( filename.find( ".wav", 0 ) != std::string::npos ) |
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| 389 | { |
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| 390 | printf(" ---> found Wav\n"); |
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| 391 | // When you are here, bufferID now represents a free Audio Buffer slot |
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| 392 | // Attempt to load the SoundFile into the buffer |
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| 393 | if ( !loadWAV( filename, mAudioBuffers[ bufferID ] ) ) return -1; |
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| 394 | } |
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| 395 | else if ( filename.find( ".ogg", 0 ) != std::string::npos ) |
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| 396 | { |
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| 397 | printf(" ---> found ogg\n"); |
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| 398 | // TODO if ( !loadOGG( filename, mAudioBuffers[mBufferID]) ) return -1; |
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| 399 | } |
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| 400 | else if ( filename.find( ".au", 0 ) != std::string::npos ) |
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| 401 | { |
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| 402 | printf(" ---> found au\n"); |
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| 403 | // TODO if ( !loadAU( filename, mAudioBuffers[mBufferID]) ) return -1; |
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| 404 | } |
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| 405 | |
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| 406 | // Successful load of the file into the Audio Buffer. |
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| 407 | mAudioBufferInUse[ bufferID ] = true; // Buffer now in use |
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| 408 | |
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| 409 | strcpy( mAudioBufferFileName[ bufferID ], filename.c_str() ); // save the file descriptor |
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| 410 | |
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| 411 | mAudioBuffersInUseCount++; // bump the 'in use' counter |
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| 412 | |
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| 413 | return bufferID; |
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| 414 | } |
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| 415 | |
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| 416 | // Function to load a wave file and assigned it to a buffer |
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| 417 | /****************************************************************************/ |
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| 418 | bool SoundManager::loadWAV( std::string filename, ALuint pDestAudioBuffer ) |
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| 419 | { |
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| 420 | ALenum format; //for the buffer format |
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| 421 | ALsizei size; //the bit depth |
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| 422 | ALsizei freq; //for the frequency of the buffer |
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| 423 | ALboolean loop; //looped |
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| 424 | ALvoid* data; //data for the buffer |
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| 425 | |
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| 426 | std::string mFullPath = mAudioPath; |
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| 427 | |
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| 428 | alGetError(); // Clear Error Code |
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| 429 | |
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| 430 | // Load in the WAV file from disk |
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| 431 | //mFullPath += "\\"; |
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| 432 | mFullPath += filename; |
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| 433 | |
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| 434 | #ifndef MACINTOSH_AL |
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| 435 | alutLoadWAVFile( (ALbyte*)mFullPath.c_str(), &format, &data, &size, &freq, &loop); |
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| 436 | #else |
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| 437 | alutLoadWAVFile( (ALbyte*)mFullPath.c_str(), &format, &data, &size, &freq); |
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| 438 | #endif |
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| 439 | |
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| 440 | if ( checkALError("loadWAV::alutLoadWAVFile: ") ) |
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| 441 | return false; |
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| 442 | |
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| 443 | // Copy the new WAV data into the buffer |
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| 444 | alBufferData(pDestAudioBuffer, format, data, size, freq); |
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| 445 | if ( checkALError("loadWAV::alBufferData: ") ) |
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| 446 | return false; |
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| 447 | |
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| 448 | // Unload the WAV file |
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| 449 | alutUnloadWAV(format, data, size, freq); |
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| 450 | if ( checkALError("loadWAV::alutUnloadWAV: ") ) |
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| 451 | return false; |
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| 452 | |
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| 453 | return true; |
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| 454 | } |
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| 455 | |
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| 456 | /****************************************************************************/ |
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| 457 | bool SoundManager::playAudio( unsigned int audioID, bool forceRestart ) |
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| 458 | { |
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| 459 | // Make sure the audio source ident is valid and usable |
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| 460 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[audioID]) |
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| 461 | return false; |
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| 462 | |
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| 463 | int sourceAudioState = 0; |
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| 464 | |
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| 465 | alGetError(); |
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| 466 | |
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| 467 | // Are we currently playing the audio source? |
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| 468 | alGetSourcei( mAudioSources[audioID], AL_SOURCE_STATE, &sourceAudioState ); |
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| 469 | |
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| 470 | if ( sourceAudioState == AL_PLAYING ) |
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| 471 | { |
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| 472 | if ( forceRestart ) |
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| 473 | stopAudio( audioID ); |
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| 474 | else |
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| 475 | return false; // Not forced, so we don't do anything |
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| 476 | } |
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| 477 | |
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| 478 | alSourcePlay( mAudioSources[ audioID ] ); |
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| 479 | if ( checkALError( "playAudio::alSourcePlay: ") ) |
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| 480 | return false; |
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| 481 | |
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| 482 | return true; |
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| 483 | } |
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| 484 | |
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| 485 | /****************************************************************************/ |
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| 486 | bool SoundManager::pauseAudio( unsigned int audioID ) |
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| 487 | { |
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| 488 | // Make sure the audio source ident is valid and usable |
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| 489 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[audioID] ) |
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| 490 | return false; |
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| 491 | |
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| 492 | alGetError(); |
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| 493 | |
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| 494 | alSourcePause( mAudioSources[audioID] ); |
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| 495 | |
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| 496 | if ( checkALError( "pauseAudio::alSourceStop ") ) |
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| 497 | return false; |
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| 498 | |
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| 499 | return true; |
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| 500 | } |
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| 501 | |
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| 502 | /****************************************************************************/ |
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| 503 | bool SoundManager::pauseAllAudio( void ) |
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| 504 | { |
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| 505 | if ( mAudioSourcesInUseCount >= MAX_AUDIO_SOURCES ) |
---|
| 506 | return false; |
---|
| 507 | |
---|
| 508 | alGetError(); |
---|
| 509 | |
---|
| 510 | alSourcePausev( mAudioSourcesInUseCount, mAudioSources ); |
---|
| 511 | |
---|
| 512 | if ( checkALError( "pauseAllAudio::alSourceStop ") ) |
---|
| 513 | return false; |
---|
| 514 | |
---|
| 515 | return true; |
---|
| 516 | } |
---|
| 517 | |
---|
| 518 | // We could use playAudio instead ! |
---|
| 519 | /****************************************************************************/ |
---|
| 520 | bool SoundManager::resumeAudio( unsigned int audioID ) |
---|
| 521 | { |
---|
| 522 | // Make sure the audio source ident is valid and usable |
---|
| 523 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[audioID] ) |
---|
| 524 | return false; |
---|
| 525 | |
---|
| 526 | alGetError(); |
---|
| 527 | |
---|
| 528 | // If the sound was paused the sound will resume, else it will play from |
---|
| 529 | // the beginning ! |
---|
| 530 | // TODO No check for forced restart. Verify if it is what you want ? |
---|
| 531 | alSourcePlay( mAudioSources[ audioID ] ); |
---|
| 532 | |
---|
| 533 | if ( checkALError( "resumeAudio::alSourceStop ") ) |
---|
| 534 | return false; |
---|
| 535 | |
---|
| 536 | return true; |
---|
| 537 | } |
---|
| 538 | |
---|
| 539 | /****************************************************************************/ |
---|
| 540 | bool SoundManager::resumeAllAudio( void ) |
---|
| 541 | { |
---|
| 542 | if ( mAudioSourcesInUseCount >= MAX_AUDIO_SOURCES ) |
---|
| 543 | return false; |
---|
| 544 | |
---|
| 545 | alGetError(); |
---|
| 546 | |
---|
| 547 | int sourceAudioState = 0; |
---|
| 548 | |
---|
| 549 | for ( int i=0; i<mAudioSourcesInUseCount; i++ ) |
---|
| 550 | { |
---|
| 551 | // Are we currently playing the audio source? |
---|
| 552 | alGetSourcei( mAudioSources[i], AL_SOURCE_STATE, &sourceAudioState ); |
---|
| 553 | |
---|
| 554 | if ( sourceAudioState == AL_PAUSED ) |
---|
| 555 | { |
---|
| 556 | resumeAudio( i ); |
---|
| 557 | } |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | if ( checkALError( "resumeAllAudio::alSourceStop ") ) |
---|
| 561 | return false; |
---|
| 562 | |
---|
| 563 | return true; |
---|
| 564 | } |
---|
| 565 | |
---|
| 566 | /****************************************************************************/ |
---|
| 567 | bool SoundManager::stopAudio( unsigned int audioID ) |
---|
| 568 | { |
---|
| 569 | // Make sure the audio source ident is valid and usable |
---|
| 570 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[audioID] ) |
---|
| 571 | return false; |
---|
| 572 | |
---|
| 573 | alGetError(); |
---|
| 574 | |
---|
| 575 | alSourceStop( mAudioSources[audioID] ); |
---|
| 576 | |
---|
| 577 | if ( checkALError( "stopAudio::alSourceStop ") ) |
---|
| 578 | return false; |
---|
| 579 | |
---|
| 580 | return true; |
---|
| 581 | } |
---|
| 582 | |
---|
| 583 | /****************************************************************************/ |
---|
| 584 | bool SoundManager::stopAllAudio( void ) |
---|
| 585 | { |
---|
| 586 | if ( mAudioSourcesInUseCount >= MAX_AUDIO_SOURCES ) |
---|
| 587 | return false; |
---|
| 588 | |
---|
| 589 | alGetError(); |
---|
| 590 | |
---|
| 591 | for ( int i=0; i<mAudioSourcesInUseCount; i++ ) |
---|
| 592 | { |
---|
| 593 | stopAudio( i ); |
---|
| 594 | } |
---|
| 595 | |
---|
| 596 | if ( checkALError( "stopAllAudio::alSourceStop ") ) |
---|
| 597 | return false; |
---|
| 598 | |
---|
| 599 | return true; |
---|
| 600 | } |
---|
| 601 | |
---|
| 602 | /****************************************************************************/ |
---|
| 603 | bool SoundManager::releaseAudio( unsigned int audioID ) |
---|
| 604 | { |
---|
| 605 | if ( audioID >= MAX_AUDIO_SOURCES ) |
---|
| 606 | return false; |
---|
| 607 | alSourceStop( mAudioSources[audioID] ); |
---|
| 608 | mAudioSourceInUse[ audioID ] = false; |
---|
| 609 | mAudioSourcesInUseCount--; |
---|
| 610 | return true; |
---|
| 611 | } |
---|
| 612 | |
---|
| 613 | /****************************************************************************/ |
---|
| 614 | bool SoundManager::setSound( unsigned int audioID, Vector3 position, |
---|
| 615 | Vector3 velocity, Vector3 direction, float maxDistance, |
---|
| 616 | bool playNow, bool forceRestart, float minGain ) |
---|
| 617 | { |
---|
| 618 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[ audioID ] ) |
---|
| 619 | return false; |
---|
| 620 | |
---|
| 621 | // Set the position |
---|
| 622 | ALfloat pos[] = { position.x, position.y, position.z }; |
---|
| 623 | |
---|
| 624 | alSourcefv( mAudioSources[ audioID ], AL_POSITION, pos ); |
---|
| 625 | |
---|
| 626 | if ( checkALError( "setSound::alSourcefv:AL_POSITION" ) ) |
---|
| 627 | return false; |
---|
| 628 | |
---|
| 629 | // Set the veclocity |
---|
| 630 | ALfloat vel[] = { velocity.x, velocity.y, velocity.z }; |
---|
| 631 | |
---|
| 632 | alSourcefv( mAudioSources[ audioID ], AL_VELOCITY, vel ); |
---|
| 633 | |
---|
| 634 | if ( checkALError( "setSound::alSourcefv:AL_VELOCITY" ) ) |
---|
| 635 | return false; |
---|
| 636 | |
---|
| 637 | // Set the direction |
---|
| 638 | ALfloat dir[] = { velocity.x, velocity.y, velocity.z }; |
---|
| 639 | |
---|
| 640 | alSourcefv( mAudioSources[ audioID ], AL_DIRECTION, dir ); |
---|
| 641 | |
---|
| 642 | if ( checkALError( "setSound::alSourcefv:AL_DIRECTION" ) ) |
---|
| 643 | return false; |
---|
| 644 | |
---|
| 645 | // Set the max audible distance |
---|
| 646 | alSourcef( mAudioSources[ audioID ], AL_MAX_DISTANCE, maxDistance ); |
---|
| 647 | |
---|
| 648 | // Set the MIN_GAIN ( IMPORTANT - if not set, nothing audible! ) |
---|
| 649 | alSourcef( mAudioSources[ audioID ], AL_MIN_GAIN, minGain ); |
---|
| 650 | |
---|
| 651 | // Set the max gain |
---|
| 652 | alSourcef( mAudioSources[ audioID ], AL_MAX_GAIN, 1.0f ); // TODO as parameter ? global ? |
---|
| 653 | |
---|
| 654 | // Set the rollof factor |
---|
| 655 | alSourcef( mAudioSources[ audioID ], AL_ROLLOFF_FACTOR, 1.0f ); // TODO as parameter ? |
---|
| 656 | |
---|
| 657 | // Do we play the sound now ? |
---|
| 658 | if ( playNow ) return playAudio( audioID, forceRestart ); // TODO bof... not in this fct |
---|
| 659 | |
---|
| 660 | return true; |
---|
| 661 | } |
---|
| 662 | |
---|
| 663 | /****************************************************************************/ |
---|
| 664 | bool SoundManager::setSoundPosition( unsigned int audioID, Vector3 position ) |
---|
| 665 | { |
---|
| 666 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[ audioID ] ) |
---|
| 667 | return false; |
---|
| 668 | |
---|
| 669 | // Set the position |
---|
| 670 | ALfloat pos[] = { position.x, position.y, position.z }; |
---|
| 671 | |
---|
| 672 | alSourcefv( mAudioSources[ audioID ], AL_POSITION, pos ); |
---|
| 673 | |
---|
| 674 | if ( checkALError( "setSound::alSourcefv:AL_POSITION" ) ) |
---|
| 675 | return false; |
---|
| 676 | |
---|
| 677 | return true; |
---|
| 678 | } |
---|
| 679 | |
---|
| 680 | /****************************************************************************/ |
---|
| 681 | bool SoundManager::setSoundPosition( unsigned int audioID, Vector3 position, |
---|
| 682 | Vector3 velocity, Vector3 direction ) |
---|
| 683 | { |
---|
| 684 | if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[ audioID ] ) |
---|
| 685 | return false; |
---|
| 686 | |
---|
| 687 | // Set the position |
---|
| 688 | ALfloat pos[] = { position.x, position.y, position.z }; |
---|
| 689 | |
---|
| 690 | alSourcefv( mAudioSources[ audioID ], AL_POSITION, pos ); |
---|
| 691 | |
---|
| 692 | if ( checkALError( "setSound::alSourcefv:AL_POSITION" ) ) |
---|
| 693 | return false; |
---|
| 694 | |
---|
| 695 | // Set the veclocity |
---|
| 696 | ALfloat vel[] = { velocity.x, velocity.y, velocity.z }; |
---|
| 697 | |
---|
| 698 | alSourcefv( mAudioSources[ audioID ], AL_VELOCITY, vel ); |
---|
| 699 | |
---|
| 700 | if ( checkALError( "setSound::alSourcefv:AL_VELOCITY" ) ) |
---|
| 701 | return false; |
---|
| 702 | |
---|
| 703 | // Set the direction |
---|
| 704 | ALfloat dir[] = { velocity.x, velocity.y, velocity.z }; |
---|
| 705 | |
---|
| 706 | alSourcefv( mAudioSources[ audioID ], AL_DIRECTION, dir ); |
---|
| 707 | |
---|
| 708 | if ( checkALError( "setSound::alSourcefv:AL_DIRECTION" ) ) |
---|
| 709 | return false; |
---|
| 710 | |
---|
| 711 | return true; |
---|
| 712 | } |
---|
| 713 | |
---|
| 714 | /****************************************************************************/ |
---|
| 715 | bool SoundManager::setListenerPosition( Vector3 position, Vector3 velocity, |
---|
| 716 | Quaternion orientation ) |
---|
| 717 | { |
---|
| 718 | Vector3 axis; |
---|
| 719 | |
---|
| 720 | // Set the position |
---|
| 721 | ALfloat pos[] = { position.x, position.y, position.z }; |
---|
| 722 | |
---|
| 723 | alListenerfv( AL_POSITION, pos ); |
---|
| 724 | |
---|
| 725 | if ( checkALError( "setListenerPosition::alListenerfv:AL_POSITION" ) ) |
---|
| 726 | return false; |
---|
| 727 | |
---|
| 728 | // Set the veclocity |
---|
| 729 | ALfloat vel[] = { velocity.x, velocity.y, velocity.z }; |
---|
| 730 | |
---|
| 731 | alListenerfv( AL_VELOCITY, vel ); |
---|
| 732 | |
---|
| 733 | if ( checkALError( "setListenerPosition::alListenerfv:AL_VELOCITY" ) ) |
---|
| 734 | return false; |
---|
| 735 | |
---|
| 736 | // Orientation of the listener : look at then look up |
---|
| 737 | axis = Vector3::ZERO; |
---|
| 738 | axis.x = orientation.getYaw().valueRadians(); |
---|
| 739 | axis.y = orientation.getPitch().valueRadians(); |
---|
| 740 | axis.z = orientation.getRoll().valueRadians(); |
---|
| 741 | |
---|
| 742 | // Set the direction |
---|
| 743 | ALfloat dir[] = { axis.x, axis.y, axis.z }; |
---|
| 744 | |
---|
| 745 | alListenerfv( AL_ORIENTATION, dir ); |
---|
| 746 | |
---|
| 747 | if ( checkALError( "setListenerPosition::alListenerfv:AL_DIRECTION" ) ) |
---|
| 748 | return false; |
---|
| 749 | |
---|
| 750 | // TODO as parameters ? |
---|
| 751 | alListenerf( AL_MAX_DISTANCE, 10000.0f ); |
---|
| 752 | alListenerf( AL_MIN_GAIN, 0.0f ); |
---|
| 753 | alListenerf( AL_MAX_GAIN, 1.0f ); |
---|
| 754 | alListenerf( AL_GAIN, 1.0f ); |
---|
| 755 | |
---|
| 756 | return true; |
---|
| 757 | } |
---|
| 758 | |
---|
| 759 | /****************************************************************************/ |
---|
| 760 | bool SoundManager::isOggExtensionPresent( void ) |
---|
| 761 | { |
---|
| 762 | if ( alIsExtensionPresent( "AL_EXT_vorbis" ) != AL_TRUE ) |
---|
| 763 | { |
---|
| 764 | printf( "ERROR: SoundManager::isOggExtensionPresent : Ogg Vorbis extension not availablee!\n" ); |
---|
| 765 | bOggExtensionPresent = false; |
---|
| 766 | return false; |
---|
| 767 | } |
---|
| 768 | return true; |
---|
| 769 | } |
---|
| 770 | |
---|
| 771 | // Function to load a wave file and assigned it to a buffer |
---|
| 772 | // This code was taken from the plugin found on this forum : |
---|
| 773 | // http://www.ogre3d.org/phpBB2/viewtopic.php?t=7234 |
---|
| 774 | // |
---|
| 775 | // TODO I didn't integrate it fow now .. because I don't need it now :-) |
---|
| 776 | // |
---|
| 777 | /****************************************************************************/ |
---|
| 778 | bool SoundManager::loadOGG( std::string filename, ALuint pDestAudioBuffer ) |
---|
| 779 | { |
---|
| 780 | if ( !bOggExtensionPresent ) |
---|
| 781 | { |
---|
| 782 | printf( "SoundManager::loadOgg() : OGG extension not present... useless to load an ogg audio!\n"); |
---|
| 783 | return false; |
---|
| 784 | } |
---|
| 785 | |
---|
| 786 | printf( " TODO SoundManager::loadOgg() : not implemented.\n" ); |
---|
| 787 | |
---|
| 788 | /* |
---|
| 789 | ALbyte *data; |
---|
| 790 | ALsizei freq = 0; |
---|
| 791 | void *ovdata; |
---|
| 792 | unsigned int g_ovSize; |
---|
| 793 | ALuint tempBuffers[4]; |
---|
| 794 | |
---|
| 795 | alGenSources(1, &mSourceID); |
---|
| 796 | if ( checkALError() ) return false; |
---|
| 797 | |
---|
| 798 | alGenBuffers( 4, tempBuffers ); // 4 ?? |
---|
| 799 | |
---|
| 800 | alSourceStop( mSourceID ); |
---|
| 801 | if ( checkALError() ) return false; |
---|
| 802 | |
---|
| 803 | alSourcei( mSourceID, AL_BUFFER, 0 ); |
---|
| 804 | |
---|
| 805 | FILE *fp = fopen ( filename.c_str(), "rb" ); |
---|
| 806 | if ( fp == NULL ) |
---|
| 807 | { |
---|
| 808 | printf( "Failed to open %d\n", filename ); |
---|
| 809 | retrun false; |
---|
| 810 | } |
---|
| 811 | |
---|
| 812 | alGetError(); |
---|
| 813 | |
---|
| 814 | struct stat sbuf; |
---|
| 815 | |
---|
| 816 | if (stat( filename.c_str(), %sbuf) != -1) |
---|
| 817 | { |
---|
| 818 | g_ovSize = sbuf.st_size; |
---|
| 819 | ovdata = malloc( g_ovSize ); |
---|
| 820 | } |
---|
| 821 | |
---|
| 822 | int actual; |
---|
| 823 | data = (ALbyte*) malloc((g_ovSize / 4) + 1)); |
---|
| 824 | |
---|
| 825 | if (data != 0) |
---|
| 826 | { |
---|
| 827 | for (int i=0; i<4; i++) |
---|
| 828 | { |
---|
| 829 | actual = fread(data, 1, ((g_ovSize / 4) + 1), fp); |
---|
| 830 | // #define AL_FORMAT_VORBIS_EXT 0x10003 |
---|
| 831 | alBufferData( tempBuffers[i], AL_FORMAT_VORBIS_EXT, data, actual, 0); |
---|
| 832 | } |
---|
| 833 | |
---|
| 834 | alSourceQueueBuffers( mSourceID, 4, tempBuffers ); |
---|
| 835 | |
---|
| 836 | alSourcef( mSourceID, AL_GAIN, 1.0f ); |
---|
| 837 | |
---|
| 838 | if ( checkALError() ) return false; |
---|
| 839 | |
---|
| 840 | free( (void*) data); |
---|
| 841 | } |
---|
| 842 | else |
---|
| 843 | { |
---|
| 844 | printf( "ERROR: SoundManager:loadOgg() failed memory allocation.\n"); |
---|
| 845 | } |
---|
| 846 | |
---|
| 847 | fclose( fp ); |
---|
| 848 | |
---|
| 849 | isVorbis = true; // !!! TODO this should be used in |
---|
| 850 | // an update() fct if the Vorbis is looped ! |
---|
| 851 | |
---|
| 852 | */ |
---|
| 853 | |
---|
| 854 | return true; |
---|
| 855 | } |
---|
| 856 | |
---|
| 857 | /****************************************************************************/ |
---|
| 858 | bool SoundManager::loadDefaultSounds( std::string filename ) |
---|
| 859 | { |
---|
| 860 | FILE *myfile; |
---|
| 861 | unsigned linecount=0; |
---|
| 862 | char key[255], buff[512]; |
---|
| 863 | |
---|
| 864 | if ( (myfile = fopen( filename.c_str() ,"r") )==NULL ) |
---|
| 865 | { |
---|
| 866 | sprintf(buff, "---> Can't Open File: %s\n", filename.c_str() ); |
---|
| 867 | printf( "SoundManager::loadDefaultSounds : %s\n", buff ); |
---|
| 868 | return false; |
---|
| 869 | } |
---|
| 870 | |
---|
| 871 | fseek(myfile,0L,SEEK_SET); // Make sure we are at the begining of the file |
---|
| 872 | |
---|
| 873 | while (!feof(myfile)) |
---|
| 874 | { |
---|
| 875 | fgets(buff,sizeof(buff),myfile); // Read a line from the file. |
---|
| 876 | linecount++; |
---|
| 877 | |
---|
| 878 | if (strncmp(buff,"#",1) && // Is this a comment line? |
---|
| 879 | strncmp(buff,"",1) && |
---|
| 880 | strncmp(buff,"/",1)) |
---|
| 881 | { |
---|
| 882 | // We have some data, attempt to load it |
---|
| 883 | strcpy(key,buff); |
---|
| 884 | trimTrailingSpace(key); |
---|
| 885 | |
---|
| 886 | // First, make sure it isn't already loaded |
---|
| 887 | if ( locateAudioBuffer( key ) < 0 ) |
---|
| 888 | { |
---|
| 889 | // Nope, its not already loaded |
---|
| 890 | if ( loadAudioInToSystem( key ) < 0 ) |
---|
| 891 | { |
---|
| 892 | sprintf(buff,"Can't load audio file: %s\n",key); |
---|
| 893 | printf( "SoundManager::loadDefaultSounds() : %s\n", buff ); |
---|
| 894 | } |
---|
| 895 | } |
---|
| 896 | } |
---|
| 897 | } |
---|
| 898 | |
---|
| 899 | // Were done |
---|
| 900 | fclose(myfile); |
---|
| 901 | return true; |
---|
| 902 | } |
---|
| 903 | |
---|
| 904 | // Function to trim the trailing crap from a string. |
---|
| 905 | /****************************************************************************/ |
---|
| 906 | void SoundManager::trimTrailingSpace( char *s ) |
---|
| 907 | { |
---|
| 908 | char *p; |
---|
| 909 | p = s; |
---|
| 910 | if (p == NULL) return; |
---|
| 911 | for (unsigned i=0;i < (strlen(s)+1);i++) |
---|
| 912 | { |
---|
| 913 | if (__iscsym(*p) == 0 && *p != '.' && *p != '-') |
---|
| 914 | { |
---|
| 915 | *p='\0'; |
---|
| 916 | break; |
---|
| 917 | } |
---|
| 918 | p++; |
---|
| 919 | } |
---|
| 920 | } |
---|