| 1 |  | 
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| 2 | // ***-- Begin HLSL section --** | 
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| 3 |  | 
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| 4 | vertex_program Ogre/DepthShadowmap/CasterVP_HLSL hlsl | 
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| 5 | { | 
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| 6 | source DepthShadowmap.hlsl | 
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| 7 | entry_point casterVP | 
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| 8 | target vs_2_0 | 
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| 9 |  | 
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| 10 | preprocessor_defines LINEAR_RANGE=0 | 
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| 11 |  | 
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| 12 | default_params | 
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| 13 | { | 
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| 14 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 15 | param_named_auto texelOffsets texel_offsets | 
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| 16 | //param_named_auto depthRange scene_depth_range | 
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| 17 | } | 
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| 18 | } | 
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| 19 |  | 
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| 20 |  | 
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| 21 | fragment_program Ogre/DepthShadowmap/CasterFP_HLSL hlsl | 
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| 22 | { | 
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| 23 | source DepthShadowmap.hlsl | 
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| 24 | entry_point casterFP | 
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| 25 | target ps_2_0 | 
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| 26 |  | 
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| 27 | preprocessor_defines LINEAR_RANGE=0 | 
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| 28 |  | 
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| 29 | default_params | 
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| 30 | { | 
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| 31 | } | 
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| 32 | } | 
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| 33 |  | 
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| 34 |  | 
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| 35 | vertex_program Ogre/DepthShadowmap/ReceiverVP_HLSL hlsl | 
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| 36 | { | 
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| 37 | source DepthShadowmap.hlsl | 
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| 38 | entry_point receiverVP | 
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| 39 | target vs_2_0 | 
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| 40 |  | 
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| 41 | preprocessor_defines LINEAR_RANGE=0 | 
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| 42 |  | 
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| 43 | default_params | 
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| 44 | { | 
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| 45 | param_named_auto world world_matrix | 
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| 46 | param_named_auto worldIT inverse_transpose_world_matrix | 
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| 47 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 48 | param_named_auto texViewProj texture_viewproj_matrix | 
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| 49 | param_named_auto lightPosition light_position 0 | 
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| 50 | param_named_auto lightColour light_diffuse_colour 0 | 
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| 51 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 | 
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| 52 | } | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 | fragment_program Ogre/DepthShadowmap/ReceiverFP_HLSL hlsl | 
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| 57 | { | 
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| 58 | source DepthShadowmap.hlsl | 
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| 59 | entry_point receiverFP | 
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| 60 | target ps_2_0 | 
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| 61 |  | 
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| 62 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 | 
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| 63 |  | 
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| 64 | default_params | 
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| 65 | { | 
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| 66 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 67 | param_named fixedDepthBias float 0.0005 | 
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| 68 | param_named gradientClamp float 0.0098 | 
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| 69 | param_named gradientScaleBias float 0 | 
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| 70 | //param_named shadowFuzzyWidth float 1 | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF_HLSL hlsl | 
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| 75 | { | 
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| 76 | source DepthShadowmap.hlsl | 
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| 77 | entry_point receiverFP | 
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| 78 | target ps_2_0 | 
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| 79 |  | 
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| 80 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 | 
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| 81 |  | 
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| 82 | default_params | 
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| 83 | { | 
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| 84 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 85 | param_named gradientClamp float 0.0098 | 
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| 86 | param_named gradientScaleBias float 0 | 
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| 87 | //param_named shadowFuzzyWidth float 1 | 
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| 88 | } | 
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| 89 | } | 
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| 90 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP_HLSL hlsl | 
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| 91 | { | 
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| 92 | source DepthShadowmap.hlsl | 
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| 93 | entry_point normalMapShadowReceiverVp | 
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| 94 | target vs_2_0 | 
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| 95 |  | 
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| 96 | preprocessor_defines LINEAR_RANGE=0 | 
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| 97 |  | 
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| 98 | default_params | 
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| 99 | { | 
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| 100 | param_named_auto world world_matrix | 
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| 101 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 102 | param_named_auto texViewProj texture_viewproj_matrix | 
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| 103 | param_named_auto lightPosition light_position_object_space 0 | 
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| 104 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 | 
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| 105 | } | 
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| 106 | } | 
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| 107 |  | 
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| 108 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFP_HLSL hlsl | 
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| 109 | { | 
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| 110 | source DepthShadowmap.hlsl | 
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| 111 | entry_point normalMapShadowReceiverFp | 
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| 112 | target ps_2_0 | 
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| 113 |  | 
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| 114 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 | 
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| 115 |  | 
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| 116 | default_params | 
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| 117 | { | 
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| 118 | param_named_auto lightColour light_diffuse_colour 0 | 
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| 119 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 120 | param_named fixedDepthBias float 0.0005 | 
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| 121 | param_named gradientClamp float 0.0098 | 
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| 122 | param_named gradientScaleBias float 0 | 
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| 123 | //param_named shadowFuzzyWidth float 1 | 
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| 124 | } | 
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| 125 | } | 
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| 126 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF_HLSL hlsl | 
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| 127 | { | 
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| 128 | source DepthShadowmap.hlsl | 
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| 129 | entry_point normalMapShadowReceiverFp | 
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| 130 | target ps_2_0 | 
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| 131 |  | 
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| 132 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 | 
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| 133 |  | 
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| 134 | default_params | 
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| 135 | { | 
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| 136 | param_named_auto lightColour light_diffuse_colour 0 | 
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| 137 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 138 | param_named fixedDepthBias float 0.0005 | 
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| 139 | param_named gradientClamp float 0.0098 | 
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| 140 | param_named gradientScaleBias float 0 | 
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| 141 | //param_named shadowFuzzyWidth float 1 | 
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| 142 | } | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 |  | 
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| 147 | // **-- End HLSL Section --** | 
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| 148 |  | 
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| 149 | // **-- Begin GLSL Section --** | 
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| 150 | vertex_program Ogre/DepthShadowmap/CasterVP_GLSL glsl | 
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| 151 | { | 
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| 152 | source DepthShadowmapCasterVp.glsl | 
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| 153 |  | 
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| 154 | preprocessor_defines LINEAR_RANGE=0 | 
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| 155 |  | 
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| 156 | default_params | 
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| 157 | { | 
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| 158 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 159 | param_named_auto texelOffsets texel_offsets | 
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| 160 | //param_named_auto depthRange scene_depth_range | 
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| 161 | } | 
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| 162 | } | 
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| 163 |  | 
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| 164 |  | 
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| 165 | fragment_program Ogre/DepthShadowmap/CasterFP_GLSL glsl | 
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| 166 | { | 
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| 167 | source DepthShadowmapCasterFp.glsl | 
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| 168 |  | 
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| 169 | preprocessor_defines LINEAR_RANGE=0 | 
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| 170 |  | 
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| 171 | default_params | 
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| 172 | { | 
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| 173 | } | 
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| 174 | } | 
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| 175 |  | 
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| 176 |  | 
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| 177 | vertex_program Ogre/DepthShadowmap/ReceiverVP_GLSL glsl | 
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| 178 | { | 
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| 179 | source DepthShadowmapReceiverVp.glsl | 
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| 180 |  | 
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| 181 | preprocessor_defines LINEAR_RANGE=0 | 
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| 182 |  | 
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| 183 | default_params | 
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| 184 | { | 
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| 185 | param_named_auto world world_matrix | 
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| 186 | param_named_auto worldIT inverse_transpose_world_matrix | 
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| 187 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 188 | param_named_auto texViewProj texture_viewproj_matrix | 
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| 189 | param_named_auto lightPosition light_position 0 | 
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| 190 | param_named_auto lightColour light_diffuse_colour 0 | 
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| 191 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 | 
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| 192 | } | 
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| 193 | } | 
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| 194 |  | 
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| 195 |  | 
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| 196 | fragment_program Ogre/DepthShadowmap/ReceiverFP_GLSL glsl | 
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| 197 | { | 
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| 198 | source DepthShadowmapReceiverFp.glsl | 
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| 199 |  | 
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| 200 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 | 
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| 201 |  | 
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| 202 | default_params | 
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| 203 | { | 
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| 204 | param_named shadowMap int 0 | 
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| 205 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 206 | param_named fixedDepthBias float 0.0005 | 
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| 207 | param_named gradientClamp float 0.0098 | 
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| 208 | param_named gradientScaleBias float 0 | 
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| 209 | //param_named shadowFuzzyWidth float 1 | 
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| 210 | } | 
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| 211 | } | 
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| 212 |  | 
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| 213 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF_GLSL glsl | 
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| 214 | { | 
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| 215 | source DepthShadowmapReceiverFp.glsl | 
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| 216 |  | 
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| 217 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 | 
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| 218 |  | 
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| 219 | default_params | 
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| 220 | { | 
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| 221 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 222 | param_named gradientClamp float 0.0098 | 
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| 223 | param_named gradientScaleBias float 0 | 
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| 224 | //param_named shadowFuzzyWidth float 1 | 
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| 225 | } | 
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| 226 | } | 
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| 227 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL glsl | 
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| 228 | { | 
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| 229 | source DepthShadowmapNormalMapReceiverVp.glsl | 
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| 230 |  | 
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| 231 | preprocessor_defines LINEAR_RANGE=0 | 
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| 232 |  | 
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| 233 | default_params | 
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| 234 | { | 
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| 235 | param_named_auto world world_matrix | 
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| 236 | param_named_auto worldViewProj worldviewproj_matrix | 
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| 237 | param_named_auto texViewProj texture_viewproj_matrix | 
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| 238 | param_named_auto lightPosition light_position_object_space 0 | 
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| 239 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 | 
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| 240 | } | 
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| 241 | } | 
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| 242 |  | 
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| 243 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL glsl | 
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| 244 | { | 
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| 245 | source DepthShadowmapNormalMapReceiverFp.glsl | 
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| 246 |  | 
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| 247 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 | 
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| 248 |  | 
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| 249 | default_params | 
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| 250 | { | 
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| 251 | param_named_auto lightColour light_diffuse_colour 0 | 
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| 252 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 253 | param_named fixedDepthBias float 0.0005 | 
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| 254 | param_named gradientClamp float 0.0098 | 
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| 255 | param_named gradientScaleBias float 0 | 
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| 256 | //param_named shadowFuzzyWidth float 1 | 
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| 257 |  | 
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| 258 | param_named shadowMap int 0 | 
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| 259 | param_named normalMap int 1 | 
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| 260 | } | 
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| 261 | } | 
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| 262 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL glsl | 
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| 263 | { | 
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| 264 | source DepthShadowmapNormalMapReceiverFp.glsl | 
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| 265 |  | 
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| 266 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 | 
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| 267 |  | 
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| 268 | default_params | 
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| 269 | { | 
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| 270 | param_named_auto lightColour light_diffuse_colour 0 | 
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| 271 | param_named inverseShadowmapSize float 0.0009765625 | 
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| 272 | param_named fixedDepthBias float 0.0005 | 
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| 273 | param_named gradientClamp float 0.0098 | 
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| 274 | param_named gradientScaleBias float 0 | 
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| 275 | //param_named shadowFuzzyWidth float 1 | 
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| 276 |  | 
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| 277 | param_named shadowMap int 0 | 
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| 278 | param_named normalMap int 1 | 
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| 279 | } | 
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| 280 | } | 
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| 281 |  | 
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| 282 | // **-- End GLSL Section --** | 
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| 283 |  | 
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| 284 | // **-- Begin Unified Section --** | 
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| 285 | vertex_program Ogre/DepthShadowmap/CasterVP unified | 
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| 286 | { | 
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| 287 | delegate Ogre/DepthShadowmap/CasterVP_GLSL | 
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| 288 | delegate Ogre/DepthShadowmap/CasterVP_HLSL | 
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| 289 | } | 
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| 290 | fragment_program Ogre/DepthShadowmap/CasterFP unified | 
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| 291 | { | 
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| 292 | delegate Ogre/DepthShadowmap/CasterFP_GLSL | 
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| 293 | delegate Ogre/DepthShadowmap/CasterFP_HLSL | 
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| 294 | } | 
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| 295 | vertex_program Ogre/DepthShadowmap/ReceiverVP unified | 
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| 296 | { | 
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| 297 | delegate Ogre/DepthShadowmap/ReceiverVP_GLSL | 
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| 298 | delegate Ogre/DepthShadowmap/ReceiverVP_HLSL | 
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| 299 | } | 
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| 300 | fragment_program Ogre/DepthShadowmap/ReceiverFP unified | 
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| 301 | { | 
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| 302 | delegate Ogre/DepthShadowmap/ReceiverFP_GLSL | 
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| 303 | delegate Ogre/DepthShadowmap/ReceiverFP_HLSL | 
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| 304 | } | 
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| 305 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF unified | 
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| 306 | { | 
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| 307 | delegate Ogre/DepthShadowmap/ReceiverFPPCF_GLSL | 
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| 308 | delegate Ogre/DepthShadowmap/ReceiverFPPCF_HLSL | 
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| 309 | } | 
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| 310 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP unified | 
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| 311 | { | 
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| 312 | delegate Ogre/DepthShadowmap/NormalMapReceiverVP_HLSL | 
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| 313 | delegate Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL | 
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| 314 | } | 
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| 315 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverFP unified | 
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| 316 | { | 
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| 317 | delegate Ogre/DepthShadowmap/NormalMapReceiverFP_HLSL | 
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| 318 | delegate Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL | 
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| 319 | } | 
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| 320 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF unified | 
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| 321 | { | 
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| 322 | delegate Ogre/DepthShadowmap/NormalMapReceiverFPPCF_HLSL | 
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| 323 | delegate Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL | 
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| 324 | } | 
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| 325 |  | 
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| 326 | // **-- End Unified Section --** | 
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| 327 |  | 
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| 328 |  | 
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| 329 |  | 
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| 330 | // Generic Shadow caster material (floating point shadowmap) | 
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| 331 | material Ogre/DepthShadowmap/Caster/Float | 
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| 332 | { | 
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| 333 | technique | 
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| 334 | { | 
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| 335 | pass | 
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| 336 | { | 
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| 337 | vertex_program_ref Ogre/DepthShadowmap/CasterVP | 
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| 338 | { | 
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| 339 | } | 
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| 340 | fragment_program_ref Ogre/DepthShadowmap/CasterFP | 
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| 341 | { | 
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| 342 | } | 
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| 343 | } | 
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| 344 | } | 
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| 345 | } | 
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| 346 |  | 
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| 347 | // Generic Shadow receiver material (floating point shadowmap) | 
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| 348 | material Ogre/DepthShadowmap/Receiver/Float | 
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| 349 | { | 
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| 350 | technique | 
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| 351 | { | 
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| 352 | pass | 
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| 353 | { | 
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| 354 | vertex_program_ref Ogre/DepthShadowmap/ReceiverVP | 
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| 355 | { | 
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| 356 | } | 
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| 357 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFP | 
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| 358 | { | 
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| 359 | } | 
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| 360 | texture_unit ShadowMap | 
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| 361 | { | 
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| 362 | tex_address_mode clamp | 
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| 363 | filtering none | 
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| 364 | } | 
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| 365 | } | 
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| 366 | } | 
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| 367 | } | 
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| 368 |  | 
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| 369 |  | 
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| 370 | // Specific receiver material for rockwall | 
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| 371 | material Ogre/DepthShadowmap/Receiver/RockWall | 
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| 372 | { | 
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| 373 |  | 
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| 374 | // This is the preferred technique which uses both vertex and | 
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| 375 | // fragment programs, supports coloured lights | 
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| 376 | technique | 
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| 377 | { | 
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| 378 | // Base ambient pass | 
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| 379 | pass | 
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| 380 | { | 
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| 381 | // base colours, not needed for rendering, but as information | 
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| 382 | // to lighting pass categorisation routine | 
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| 383 | ambient 1 1 1 | 
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| 384 | diffuse 0 0 0 | 
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| 385 | specular 0 0 0 0 | 
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| 386 | // Really basic vertex program | 
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| 387 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified | 
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| 388 | { | 
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| 389 | } | 
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| 390 |  | 
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| 391 | } | 
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| 392 | // Now do the lighting pass | 
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| 393 | // NB we don't do decal texture here because this is repeated per light | 
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| 394 | pass lighting | 
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| 395 | { | 
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| 396 | // base colours, not needed for rendering, but as information | 
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| 397 | // to lighting pass categorisation routine | 
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| 398 | ambient 0 0 0 | 
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| 399 |  | 
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| 400 | // do this for each light | 
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| 401 | iteration once_per_light | 
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| 402 |  | 
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| 403 |  | 
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| 404 | scene_blend add | 
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| 405 |  | 
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| 406 | // Vertex program reference | 
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| 407 | vertex_program_ref Ogre/DepthShadowmap/ReceiverVP | 
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| 408 | { | 
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| 409 | } | 
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| 410 | shadow_receiver_vertex_program_ref Ogre/DepthShadowmap/ReceiverVP | 
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| 411 | { | 
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| 412 | } | 
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| 413 |  | 
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| 414 | // Fragment program | 
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| 415 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFP | 
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| 416 | { | 
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| 417 | } | 
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| 418 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/ReceiverFP | 
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| 419 | { | 
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| 420 | } | 
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| 421 |  | 
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| 422 | // shadowmap texture will be bound by code | 
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| 423 |  | 
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| 424 | } | 
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| 425 |  | 
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| 426 | // Decal pass | 
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| 427 | pass | 
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| 428 | { | 
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| 429 | // base colours, not needed for rendering, but as information | 
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| 430 | // to lighting pass categorisation routine | 
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| 431 | lighting off | 
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| 432 | // Really basic vertex program | 
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| 433 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified | 
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| 434 | { | 
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| 435 | param_named ambient float4 1 1 1 1 | 
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| 436 | } | 
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| 437 | scene_blend dest_colour zero | 
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| 438 |  | 
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| 439 |  | 
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| 440 | texture_unit | 
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| 441 | { | 
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| 442 | texture rockwall.tga | 
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| 443 | } | 
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| 444 |  | 
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| 445 | } | 
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| 446 | } | 
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| 447 |  | 
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| 448 |  | 
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| 449 | } | 
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| 450 |  | 
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| 451 | // Specific receiver material for Athene | 
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| 452 | material Ogre/DepthShadowmap/Receiver/Athene | 
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| 453 | { | 
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| 454 |  | 
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| 455 | // This is the preferred technique which uses both vertex and | 
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| 456 | // fragment programs, supports coloured lights | 
|---|
| 457 | technique | 
|---|
| 458 | { | 
|---|
| 459 | // Base ambient pass | 
|---|
| 460 | pass | 
|---|
| 461 | { | 
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| 462 | // base colours, not needed for rendering, but as information | 
|---|
| 463 | // to lighting pass categorisation routine | 
|---|
| 464 | ambient 1 1 1 | 
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| 465 | diffuse 0 0 0 | 
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| 466 | specular 0 0 0 0 | 
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| 467 | // Really basic vertex program | 
|---|
| 468 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified | 
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| 469 | { | 
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| 470 | } | 
|---|
| 471 |  | 
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| 472 | } | 
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| 473 | // Now do the lighting pass | 
|---|
| 474 | // NB we don't do decal texture here because this is repeated per light | 
|---|
| 475 | pass lighting | 
|---|
| 476 | { | 
|---|
| 477 | // base colours, not needed for rendering, but as information | 
|---|
| 478 | // to lighting pass categorisation routine | 
|---|
| 479 | ambient 0 0 0 | 
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| 480 |  | 
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| 481 | // do this for each light | 
|---|
| 482 | iteration once_per_light | 
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| 483 |  | 
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| 484 |  | 
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| 485 | scene_blend add | 
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| 486 |  | 
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| 487 | // Vertex program reference | 
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| 488 | vertex_program_ref Ogre/DepthShadowmap/NormalMapReceiverVP | 
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| 489 | { | 
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| 490 | } | 
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| 491 | shadow_receiver_vertex_program_ref Ogre/DepthShadowmap/NormalMapReceiverVP | 
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| 492 | { | 
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| 493 | } | 
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| 494 |  | 
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| 495 | // Fragment program | 
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| 496 | fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFP | 
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| 497 | { | 
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| 498 | } | 
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| 499 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFP | 
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| 500 | { | 
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| 501 | } | 
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| 502 |  | 
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| 503 | // shadowmap texture will be bound by code | 
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| 504 |  | 
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| 505 | // Base bump map | 
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| 506 | texture_unit | 
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| 507 | { | 
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| 508 | texture atheneNormalMap.png | 
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| 509 | colour_op replace | 
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| 510 | } | 
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| 511 | // Normalisation cube map | 
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| 512 | texture_unit | 
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| 513 | { | 
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| 514 | cubic_texture nm.png combinedUVW | 
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| 515 | tex_coord_set 1 | 
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| 516 | tex_address_mode clamp | 
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| 517 | } | 
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| 518 |  | 
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| 519 | } | 
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| 520 |  | 
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| 521 | // Decal pass | 
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| 522 | pass | 
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| 523 | { | 
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| 524 | // base colours, not needed for rendering, but as information | 
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| 525 | // to lighting pass categorisation routine | 
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| 526 | lighting off | 
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| 527 | // Really basic vertex program | 
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| 528 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified | 
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| 529 | { | 
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| 530 | param_named ambient float4 1 1 1 1 | 
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| 531 | } | 
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| 532 | scene_blend dest_colour zero | 
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| 533 |  | 
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| 534 |  | 
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| 535 | texture_unit | 
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| 536 | { | 
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| 537 | texture egyptrockyfull.jpg | 
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| 538 | } | 
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| 539 |  | 
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| 540 | } | 
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| 541 | } | 
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| 542 |  | 
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| 543 |  | 
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| 544 | } | 
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| 545 |  | 
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| 546 |  | 
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| 547 |  | 
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| 548 | // Specialisation to use PCF | 
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| 549 | material Ogre/DepthShadowmap/Receiver/Float/PCF : Ogre/DepthShadowmap/Receiver/Float | 
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| 550 | { | 
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| 551 | technique | 
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| 552 | { | 
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| 553 | pass | 
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| 554 | { | 
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| 555 | // override just receiver program | 
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| 556 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFPPCF | 
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| 557 | { | 
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| 558 | } | 
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| 559 |  | 
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| 560 | } | 
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| 561 | } | 
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| 562 | } | 
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| 563 |  | 
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| 564 | // Specialisation to use PCF | 
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| 565 | material Ogre/DepthShadowmap/Receiver/RockWall/PCF : Ogre/DepthShadowmap/Receiver/RockWall | 
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| 566 | { | 
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| 567 | technique | 
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| 568 | { | 
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| 569 | pass lighting | 
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| 570 | { | 
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| 571 | // override just receiver program | 
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| 572 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/ReceiverFPPCF | 
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| 573 | { | 
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| 574 | } | 
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| 575 |  | 
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| 576 | } | 
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| 577 | } | 
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| 578 | } | 
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| 579 | // Specialisation to use PCF | 
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| 580 | material Ogre/DepthShadowmap/Receiver/Athene/PCF : Ogre/DepthShadowmap/Receiver/Athene | 
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| 581 | { | 
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| 582 | technique | 
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| 583 | { | 
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| 584 | pass lighting | 
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| 585 | { | 
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| 586 | // override just receiver program | 
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| 587 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFPPCF | 
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| 588 | { | 
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| 589 | } | 
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| 590 |  | 
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| 591 | } | 
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| 592 | } | 
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| 593 | } | 
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| 594 |  | 
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| 595 |  | 
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