source:
code/trunk/Tutorial/Media/materials/scripts/Example-Water.material
@
44
| Last change on this file since 44 was 44, checked in by bknecht, 18 years ago | |
|---|---|
| File size: 2.1 KB | |
| Rev | Line | |
|---|---|---|
| [25] | 1 | |
| 2 | material Examples/Water0 | |
| 3 | { | |
| 4 | technique | |
| 5 | { | |
| 6 | pass | |
| 7 | { | |
| 8 | scene_blend colour_blend | |
| 9 | depth_write off | |
| 10 | ||
| 11 | texture_unit | |
| 12 | { | |
| 13 | texture Water01.jpg | |
| 14 | env_map spherical | |
| 15 | scroll_anim 0.01 0.01 | |
| 16 | } | |
| 17 | } | |
| 18 | } | |
| 19 | } | |
| 20 | material Examples/Water1 | |
| 21 | { | |
| 22 | technique | |
| 23 | { | |
| 24 | pass | |
| 25 | { | |
| 26 | scene_blend colour_blend | |
| 27 | depth_write off | |
| 28 | ||
| 29 | texture_unit | |
| 30 | { | |
| 31 | texture BeachStones.jpg | |
| 32 | scale 0.25 0.25 | |
| 33 | } | |
| 34 | ||
| 35 | texture_unit | |
| 36 | { | |
| 37 | texture Water01.jpg | |
| 38 | env_map spherical | |
| 39 | scroll_anim 0.01 0.01 | |
| 40 | } | |
| 41 | } | |
| 42 | } | |
| 43 | } | |
| 44 | material Examples/Water2 | |
| 45 | { | |
| 46 | technique | |
| 47 | { | |
| 48 | pass | |
| 49 | { | |
| 50 | scene_blend colour_blend | |
| 51 | depth_write off | |
| 52 | ||
| 53 | texture_unit | |
| 54 | { | |
| 55 | texture Water01.jpg | |
| 56 | scroll_anim 0.01 0.01 | |
| 57 | } | |
| 58 | } | |
| 59 | } | |
| 60 | } | |
| 61 | material Examples/Water3 | |
| 62 | { | |
| 63 | technique | |
| 64 | { | |
| 65 | pass | |
| 66 | { | |
| 67 | scene_blend colour_blend | |
| 68 | depth_write off | |
| 69 | ||
| 70 | texture_unit | |
| 71 | { | |
| 72 | texture Water02.jpg | |
| 73 | env_map spherical | |
| 74 | scroll_anim 0.01 0.01 | |
| 75 | rotate_anim 0.03 | |
| 76 | } | |
| 77 | } | |
| 78 | } | |
| 79 | } | |
| 80 | material Examples/Water4 | |
| 81 | { | |
| 82 | technique | |
| 83 | { | |
| 84 | pass | |
| 85 | { | |
| 86 | cull_hardware none | |
| 87 | cull_software none | |
| 88 | ||
| 89 | texture_unit | |
| 90 | { | |
| 91 | texture Water02.jpg | |
| 92 | env_map spherical | |
| 93 | scroll_anim 0.01 0.01 | |
| 94 | } | |
| 95 | } | |
| 96 | } | |
| 97 | } | |
| 98 | material Examples/Water5 | |
| 99 | { | |
| 100 | technique | |
| 101 | { | |
| 102 | pass | |
| 103 | { | |
| 104 | cull_hardware none | |
| 105 | cull_software none | |
| 106 | ||
| 107 | texture_unit | |
| 108 | { | |
| 109 | texture BeachStones.jpg | |
| 110 | scale 0.25 0.25 | |
| 111 | } | |
| 112 | ||
| 113 | texture_unit | |
| 114 | { | |
| 115 | texture Water01.jpg | |
| 116 | env_map spherical | |
| 117 | scroll_anim 0.01 0.01 | |
| 118 | } | |
| 119 | } | |
| 120 | } | |
| 121 | } | |
| 122 | material Examples/Water6 | |
| 123 | { | |
| 124 | technique | |
| 125 | { | |
| 126 | pass | |
| 127 | { | |
| 128 | lighting off | |
| 129 | ||
| 130 | texture_unit | |
| 131 | { | |
| 132 | cubic_texture cubescene.jpg combinedUVW | |
| 133 | tex_address_mode clamp | |
| 134 | env_map cubic_reflection | |
| 135 | } | |
| 136 | } | |
| 137 | } | |
| 138 | } | |
| 139 | material Examples/Water7 | |
| 140 | { | |
| 141 | technique | |
| 142 | { | |
| 143 | pass | |
| 144 | { | |
| 145 | cull_hardware none | |
| 146 | cull_software none | |
| 147 | ||
| 148 | texture_unit | |
| 149 | { | |
| 150 | texture BeachStones.jpg | |
| 151 | scale 0.25 0.25 | |
| 152 | } | |
| 153 | ||
| 154 | texture_unit | |
| 155 | { | |
| 156 | cubic_texture cubescene.jpg combinedUVW | |
| 157 | tex_address_mode clamp | |
| 158 | env_map cubic_reflection | |
| 159 | } | |
| 160 | } | |
| 161 | } | |
| 162 | } | |
| 163 | material Examples/Water8 | |
| 164 | { | |
| 165 | technique | |
| 166 | { | |
| 167 | pass | |
| 168 | { | |
| 169 | lighting off | |
| 170 | scene_blend add | |
| 171 | depth_write off | |
| 172 | cull_hardware none | |
| 173 | cull_software none | |
| 174 | ||
| 175 | texture_unit | |
| 176 | { | |
| 177 | cubic_texture cubescene.jpg combinedUVW | |
| 178 | tex_address_mode clamp | |
| 179 | env_map cubic_reflection | |
| 180 | } | |
| 181 | } | |
| 182 | } | |
| 183 | } |
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