| 1 | /////////////////////////////////// | 
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| 2 | //                       PASS 0 | 
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| 3 | //              HEAT CASTERS PASS | 
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| 4 | /////////////////////////////////// | 
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| 5 |  | 
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| 6 | vertex_program Fury/HeatVision/HeatCaster_vp cg | 
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| 7 | { | 
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| 8 | source HeatVision.cg | 
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| 9 | entry_point HeatCaster_vp | 
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| 10 | profiles vs_1_1 arbvp1 | 
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| 11 | } | 
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| 12 |  | 
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| 13 | fragment_program Fury/HeatVision/HeatCaster_fp cg | 
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| 14 | { | 
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| 15 | source HeatVision.cg | 
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| 16 | entry_point HeatCaster_fp | 
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| 17 | profiles ps_2_0 arbfp1 | 
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| 18 | } | 
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| 19 |  | 
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| 20 | material Fury/HeatVision/HeatCaster | 
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| 21 | { | 
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| 22 | technique | 
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| 23 | { | 
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| 24 | pass | 
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| 25 | { | 
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| 26 | vertex_program_ref Fury/HeatVision/HeatCaster_vp | 
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| 27 | { | 
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| 28 | param_named_auto eyePosition camera_position_object_space | 
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| 29 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 30 | } | 
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| 31 |  | 
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| 32 | fragment_program_ref Fury/HeatVision/HeatCaster_fp | 
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| 33 | { | 
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| 34 | } | 
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| 35 | } | 
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| 36 | } | 
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| 37 | } | 
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| 38 |  | 
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| 39 | /////////////////////////////////// | 
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| 40 | //                       PASS 0 | 
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| 41 | //              HEAT CASTERS PASS | 
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| 42 | /////////////////////////////////// | 
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| 43 |  | 
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| 44 | vertex_program Fury/HeatVision/ColdCaster_vp cg | 
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| 45 | { | 
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| 46 | source HeatVision.cg | 
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| 47 | entry_point ColdCaster_vp | 
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| 48 | profiles vs_1_1 arbvp1 | 
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| 49 | } | 
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| 50 |  | 
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| 51 | fragment_program Fury/HeatVision/ColdCaster_fp cg | 
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| 52 | { | 
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| 53 | source HeatVision.cg | 
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| 54 | entry_point ColdCaster_fp | 
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| 55 | profiles ps_2_0 arbfp1 | 
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| 56 | } | 
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| 57 |  | 
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| 58 | material Fury/HeatVision/ColdCaster | 
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| 59 | { | 
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| 60 | technique | 
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| 61 | { | 
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| 62 | pass | 
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| 63 | { | 
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| 64 | vertex_program_ref Fury/HeatVision/ColdCaster_vp | 
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| 65 | { | 
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| 66 | param_named_auto eyePosition camera_position_object_space | 
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| 67 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 68 | } | 
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| 69 |  | 
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| 70 | fragment_program_ref Fury/HeatVision/ColdCaster_fp | 
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| 71 | { | 
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| 72 | } | 
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| 73 | } | 
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| 74 | } | 
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| 75 | } | 
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| 76 |  | 
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| 77 | /////////////////////////////////// | 
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| 78 | //                        PASS 1 | 
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| 79 | //  LIGHT TO HEAT CONVERSION PASS | 
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| 80 | /////////////////////////////////// | 
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| 81 |  | 
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| 82 | vertex_program Fury/HeatVision/LightToHeat_vp cg | 
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| 83 | { | 
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| 84 | source HeatVision.cg | 
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| 85 | entry_point LightToHeat_vp | 
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| 86 | profiles vs_1_1 arbvp1 | 
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| 87 |  | 
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| 88 | default_params | 
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| 89 | { | 
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| 90 | param_named_auto flipping render_target_flipping | 
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| 91 | } | 
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| 92 | } | 
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| 93 |  | 
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| 94 | fragment_program Fury/HeatVision/LightToHeat_fp cg | 
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| 95 | { | 
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| 96 | source HeatVision.cg | 
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| 97 | entry_point LightToHeat_fp | 
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| 98 | profiles ps_2_0 arbfp1 | 
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| 99 | } | 
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| 100 |  | 
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| 101 | material Fury/HeatVision/LightToHeat | 
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| 102 | { | 
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| 103 | technique | 
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| 104 | { | 
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| 105 | // pass 1 | 
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| 106 | pass | 
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| 107 | { | 
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| 108 | cull_hardware none | 
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| 109 | cull_software none | 
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| 110 | depth_func always_pass | 
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| 111 |  | 
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| 112 | vertex_program_ref Fury/HeatVision/LightToHeat_vp | 
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| 113 | { | 
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| 114 | } | 
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| 115 |  | 
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| 116 | fragment_program_ref Fury/HeatVision/LightToHeat_fp | 
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| 117 | { | 
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| 118 | // these should be *really* random! | 
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| 119 | param_named random_fractions float4 0.3 0.7 0 0 | 
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| 120 |  | 
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| 121 | param_named depth_modulator float4 0.6 0 0 0 | 
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| 122 |  | 
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| 123 | // this one can be fixed | 
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| 124 | param_named heatBiasScale float4 0.0 1.0 0 0 | 
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| 125 | } | 
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| 126 |  | 
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| 127 | // INPUT (from scene, where entities has "Fury/HeatVision/Caster" material for heat emanation) | 
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| 128 | texture_unit | 
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| 129 | { | 
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| 130 | tex_coord_set 0 | 
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| 131 | filtering linear linear none | 
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| 132 | tex_address_mode clamp | 
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| 133 | } | 
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| 134 |  | 
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| 135 | // Noise map | 
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| 136 | texture_unit | 
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| 137 | { | 
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| 138 | texture HeatNoise.tga | 
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| 139 | tex_coord_set 0 | 
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| 140 | } | 
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| 141 |  | 
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| 142 | // heat conversion texture | 
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| 143 | texture_unit | 
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| 144 | { | 
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| 145 | texture HeatLookup.tga | 
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| 146 | tex_coord_set 0 | 
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| 147 | filtering point point none | 
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| 148 | } | 
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| 149 | } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | } | 
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| 153 |  | 
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| 154 |  | 
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| 155 | /////////////////////////////////// | 
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| 156 | //                        PASS 2 | 
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| 157 | //                       BLUR PASS | 
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| 158 | /////////////////////////////////// | 
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| 159 |  | 
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| 160 | vertex_program Fury/HeatVision/Blur_vp cg | 
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| 161 | { | 
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| 162 | source HeatVision.cg | 
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| 163 | entry_point Blur_vp | 
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| 164 | profiles vs_1_1 arbvp1 | 
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| 165 |  | 
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| 166 | default_params | 
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| 167 | { | 
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| 168 | param_named_auto flipping render_target_flipping | 
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| 169 | } | 
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| 170 | } | 
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| 171 |  | 
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| 172 | fragment_program Fury/HeatVision/Blur_fp cg | 
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| 173 | { | 
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| 174 | source HeatVision.cg | 
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| 175 | entry_point Blur_fp | 
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| 176 | profiles ps_2_0 arbfp1 | 
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| 177 | } | 
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| 178 |  | 
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| 179 | material Fury/HeatVision/Blur | 
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| 180 | { | 
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| 181 | technique | 
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| 182 | { | 
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| 183 | // pass 1 | 
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| 184 | pass | 
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| 185 | { | 
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| 186 | cull_hardware none | 
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| 187 | cull_software none | 
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| 188 | depth_func always_pass | 
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| 189 |  | 
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| 190 | vertex_program_ref Fury/HeatVision/Blur_vp | 
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| 191 | { | 
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| 192 | } | 
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| 193 |  | 
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| 194 | fragment_program_ref Fury/HeatVision/Blur_fp | 
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| 195 | { | 
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| 196 | param_named blurAmount float4 0.5 0 0 0 | 
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| 197 | } | 
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| 198 |  | 
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| 199 | // INPUT (from previous) | 
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| 200 | texture_unit | 
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| 201 | { | 
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| 202 | texture Input | 
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| 203 | tex_coord_set 0 | 
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| 204 | filtering linear linear none | 
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| 205 | tex_address_mode clamp | 
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| 206 | } | 
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| 207 | } | 
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| 208 | } | 
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| 209 | } | 
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