| [25] | 1 | // Bump map with Parallax offset vertex program, support for this is required | 
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|  | 2 | vertex_program Examples/OffsetMappingVP cg | 
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|  | 3 | { | 
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|  | 4 | source OffsetMapping.cg | 
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|  | 5 | entry_point main_vp | 
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|  | 6 | profiles vs_1_1 arbvp1 | 
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|  | 7 | } | 
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|  | 8 |  | 
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|  | 9 | // Bump map with parallax fragment program | 
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|  | 10 | fragment_program Examples/OffsetMappingFP cg | 
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|  | 11 | { | 
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|  | 12 | source OffsetMapping.cg | 
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|  | 13 | entry_point main_fp | 
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|  | 14 | profiles ps_2_0 arbfp1 | 
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|  | 15 | } | 
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|  | 16 |  | 
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|  | 17 | // Bump map with parallax fragment program | 
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|  | 18 | fragment_program Examples/OffsetMappingPS asm | 
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|  | 19 | { | 
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|  | 20 | source OffsetMapping_specular.asm | 
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|  | 21 | // sorry, only for ps_1_4 and above:) | 
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|  | 22 | syntax ps_1_4 | 
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|  | 23 | } | 
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|  | 24 |  | 
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|  | 25 |  | 
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|  | 26 | material Examples/OffsetMapping/Specular | 
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|  | 27 | { | 
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|  | 28 |  | 
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|  | 29 | // This is the preferred technique which uses both vertex and | 
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|  | 30 | // fragment programs, supports coloured lights | 
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|  | 31 | technique | 
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|  | 32 | { | 
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|  | 33 | // do the lighting  and bump mapping with parallax pass | 
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|  | 34 | pass | 
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|  | 35 | { | 
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|  | 36 |  | 
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|  | 37 | // Vertex program reference | 
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|  | 38 | vertex_program_ref Examples/OffsetMappingVP | 
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|  | 39 | { | 
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|  | 40 | param_named_auto lightPosition light_position_object_space 0 | 
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|  | 41 | param_named_auto eyePosition camera_position_object_space | 
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|  | 42 | param_named_auto worldViewProj worldviewproj_matrix | 
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|  | 43 | } | 
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|  | 44 |  | 
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|  | 45 | // Fragment program | 
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|  | 46 | fragment_program_ref Examples/OffsetMappingFP | 
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|  | 47 | { | 
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|  | 48 | param_named_auto lightDiffuse light_diffuse_colour 0 | 
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|  | 49 | param_named_auto lightSpecular light_specular_colour 0 | 
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|  | 50 | // Parallax Height scale and bias | 
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|  | 51 | param_named scaleBias float4 0.04 -0.02 1 0 | 
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|  | 52 | } | 
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|  | 53 |  | 
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|  | 54 | // Normal + height(alpha) map | 
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|  | 55 | texture_unit | 
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|  | 56 | { | 
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|  | 57 | texture rockwall_NH.tga | 
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|  | 58 | tex_coord_set 0 | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | // Base diffuse texture map | 
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|  | 62 | texture_unit | 
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|  | 63 | { | 
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|  | 64 | texture rockwall.tga | 
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|  | 65 | tex_coord_set 1 | 
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|  | 66 | } | 
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|  | 67 | } | 
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|  | 68 | } | 
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|  | 69 |  | 
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|  | 70 |  | 
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|  | 71 | // This is the preferred technique which uses both vertex and | 
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|  | 72 | // fragment programs, supports coloured lights | 
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|  | 73 | technique | 
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|  | 74 | { | 
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|  | 75 | // do the lighting  and bump mapping with parallax pass | 
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|  | 76 | pass | 
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|  | 77 | { | 
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|  | 78 |  | 
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|  | 79 | // Vertex program reference | 
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|  | 80 | vertex_program_ref Examples/OffsetMappingVP | 
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|  | 81 | { | 
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|  | 82 | param_named_auto lightPosition light_position_object_space 0 | 
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|  | 83 | param_named_auto eyePosition camera_position_object_space | 
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|  | 84 | param_named_auto worldViewProj worldviewproj_matrix | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 | // Fragment program | 
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|  | 88 | fragment_program_ref Examples/OffsetMappingPS | 
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|  | 89 | { | 
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|  | 90 | param_indexed_auto 0 light_diffuse_colour 0 | 
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|  | 91 | param_indexed_auto 1 light_specular_colour 0 | 
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|  | 92 | // Parallax Height scale and bias | 
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|  | 93 | param_indexed 2 float4 0.04 -0.02 1 0 | 
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|  | 94 | } | 
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|  | 95 |  | 
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|  | 96 | // Normal + height(alpha) map | 
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|  | 97 | texture_unit | 
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|  | 98 | { | 
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|  | 99 | texture rockwall_NH.tga | 
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|  | 100 | tex_coord_set 0 | 
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|  | 101 | } | 
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|  | 102 |  | 
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|  | 103 | // Base diffuse texture map | 
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|  | 104 | texture_unit | 
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|  | 105 | { | 
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|  | 106 | texture rockwall.tga | 
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|  | 107 | tex_coord_set 1 | 
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|  | 108 | } | 
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|  | 109 | } | 
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|  | 110 | } | 
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|  | 111 |  | 
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|  | 112 | // Simple no-shader fallback | 
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|  | 113 | technique | 
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|  | 114 | { | 
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|  | 115 | pass | 
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|  | 116 | { | 
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|  | 117 | // Base diffuse texture map | 
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|  | 118 | texture_unit | 
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|  | 119 | { | 
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|  | 120 | texture rockwall.tga | 
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|  | 121 | } | 
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|  | 122 | } | 
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|  | 123 | } | 
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|  | 124 |  | 
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|  | 125 | } | 
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|  | 126 |  | 
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|  | 127 |  | 
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|  | 128 |  | 
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|  | 129 | // Single-pass offset mapping with shadows | 
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|  | 130 | vertex_program Examples/OffsetMappingIntegratedShadowsVPhlsl hlsl | 
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|  | 131 | { | 
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|  | 132 | source OffsetMapping.hlsl | 
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|  | 133 | entry_point integratedshadows_vp | 
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|  | 134 | target vs_2_0 | 
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|  | 135 | } | 
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|  | 136 | vertex_program Examples/OffsetMappingIntegratedShadowsVPglsl glsl | 
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|  | 137 | { | 
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|  | 138 | source OffsetMappingVp.glsl | 
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|  | 139 | } | 
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|  | 140 |  | 
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|  | 141 | // Single-pass offset mapping with shadows | 
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|  | 142 | fragment_program Examples/OffsetMappingIntegratedShadowsFPhlsl hlsl | 
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|  | 143 | { | 
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|  | 144 | source OffsetMapping.hlsl | 
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|  | 145 | entry_point integratedshadows_fp | 
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|  | 146 | target ps_2_0 | 
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|  | 147 | } | 
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|  | 148 | fragment_program Examples/OffsetMappingIntegratedShadowsFPglsl glsl | 
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|  | 149 | { | 
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|  | 150 | source OffsetMappingFp.glsl | 
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|  | 151 | default_params | 
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|  | 152 | { | 
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|  | 153 | // assign samplers as required by GLSL | 
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|  | 154 | param_named normalHeightMap int 0 | 
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|  | 155 | param_named diffuseMap int 1 | 
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|  | 156 | param_named shadowMap1 int 2 | 
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|  | 157 | param_named shadowMap2 int 3 | 
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|  | 158 | } | 
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|  | 159 | } | 
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|  | 160 | // Single-pass offset mapping with shadows | 
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|  | 161 | vertex_program Examples/OffsetMappingIntegratedShadowsVP unified | 
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|  | 162 | { | 
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|  | 163 | delegate Examples/OffsetMappingIntegratedShadowsVPhlsl | 
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|  | 164 | delegate Examples/OffsetMappingIntegratedShadowsVPglsl | 
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|  | 165 | } | 
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|  | 166 | // Single-pass offset mapping with shadows | 
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|  | 167 | fragment_program Examples/OffsetMappingIntegratedShadowsFP unified | 
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|  | 168 | { | 
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|  | 169 | delegate Examples/OffsetMappingIntegratedShadowsFPhlsl | 
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|  | 170 | delegate Examples/OffsetMappingIntegratedShadowsFPglsl | 
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|  | 171 | } | 
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|  | 172 |  | 
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|  | 173 |  | 
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|  | 174 |  | 
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|  | 175 | material Examples/OffsetMapping/IntegratedShadows | 
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|  | 176 | { | 
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|  | 177 |  | 
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|  | 178 | technique | 
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|  | 179 | { | 
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|  | 180 | // do the lighting  and bump mapping with parallax pass | 
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|  | 181 | pass | 
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|  | 182 | { | 
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|  | 183 |  | 
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|  | 184 | // Vertex program reference | 
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|  | 185 | vertex_program_ref Examples/OffsetMappingIntegratedShadowsVP | 
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|  | 186 | { | 
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|  | 187 | param_named_auto lightPosition light_position_object_space 0 | 
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|  | 188 | param_named_auto eyePosition camera_position_object_space | 
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|  | 189 | param_named_auto worldViewProj worldviewproj_matrix | 
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|  | 190 | param_named_auto spotDirection light_direction_object_space 0 | 
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|  | 191 |  | 
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|  | 192 | param_named_auto lightPosition1 light_position_object_space 1 | 
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|  | 193 | param_named_auto spotDirection1 light_direction_object_space 1 | 
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|  | 194 | // shadow texture projections | 
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|  | 195 | param_named_auto worldMatrix world_matrix | 
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|  | 196 | param_named_auto texViewProj1 texture_viewproj_matrix 0 | 
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|  | 197 | param_named_auto texViewProj2 texture_viewproj_matrix 1 | 
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|  | 198 | } | 
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|  | 199 |  | 
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|  | 200 | // Fragment program | 
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|  | 201 | fragment_program_ref Examples/OffsetMappingIntegratedShadowsFP | 
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|  | 202 | { | 
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|  | 203 | param_named_auto lightDiffuse light_diffuse_colour 0 | 
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|  | 204 | param_named_auto spotParams spotlight_params 0 | 
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|  | 205 |  | 
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|  | 206 | param_named_auto lightDiffuse1 light_diffuse_colour 1 | 
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|  | 207 | param_named_auto spotParams1 spotlight_params 1 | 
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|  | 208 | // Parallax Height scale and bias | 
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|  | 209 | param_named scaleBias float4 0.04 -0.02 1 0 | 
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|  | 210 | } | 
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|  | 211 |  | 
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|  | 212 | // Normal + height(alpha) map | 
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|  | 213 | texture_unit | 
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|  | 214 | { | 
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|  | 215 | texture rockwall_NH.tga | 
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|  | 216 | tex_coord_set 0 | 
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|  | 217 | } | 
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|  | 218 |  | 
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|  | 219 | // Base diffuse texture map | 
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|  | 220 | texture_unit | 
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|  | 221 | { | 
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|  | 222 | texture rockwall.tga | 
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|  | 223 | tex_coord_set 1 | 
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|  | 224 | } | 
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|  | 225 |  | 
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|  | 226 | // shadowmap 1 | 
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|  | 227 | texture_unit | 
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|  | 228 | { | 
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|  | 229 | content_type shadow | 
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|  | 230 | } | 
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|  | 231 | // shadowmap 2 | 
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|  | 232 | texture_unit | 
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|  | 233 | { | 
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|  | 234 | content_type shadow | 
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|  | 235 | } | 
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|  | 236 | } | 
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|  | 237 | } | 
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|  | 238 |  | 
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|  | 239 |  | 
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|  | 240 |  | 
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|  | 241 | } | 
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|  | 242 |  | 
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