| 1 |  | 
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| 2 | // Shadow Caster __________________________________________________ | 
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| 3 |  | 
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| 4 |  | 
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| 5 | vertex_program VarianceShadowMapping/ShadowCasterVP cg | 
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| 6 | { | 
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| 7 | source varianceshadowcastervp.cg | 
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| 8 | entry_point main | 
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| 9 | profiles arbvp1 vs_2_x | 
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| 10 |  | 
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| 11 | default_params | 
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| 12 | { | 
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| 13 | param_named_auto uModelViewProjection worldviewproj_matrix | 
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| 14 | } | 
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| 15 | } | 
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| 16 |  | 
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| 17 | fragment_program VarianceShadowMapping/ShadowCasterFP cg | 
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| 18 | { | 
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| 19 | source varianceshadowcasterfp.cg | 
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| 20 | entry_point main | 
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| 21 | profiles arbfp1 ps_2_x | 
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| 22 |  | 
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| 23 | default_params | 
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| 24 | { | 
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| 25 | param_named      uDepthOffset float       1.0 | 
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| 26 | param_named_auto uProjection              projection_matrix | 
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| 27 | } | 
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| 28 | } | 
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| 29 |  | 
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| 30 | material VarianceShadowMapping/ShadowCaster | 
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| 31 | { | 
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| 32 | technique default | 
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| 33 | { | 
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| 34 | // Z-write only pass | 
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| 35 | pass Z-write | 
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| 36 | { | 
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| 37 | //Instead of using depth_bias, we'll be implementing it manually | 
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| 38 |  | 
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| 39 | vertex_program_ref VarianceShadowMapping/ShadowCasterVP | 
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| 40 | { | 
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| 41 | } | 
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| 42 | fragment_program_ref VarianceShadowMapping/ShadowCasterFP | 
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| 43 | { | 
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| 44 | } | 
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| 45 | } | 
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| 46 | } | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 |  | 
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| 51 | // Shadow Receiver ________________________________________________ | 
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| 52 |  | 
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| 53 | vertex_program VarianceShadowMapping/ShadowReceiverVP cg | 
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| 54 | { | 
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| 55 | source varianceshadowreceivervp.cg | 
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| 56 | entry_point main | 
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| 57 | profiles arbvp1 vs_2_x | 
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| 58 |  | 
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| 59 | default_params | 
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| 60 | { | 
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| 61 | param_named_auto uModelViewProjection   worldviewproj_matrix | 
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| 62 | param_named_auto uLightPosition         light_position_object_space 0 | 
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| 63 | param_named_auto uModel                 world_matrix | 
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| 64 | param_named_auto uTextureViewProjection texture_viewproj_matrix | 
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| 65 | } | 
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| 66 | } | 
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| 67 |  | 
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| 68 | fragment_program VarianceShadowMapping/ShadowReceiverFP cg | 
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| 69 | { | 
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| 70 | source varianceshadowreceiverfp.cg | 
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| 71 | entry_point main | 
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| 72 | profiles arbfp1 ps_2_x | 
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| 73 |  | 
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| 74 | default_params | 
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| 75 | { | 
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| 76 | param_named uSTexWidth  float 512.0 | 
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| 77 | param_named uSTexHeight float 512.0 | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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| 81 | material VarianceShadowMapping/ShadowReceiver | 
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| 82 | { | 
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| 83 | technique default | 
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| 84 | { | 
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| 85 | pass lighting | 
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| 86 | { | 
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| 87 | vertex_program_ref VarianceShadowMapping/ShadowReceiverVP | 
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| 88 | { | 
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| 89 | } | 
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| 90 |  | 
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| 91 | fragment_program_ref VarianceShadowMapping/ShadowReceiverFP | 
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| 92 | { | 
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| 93 | } | 
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| 94 |  | 
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| 95 | // we won't rely on hardware specific filtering of z-tests | 
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| 96 | texture_unit ShadowMap | 
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| 97 | { | 
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| 98 | tex_address_mode clamp | 
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| 99 | filtering none | 
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| 100 | } | 
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| 101 | } | 
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| 102 | } | 
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| 103 | } | 
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